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test2/build_files/cmake/Modules/FindXML2.cmake

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CMake

# SPDX-FileCopyrightText: 2011 Blender Authors
#
# SPDX-License-Identifier: BSD-3-Clause
# - Find XML2 library
# Find the native XML2 includes and library
# This module defines
# XML2_INCLUDE_DIRS, where to find xml2.h, Set when
# XML2_INCLUDE_DIR is found.
# XML2_LIBRARIES, libraries to link against to use XML2.
# XML2_ROOT_DIR, The base directory to search for XML2.
# This can also be an environment variable.
# XML2_FOUND, If false, do not try to use XML2.
#
# also defined, but not for general use are
# XML2_LIBRARY, where to find the XML2 library.
# If `XML2_ROOT_DIR` was defined in the environment, use it.
if(DEFINED XML2_ROOT_DIR)
# Pass.
elseif(DEFINED ENV{XML2_ROOT_DIR})
set(XML2_ROOT_DIR $ENV{XML2_ROOT_DIR})
else()
set(XML2_ROOT_DIR "")
endif()
set(_xml2_SEARCH_DIRS
${XML2_ROOT_DIR}
)
find_path(XML2_INCLUDE_DIR libxml2/libxml/xpath.h
HINTS
${_xml2_SEARCH_DIRS}
PATH_SUFFIXES
include
)
find_library(XML2_LIBRARY
NAMES
xml2
HINTS
${_xml2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(XML2 DEFAULT_MSG
XML2_LIBRARY XML2_INCLUDE_DIR)
if(XML2_FOUND)
set(XML2_LIBRARIES ${XML2_LIBRARY})
set(XML2_INCLUDE_DIRS ${XML2_INCLUDE_DIR})
endif()
mark_as_advanced(
XML2_INCLUDE_DIR
XML2_LIBRARY
)
unset(_xml2_SEARCH_DIRS)