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test2/build_files/cmake/Modules/FindSndFile.cmake

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CMake

# SPDX-FileCopyrightText: 2011 Blender Authors
#
# SPDX-License-Identifier: BSD-3-Clause
# - Find SndFile library
# Find the native SndFile includes and library
# This module defines
# LIBSNDFILE_INCLUDE_DIRS, where to find sndfile.h, Set when
# LIBSNDFILE_INCLUDE_DIR is found.
# LIBSNDFILE_LIBRARIES, libraries to link against to use SndFile.
# LIBSNDFILE_ROOT_DIR, The base directory to search for SndFile.
# This can also be an environment variable.
# SNDFILE_FOUND, If false, do not try to use SndFile.
#
# also defined, but not for general use are
# LIBSNDFILE_LIBRARY, where to find the SndFile library.
# If `LIBSNDFILE_ROOT_DIR` was defined in the environment, use it.
if(DEFINED LIBSNDFILE_ROOT_DIR)
# Pass.
elseif(DEFINED ENV{LIBSNDFILE_ROOT_DIR})
set(LIBSNDFILE_ROOT_DIR $ENV{LIBSNDFILE_ROOT_DIR})
else()
set(LIBSNDFILE_ROOT_DIR "")
endif()
set(_sndfile_SEARCH_DIRS
${LIBSNDFILE_ROOT_DIR}
)
find_path(LIBSNDFILE_INCLUDE_DIR sndfile.h
HINTS
${_sndfile_SEARCH_DIRS}
PATH_SUFFIXES
include
)
find_library(LIBSNDFILE_LIBRARY
NAMES
sndfile
HINTS
${_sndfile_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SndFile DEFAULT_MSG
LIBSNDFILE_LIBRARY LIBSNDFILE_INCLUDE_DIR)
if(SNDFILE_FOUND)
set(LIBSNDFILE_LIBRARIES ${LIBSNDFILE_LIBRARY})
set(LIBSNDFILE_INCLUDE_DIRS ${LIBSNDFILE_INCLUDE_DIR})
endif()
mark_as_advanced(
LIBSNDFILE_INCLUDE_DIR
LIBSNDFILE_LIBRARY
)
unset(_sndfile_SEARCH_DIRS)