Files
test2/intern/cycles/scene/geometry_bvh.cpp
Brecht Van Lommel 73fe848e07 Fix: Cycles log levels conflict with macros on some platforms
In particular DEBUG, but prefix all of them to be sure.

Pull Request: https://projects.blender.org/blender/blender/pulls/141749
2025-07-10 19:44:14 +02:00

196 lines
6.3 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "bvh/bvh.h"
#include "bvh/bvh2.h"
#include "bvh/params.h"
#include "device/device.h"
#include "scene/attribute.h"
#include "scene/camera.h"
#include "scene/geometry.h"
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_nodes.h"
#include "util/log.h"
#include "util/progress.h"
CCL_NAMESPACE_BEGIN
void Geometry::compute_bvh(Device *device,
DeviceScene *dscene,
SceneParams *params,
Progress *progress,
const size_t n,
const size_t total)
{
if (progress->get_cancel()) {
return;
}
compute_bounds();
const BVHLayout bvh_layout = BVHParams::best_bvh_layout(
params->bvh_layout, device->get_bvh_layout_mask(dscene->data.kernel_features));
if (need_build_bvh(bvh_layout)) {
string msg = "Updating Geometry BVH ";
if (name.empty()) {
msg += string_printf("%u/%u", (uint)(n + 1), (uint)total);
}
else {
msg += string_printf("%s %u/%u", name.c_str(), (uint)(n + 1), (uint)total);
}
Object object;
/* Ensure all visibility bits are set at the geometry level BVH. In
* the object level BVH is where actual visibility is tested. */
object.set_is_shadow_catcher(true);
object.set_visibility(~0);
object.set_geometry(this);
vector<Geometry *> geometry;
geometry.push_back(this);
vector<Object *> objects;
objects.push_back(&object);
if (bvh && !need_update_rebuild && params->bvh_type == BVH_TYPE_DYNAMIC) {
progress->set_status(msg, "Refitting BVH");
bvh->replace_geometry(geometry, objects);
device->build_bvh(bvh.get(), *progress, true);
}
else {
progress->set_status(msg, "Building BVH");
BVHParams bparams;
bparams.use_spatial_split = params->use_bvh_spatial_split;
bparams.use_compact_structure = params->use_bvh_compact_structure;
bparams.bvh_layout = bvh_layout;
bparams.use_unaligned_nodes = dscene->data.bvh.have_curves &&
params->use_bvh_unaligned_nodes;
bparams.num_motion_triangle_steps = params->num_bvh_time_steps;
bparams.num_motion_curve_steps = params->num_bvh_time_steps;
bparams.num_motion_point_steps = params->num_bvh_time_steps;
bparams.bvh_type = params->bvh_type;
bparams.curve_subdivisions = params->curve_subdivisions();
bvh = BVH::create(bparams, geometry, objects, device);
MEM_GUARDED_CALL(progress, device->build_bvh, bvh.get(), *progress, false);
}
}
need_update_rebuild = false;
need_update_bvh_for_offset = false;
}
void GeometryManager::device_update_bvh(Device *device,
DeviceScene *dscene,
Scene *scene,
Progress &progress)
{
/* bvh build */
progress.set_status("Updating Scene BVH", "Building");
BVHParams bparams;
bparams.top_level = true;
bparams.bvh_layout = BVHParams::best_bvh_layout(
scene->params.bvh_layout, device->get_bvh_layout_mask(dscene->data.kernel_features));
bparams.use_spatial_split = scene->params.use_bvh_spatial_split;
bparams.use_unaligned_nodes = dscene->data.bvh.have_curves &&
scene->params.use_bvh_unaligned_nodes;
bparams.num_motion_triangle_steps = scene->params.num_bvh_time_steps;
bparams.num_motion_curve_steps = scene->params.num_bvh_time_steps;
bparams.num_motion_point_steps = scene->params.num_bvh_time_steps;
bparams.bvh_type = scene->params.bvh_type;
bparams.curve_subdivisions = scene->params.curve_subdivisions();
LOG_INFO << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout.";
const bool can_refit = scene->bvh != nullptr && scene->params.bvh_type == BVH_TYPE_DYNAMIC &&
(bparams.bvh_layout == BVHLayout::BVH_LAYOUT_OPTIX ||
bparams.bvh_layout == BVHLayout::BVH_LAYOUT_METAL);
BVH *bvh = scene->bvh.get();
if (bvh == nullptr) {
scene->bvh = BVH::create(bparams, scene->geometry, scene->objects, device);
bvh = scene->bvh.get();
}
device->build_bvh(bvh, progress, can_refit);
if (progress.get_cancel()) {
return;
}
const bool has_bvh2_layout = (bparams.bvh_layout == BVH_LAYOUT_BVH2);
PackedBVH pack;
if (has_bvh2_layout) {
pack = std::move(static_cast<BVH2 *>(bvh)->pack);
}
else {
pack.root_index = -1;
}
/* copy to device */
progress.set_status("Updating Scene BVH", "Copying BVH to device");
/* When using BVH2, we always have to copy/update the data as its layout is dependent on the
* BVH's leaf nodes which may be different when the objects or vertices move. */
if (pack.nodes.size()) {
dscene->bvh_nodes.steal_data(pack.nodes);
dscene->bvh_nodes.copy_to_device();
}
if (pack.leaf_nodes.size()) {
dscene->bvh_leaf_nodes.steal_data(pack.leaf_nodes);
dscene->bvh_leaf_nodes.copy_to_device();
}
if (pack.object_node.size()) {
dscene->object_node.steal_data(pack.object_node);
dscene->object_node.copy_to_device();
}
if (pack.prim_type.size()) {
dscene->prim_type.steal_data(pack.prim_type);
dscene->prim_type.copy_to_device();
}
if (pack.prim_visibility.size()) {
dscene->prim_visibility.steal_data(pack.prim_visibility);
dscene->prim_visibility.copy_to_device();
}
if (pack.prim_index.size()) {
dscene->prim_index.steal_data(pack.prim_index);
dscene->prim_index.copy_to_device();
}
if (pack.prim_object.size()) {
dscene->prim_object.steal_data(pack.prim_object);
dscene->prim_object.copy_to_device();
}
if (pack.prim_time.size()) {
dscene->prim_time.steal_data(pack.prim_time);
dscene->prim_time.copy_to_device();
}
dscene->data.bvh.root = pack.root_index;
dscene->data.bvh.use_bvh_steps = (scene->params.num_bvh_time_steps != 0);
dscene->data.bvh.curve_subdivisions = scene->params.curve_subdivisions();
#ifdef WITH_EMBREE
/* The scene handle is set in 'CPUDevice::const_copy_to' and 'OptiXDevice::const_copy_to' */
dscene->data.device_bvh = nullptr;
#else
dscene->data.device_bvh = 0;
#endif
}
CCL_NAMESPACE_END