Use COM smart pointer (`ComPtr`) to simplify memory management in WASAPI driver. This reduces chances of calling `Release()` when a COM object has not been allocated. Pull Request: https://projects.blender.org/blender/blender/pulls/121828
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef WASAPI_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file WASAPIDevice.h
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* @ingroup plugin
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* The WASAPIDevice class.
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*/
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#include "devices/ThreadedDevice.h"
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#include <thread>
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#include <windows.h>
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#include <audioclient.h>
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#include <mmdeviceapi.h>
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#include <mmreg.h>
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#include <wrl/client.h>
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AUD_NAMESPACE_BEGIN
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using Microsoft::WRL::ComPtr;
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/**
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* This device plays back through WASAPI, the Windows audio API.
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*/
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class AUD_PLUGIN_API WASAPIDevice : IMMNotificationClient, public ThreadedDevice
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{
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private:
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int m_buffersize;
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ComPtr<IMMDeviceEnumerator> m_imm_device_enumerator;
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ComPtr<IMMDevice> m_imm_device;
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ComPtr<IAudioClient> m_audio_client;
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WAVEFORMATEXTENSIBLE m_wave_format_extensible;
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bool m_default_device_changed;
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LONG m_reference_count;
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AUD_LOCAL HRESULT setupRenderClient(IAudioRenderClient*& render_client, UINT32& buffer_size);
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/**
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* Streaming thread main function.
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*/
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AUD_LOCAL void runMixingThread();
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AUD_LOCAL bool setupDevice(DeviceSpecs& specs);
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// IUnknown implementation
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ULONG STDMETHODCALLTYPE AddRef();
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ULONG STDMETHODCALLTYPE Release();
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject);
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// IMMNotificationClient implementation
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HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState);
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HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId);
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HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId);
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HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId);
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HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key);
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// delete copy constructor and operator=
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WASAPIDevice(const WASAPIDevice&) = delete;
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WASAPIDevice& operator=(const WASAPIDevice&) = delete;
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public:
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/**
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* Opens the WASAPI audio device for playback.
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* \param specs The wanted audio specification.
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* \param buffersize The size of the internal buffer.
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* \note The specification really used for opening the device may differ.
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* \exception Exception Thrown if the audio device cannot be opened.
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*/
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WASAPIDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
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/**
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* Closes the WASAPI audio device.
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*/
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virtual ~WASAPIDevice();
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/**
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* Registers this plugin.
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*/
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static void registerPlugin();
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};
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AUD_NAMESPACE_END
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