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Christoph Neuhauser 72f098248d Cycles: Add Vulkan/oneAPI graphics interop
This PR adds Vulkan/oneAPI graphics interop to Cycles. Just like for
CUDA and HIP interop, persistent memory mapping is used, as there could
potentially be some overhead of continuously mapping/unmapping buffers.

Pull Request: https://projects.blender.org/blender/blender/pulls/144442
2025-10-06 18:16:56 +02:00

61 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2021-2025 Intel Corporation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#ifdef WITH_ONEAPI
# include "device/memory.h"
# include "device/queue.h"
# include "kernel/device/oneapi/kernel.h"
# include "util/unique_ptr.h"
CCL_NAMESPACE_BEGIN
class OneapiDevice;
class device_memory;
/* Base class for OneAPI queues. */
class OneapiDeviceQueue : public DeviceQueue {
public:
explicit OneapiDeviceQueue(OneapiDevice *device);
int num_concurrent_states(const size_t state_size) const override;
int num_concurrent_busy_states(const size_t state_size) const override;
int num_sort_partitions(int max_num_paths, uint max_scene_shaders) const override;
void init_execution() override;
bool enqueue(DeviceKernel kernel,
const int kernel_work_size,
const DeviceKernelArguments &args) override;
bool synchronize() override;
void zero_to_device(device_memory &mem) override;
void copy_to_device(device_memory &mem) override;
void copy_from_device(device_memory &mem) override;
bool supports_local_atomic_sort() const override
{
return true;
}
# ifdef SYCL_LINEAR_MEMORY_INTEROP_AVAILABLE
unique_ptr<DeviceGraphicsInterop> graphics_interop_create() override;
# endif
protected:
OneapiDevice *oneapi_device_;
unique_ptr<KernelContext> kernel_context_;
};
CCL_NAMESPACE_END
#endif /* WITH_ONEAPI */