Files
test2/intern/cycles/util/string.h
Campbell Barton b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00

71 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include <cstring>
#include <string>
/* Use string view implementation from OIIO.
* Ideally, need to switch to `std::string_view`, but this first requires getting rid of using
* namespace OIIO as it causes symbol collision. */
#include <OpenImageIO/string_view.h>
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
struct float4;
using std::string;
using std::to_string;
using OIIO::string_view;
#ifdef __GNUC__
# define PRINTF_ATTRIBUTE __attribute__((format(printf, 1, 2)))
#else
# define PRINTF_ATTRIBUTE
#endif
string string_printf(const char *format, ...) PRINTF_ATTRIBUTE;
bool string_iequals(const string &a, const string &b);
void string_split(vector<string> &tokens,
const string &str,
const string &separators = "\t ",
bool skip_empty_tokens = true);
void string_replace(string &haystack, const string &needle, const string &other);
void string_replace_same_length(string &haystack, const string &needle, const string &other);
bool string_startswith(string_view s, string_view start);
bool string_endswith(string_view s, string_view end);
string string_strip(const string &s);
string string_remove_trademark(const string &s);
string string_from_bool(const bool var);
string string_hex(const uint8_t *data, const size_t size);
string to_string(const char *str);
string to_string(const float4 &v);
string string_to_lower(const string &s);
/* Wide char strings are only used on Windows to deal with non-ASCII
* characters in file names and such. No reason to use such strings
* for something else at this moment.
*
* Please note that strings are expected to be in UTF8 code-page, and
* if ANSI is needed then explicit conversion required.
*/
#ifdef _WIN32
using std::wstring;
wstring string_to_wstring(const string &path);
string string_from_wstring(const wstring &path);
string string_to_ansi(const string &str);
#endif
/* Make a string from a size in bytes in human readable form. */
string string_human_readable_size(const size_t size);
/* Make a string from a unit-less quantity in human readable form. */
string string_human_readable_number(const size_t num);
CCL_NAMESPACE_END