Files
test2/intern/cycles/scene/camera.h
Lukas Stockner bf412ed9dd Cycles: Support for custom OSL cameras
This allows users to implement arbitrary camera models using OSL by writing
shaders that take an image position as input and compute ray origin and
direction.

The obvious applications for this are e.g. panorama modes, lens distortion
models and realistic lens simulation, but the possibilities are endless.

Currently, this is only supported on devices with OSL support, so CPU and
OptiX. However, it is independent from the shading model used, so custom
cameras can be used without getting the performance hit of OSL shading.

A few samples are provided as Text Editor templates.

One notable current limitation (in addition to the limited device support)
is that inverse mapping is not supported, so Window texture coordinates and
the Vector pass will not work with custom cameras.

Pull Request: https://projects.blender.org/blender/blender/pulls/129495
2025-04-25 19:27:30 +02:00

243 lines
6.7 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/types.h"
#include "graph/node.h"
#include "util/array.h"
#include "util/boundbox.h"
#include "util/projection.h"
#include "util/transform.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
class OSLCameraParamQuery {
public:
OSLCameraParamQuery() = default;
virtual ~OSLCameraParamQuery() = default;
virtual bool get_float(ustring name, vector<float> &data) = 0;
virtual bool get_int(ustring name, vector<int> &data) = 0;
virtual bool get_string(ustring name, std::string &data) = 0;
};
/* Camera
*
* The camera parameters are quite standard, tested to be both compatible with
* Renderman, and Blender after remapping.
*/
class Camera : public Node {
public:
NODE_DECLARE
/* Specifies rolling shutter effect. */
enum RollingShutterType {
/* No rolling shutter effect. */
ROLLING_SHUTTER_NONE = 0,
/* Sensor is being scanned vertically from top to bottom. */
ROLLING_SHUTTER_TOP = 1,
ROLLING_SHUTTER_NUM_TYPES,
};
/* Stereo Type */
enum StereoEye {
STEREO_NONE,
STEREO_LEFT,
STEREO_RIGHT,
};
/* motion blur */
NODE_SOCKET_API(float, shuttertime)
NODE_SOCKET_API(MotionPosition, motion_position)
NODE_SOCKET_API_ARRAY(array<float>, shutter_curve)
size_t shutter_table_offset;
/* ** Rolling shutter effect. ** */
/* Defines rolling shutter effect type. */
NODE_SOCKET_API(RollingShutterType, rolling_shutter_type)
/* Specifies exposure time of scan-lines when using
* rolling shutter effect.
*/
NODE_SOCKET_API(float, rolling_shutter_duration)
/* depth of field */
NODE_SOCKET_API(float, focaldistance)
NODE_SOCKET_API(float, aperturesize)
NODE_SOCKET_API(uint, blades)
NODE_SOCKET_API(float, bladesrotation)
/* type */
NODE_SOCKET_API(CameraType, camera_type)
NODE_SOCKET_API(float, fov)
/* panorama */
NODE_SOCKET_API(PanoramaType, panorama_type)
NODE_SOCKET_API(float, fisheye_fov)
NODE_SOCKET_API(float, fisheye_lens)
NODE_SOCKET_API(float, latitude_min)
NODE_SOCKET_API(float, latitude_max)
NODE_SOCKET_API(float, longitude_min)
NODE_SOCKET_API(float, longitude_max)
NODE_SOCKET_API(float, fisheye_polynomial_k0)
NODE_SOCKET_API(float, fisheye_polynomial_k1)
NODE_SOCKET_API(float, fisheye_polynomial_k2)
NODE_SOCKET_API(float, fisheye_polynomial_k3)
NODE_SOCKET_API(float, fisheye_polynomial_k4)
NODE_SOCKET_API(float, central_cylindrical_range_u_min)
NODE_SOCKET_API(float, central_cylindrical_range_u_max)
NODE_SOCKET_API(float, central_cylindrical_range_v_min)
NODE_SOCKET_API(float, central_cylindrical_range_v_max)
/* panorama stereo */
NODE_SOCKET_API(StereoEye, stereo_eye)
NODE_SOCKET_API(bool, use_spherical_stereo)
NODE_SOCKET_API(float, interocular_distance)
NODE_SOCKET_API(float, convergence_distance)
NODE_SOCKET_API(bool, use_pole_merge)
NODE_SOCKET_API(float, pole_merge_angle_from)
NODE_SOCKET_API(float, pole_merge_angle_to)
/* anamorphic lens bokeh */
NODE_SOCKET_API(float, aperture_ratio)
/* sensor */
NODE_SOCKET_API(float, sensorwidth)
NODE_SOCKET_API(float, sensorheight)
/* clipping */
NODE_SOCKET_API(float, nearclip)
NODE_SOCKET_API(float, farclip)
/* screen */
BoundBox2D viewplane;
NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, left)
NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, right)
NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, bottom)
NODE_SOCKET_API_STRUCT_MEMBER(float, viewplane, top)
/* width and height change during preview, so we need these for calculating dice rates. */
NODE_SOCKET_API(int, full_width)
NODE_SOCKET_API(int, full_height)
/* controls how fast the dicing rate falls off for geometry out side of view */
NODE_SOCKET_API(float, offscreen_dicing_scale)
/* border */
BoundBox2D border;
NODE_SOCKET_API_STRUCT_MEMBER(float, border, left)
NODE_SOCKET_API_STRUCT_MEMBER(float, border, right)
NODE_SOCKET_API_STRUCT_MEMBER(float, border, bottom)
NODE_SOCKET_API_STRUCT_MEMBER(float, border, top)
BoundBox2D viewport_camera_border;
NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, left)
NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, right)
NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, bottom)
NODE_SOCKET_API_STRUCT_MEMBER(float, viewport_camera_border, top)
/* transformation */
NODE_SOCKET_API(Transform, matrix)
/* motion */
NODE_SOCKET_API_ARRAY(array<Transform>, motion)
NODE_SOCKET_API(bool, use_perspective_motion)
NODE_SOCKET_API(float, fov_pre)
NODE_SOCKET_API(float, fov_post)
/* computed camera parameters */
ProjectionTransform screentoworld;
ProjectionTransform rastertoworld;
ProjectionTransform ndctoworld;
Transform cameratoworld;
ProjectionTransform worldtoraster;
ProjectionTransform worldtoscreen;
ProjectionTransform worldtondc;
Transform worldtocamera;
ProjectionTransform rastertocamera;
ProjectionTransform full_rastertocamera;
float3 dx;
float3 dy;
float3 full_dx;
float3 full_dy;
float3 frustum_right_normal;
float3 frustum_top_normal;
float3 frustum_left_normal;
float3 frustum_bottom_normal;
/* update */
bool need_device_update;
bool need_flags_update;
int previous_need_motion;
/* Kernel camera data, copied here for dicing. */
KernelCamera kernel_camera;
array<DecomposedTransform> kernel_camera_motion;
/* Custom camera script. */
std::string script_name;
map<ustring, pair<vector<uint8_t>, TypeDesc>> script_params;
private:
int width;
int height;
public:
/* functions */
Camera();
~Camera() override;
void compute_auto_viewplane();
void update(Scene *scene);
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_update_volume(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene, Scene *scene);
/* Public utility functions. */
BoundBox viewplane_bounds_get();
/* Calculates the width of a pixel at point in world space. */
float world_to_raster_size(const float3 P);
/* Motion blur. */
float motion_time(const int step) const;
int motion_step(const float time) const;
bool use_motion() const;
uint get_kernel_features() const;
bool set_screen_size(const int width_, int height_);
void set_osl_camera(Scene *scene,
OSLCameraParamQuery &params,
const std::string &filepath,
const std::string &bytecode_hash = "",
const std::string &bytecode = "");
void clear_osl_camera(Scene *scene);
private:
/* Private utility functions. */
float3 transform_full_raster_to_world(const float raster_x, const float raster_y);
};
CCL_NAMESPACE_END