* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
42 lines
831 B
C++
42 lines
831 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "device/device.h"
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#include "scene/scene.h"
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#include "util/progress.h"
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CCL_NAMESPACE_BEGIN
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class BakeManager {
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public:
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BakeManager() = default;
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~BakeManager() = default;
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void set_baking(Scene *scene, const bool use);
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bool get_baking() const;
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void set_use_camera(bool use_camera);
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void set_use_seed(bool use_seed);
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bool get_use_seed() const;
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void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
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void device_free(Device *device, DeviceScene *dscene);
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void tag_update();
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bool need_update() const;
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private:
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bool need_update_ = true;
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bool use_baking_ = false;
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bool use_camera_ = false;
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bool use_seed_ = false;
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};
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CCL_NAMESPACE_END
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