* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "graph/node.h"
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CCL_NAMESPACE_BEGIN
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enum DenoiserType {
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DENOISER_OPTIX = 2,
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DENOISER_OPENIMAGEDENOISE = 4,
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DENOISER_NUM,
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DENOISER_NONE = 0,
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DENOISER_ALL = ~0,
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};
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/* COnstruct human-readable string which denotes the denoiser type. */
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const char *denoiserTypeToHumanReadable(DenoiserType type);
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using DenoiserTypeMask = int;
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enum DenoiserPrefilter {
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/* Best quality of the result without extra processing time, but requires guiding passes to be
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* noise-free. */
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DENOISER_PREFILTER_NONE = 1,
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/* Denoise color and guiding passes together.
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* Improves quality when guiding passes are noisy using least amount of extra processing time. */
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DENOISER_PREFILTER_FAST = 2,
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/* Prefilter noisy guiding passes before denoising color.
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* Improves quality when guiding passes are noisy using extra processing time. */
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DENOISER_PREFILTER_ACCURATE = 3,
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DENOISER_PREFILTER_NUM,
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};
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enum DenoiserQuality {
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DENOISER_QUALITY_HIGH = 1,
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DENOISER_QUALITY_BALANCED = 2,
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DENOISER_QUALITY_FAST = 3,
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DENOISER_QUALITY_NUM,
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};
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/* NOTE: Is not a real scene node. Using Node API for ease of (de)serialization.
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* The default values here do not really matter as they are always initialized from the
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* Integrator node. */
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class DenoiseParams : public Node {
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public:
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NODE_DECLARE
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/* Apply denoiser to image. */
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bool use = false;
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/* Denoiser type. */
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DenoiserType type = DENOISER_OPENIMAGEDENOISE;
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/* Viewport start sample. */
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int start_sample = 0;
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/* Auxiliary passes. */
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bool use_pass_albedo = true;
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bool use_pass_normal = true;
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/* Configure the denoiser to use motion vectors, previous image and a temporally stable model. */
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bool temporally_stable = false;
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/* If true, then allow, if supported, OpenImageDenoise to use GPU device.
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* If false, then OpenImageDenoise will always use CPU regardless of GPU device presence. */
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bool use_gpu = true;
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DenoiserPrefilter prefilter = DENOISER_PREFILTER_FAST;
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DenoiserQuality quality = DENOISER_QUALITY_HIGH;
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static const NodeEnum *get_type_enum();
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static const NodeEnum *get_prefilter_enum();
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static const NodeEnum *get_quality_enum();
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DenoiseParams();
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};
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CCL_NAMESPACE_END
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