More closely matching Windows and easier to update. Pull Request: https://projects.blender.org/blender/blender/pulls/123196
70 lines
1.6 KiB
CMake
70 lines
1.6 KiB
CMake
# SPDX-FileCopyrightText: 2012-2022 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(SDL_PATCH
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${PATCH_CMD} -p 0 -N -d
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${BUILD_DIR}/sdl/src/external_sdl <
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${PATCH_DIR}/sdl.diff
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)
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if(WIN32)
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set(SDL_EXTRA_ARGS
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-DSDL_STATIC=Off
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)
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else()
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set(SDL_EXTRA_ARGS
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-DSDL_STATIC=ON
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-DSDL_SHARED=OFF
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-DSDL_VIDEO=OFF
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-DSNDIO=OFF
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)
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# Core Haptics only available once macOS 11.0 becomes minimum.
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if(APPLE AND NOT BLENDER_PLATFORM_ARM)
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list(APPEND SDL_EXTRA_ARGS -DSDL_HAPTICS=OFF)
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set(SDL_PATCH
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${SDL_PATCH} &&
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${PATCH_CMD} -p 0 -N -d
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${BUILD_DIR}/sdl/src/external_sdl <
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${PATCH_DIR}/sdl_haptics.diff
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)
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endif()
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endif()
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ExternalProject_Add(external_sdl
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URL file://${PACKAGE_DIR}/${SDL_FILE}
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DOWNLOAD_DIR ${DOWNLOAD_DIR}
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URL_HASH ${SDL_HASH_TYPE}=${SDL_HASH}
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PREFIX ${BUILD_DIR}/sdl
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PATCH_COMMAND ${SDL_PATCH}
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CMAKE_ARGS
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-DCMAKE_INSTALL_PREFIX=${LIBDIR}/sdl
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${DEFAULT_CMAKE_FLAGS}
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${SDL_EXTRA_ARGS}
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INSTALL_DIR ${LIBDIR}/sdl
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)
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if(WIN32)
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if(BUILD_MODE STREQUAL Release)
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ExternalProject_Add_Step(external_sdl after_install
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${LIBDIR}/sdl/include/sdl2
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${HARVEST_TARGET}/sdl/include
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${LIBDIR}/sdl/lib
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${HARVEST_TARGET}/sdl/lib
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${LIBDIR}/sdl/bin
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${HARVEST_TARGET}/sdl/lib
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DEPENDEES install
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)
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endif()
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else()
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harvest(external_sdl sdl/include/SDL2 sdl/include "*.h")
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harvest(external_sdl sdl/lib sdl/lib "libSDL2.a")
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endif()
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