* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
47 lines
980 B
C++
47 lines
980 B
C++
/* SPDX-FileCopyrightText: 2022 NVIDIA Corporation
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* SPDX-FileCopyrightText: 2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include <pxr/pxr.h> // IWYU pragma: export
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#define CCL_NS ccl
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#define CCL_NAMESPACE_USING_DIRECTIVE using namespace CCL_NS;
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#define HD_CYCLES_NS HdCycles
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#define HDCYCLES_NAMESPACE_OPEN_SCOPE \
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namespace HD_CYCLES_NS { \
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CCL_NAMESPACE_USING_DIRECTIVE; \
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PXR_NAMESPACE_USING_DIRECTIVE;
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#define HDCYCLES_NAMESPACE_CLOSE_SCOPE }
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namespace HD_CYCLES_NS {
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class HdCyclesCamera;
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class HdCyclesDelegate;
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class HdCyclesSession;
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class HdCyclesRenderBuffer;
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} // namespace HD_CYCLES_NS
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namespace CCL_NS {
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class AttributeSet;
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class BufferParams;
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class Camera;
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class Geometry;
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class Hair;
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class Light;
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class Mesh;
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class Object;
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class ParticleSystem;
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class Pass;
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class PointCloud;
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class Scene;
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class Session;
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class SessionParams;
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class Shader;
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class ShaderGraph;
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class ShaderNode;
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class Volume;
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} // namespace CCL_NS
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