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test2/extern/audaspace/plugins/wasapi/WASAPIDevice.h
Lalit Shankar Chowdhury 1456dafa27 Windows: Use COM smart pointers in WASAPI plugin
Use COM smart pointer (`ComPtr`) to simplify memory management in WASAPI driver.

This reduces chances of calling `Release()` when a COM object has not been allocated.

Pull Request: https://projects.blender.org/blender/blender/pulls/121828
2024-05-17 17:00:40 +02:00

103 lines
3.0 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#ifdef WASAPI_PLUGIN
#define AUD_BUILD_PLUGIN
#endif
/**
* @file WASAPIDevice.h
* @ingroup plugin
* The WASAPIDevice class.
*/
#include "devices/ThreadedDevice.h"
#include <thread>
#include <windows.h>
#include <audioclient.h>
#include <mmdeviceapi.h>
#include <mmreg.h>
#include <wrl/client.h>
AUD_NAMESPACE_BEGIN
using Microsoft::WRL::ComPtr;
/**
* This device plays back through WASAPI, the Windows audio API.
*/
class AUD_PLUGIN_API WASAPIDevice : IMMNotificationClient, public ThreadedDevice
{
private:
int m_buffersize;
ComPtr<IMMDeviceEnumerator> m_imm_device_enumerator;
ComPtr<IMMDevice> m_imm_device;
ComPtr<IAudioClient> m_audio_client;
WAVEFORMATEXTENSIBLE m_wave_format_extensible;
bool m_default_device_changed;
LONG m_reference_count;
AUD_LOCAL HRESULT setupRenderClient(IAudioRenderClient*& render_client, UINT32& buffer_size);
/**
* Streaming thread main function.
*/
AUD_LOCAL void runMixingThread();
AUD_LOCAL bool setupDevice(DeviceSpecs& specs);
// IUnknown implementation
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject);
// IMMNotificationClient implementation
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState);
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId);
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId);
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId);
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key);
// delete copy constructor and operator=
WASAPIDevice(const WASAPIDevice&) = delete;
WASAPIDevice& operator=(const WASAPIDevice&) = delete;
public:
/**
* Opens the WASAPI audio device for playback.
* \param specs The wanted audio specification.
* \param buffersize The size of the internal buffer.
* \note The specification really used for opening the device may differ.
* \exception Exception Thrown if the audio device cannot be opened.
*/
WASAPIDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
/**
* Closes the WASAPI audio device.
*/
virtual ~WASAPIDevice();
/**
* Registers this plugin.
*/
static void registerPlugin();
};
AUD_NAMESPACE_END