Files
test2/intern/cycles/util/texture.h

101 lines
2.5 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "util/defines.h"
#include "util/transform.h"
CCL_NAMESPACE_BEGIN
/* Color to use when textures are not found. */
enum {
TEX_IMAGE_MISSING_R = 1,
TEX_IMAGE_MISSING_G = 0,
TEX_IMAGE_MISSING_B = 1,
TEX_IMAGE_MISSING_A = 1
};
/* Interpolation types for textures
* CUDA also use texture space to store other objects. */
enum InterpolationType {
INTERPOLATION_NONE = ~0,
INTERPOLATION_LINEAR = 0,
INTERPOLATION_CLOSEST = 1,
INTERPOLATION_CUBIC = 2,
INTERPOLATION_SMART = 3,
INTERPOLATION_NUM_TYPES,
};
enum ImageDataType {
IMAGE_DATA_TYPE_FLOAT4 = 0,
IMAGE_DATA_TYPE_BYTE4 = 1,
IMAGE_DATA_TYPE_HALF4 = 2,
IMAGE_DATA_TYPE_FLOAT = 3,
IMAGE_DATA_TYPE_BYTE = 4,
IMAGE_DATA_TYPE_HALF = 5,
IMAGE_DATA_TYPE_USHORT4 = 6,
IMAGE_DATA_TYPE_USHORT = 7,
IMAGE_DATA_TYPE_NANOVDB_FLOAT = 8,
IMAGE_DATA_TYPE_NANOVDB_FLOAT3 = 9,
IMAGE_DATA_TYPE_NANOVDB_FLOAT4 = 10,
IMAGE_DATA_TYPE_NANOVDB_FPN = 11,
IMAGE_DATA_TYPE_NANOVDB_FP16 = 12,
IMAGE_DATA_TYPE_NANOVDB_EMPTY = 13,
IMAGE_DATA_NUM_TYPES
};
ccl_device_inline bool is_nanovdb_type(int type)
{
return (type >= IMAGE_DATA_TYPE_NANOVDB_FLOAT && type <= IMAGE_DATA_TYPE_NANOVDB_EMPTY);
}
/* Alpha types
* How to treat alpha in images. */
enum ImageAlphaType {
IMAGE_ALPHA_UNASSOCIATED = 0,
IMAGE_ALPHA_ASSOCIATED = 1,
IMAGE_ALPHA_CHANNEL_PACKED = 2,
IMAGE_ALPHA_IGNORE = 3,
IMAGE_ALPHA_AUTO = 4,
IMAGE_ALPHA_NUM_TYPES,
};
/* Extension types for textures.
*
* Defines how the image is extrapolated past its original bounds. */
enum ExtensionType {
/* Cause the image to repeat horizontally and vertically. */
EXTENSION_REPEAT = 0,
/* Extend by repeating edge pixels of the image. */
EXTENSION_EXTEND = 1,
/* Clip to image size and set exterior pixels as transparent. */
EXTENSION_CLIP = 2,
/* Repeatedly flip the image horizontally and vertically. */
EXTENSION_MIRROR = 3,
EXTENSION_NUM_TYPES,
};
struct TextureInfo {
/* Pointer, offset or texture depending on device. */
uint64_t data = 0;
/* Data Type */
uint data_type = IMAGE_DATA_NUM_TYPES;
/* Interpolation and extension type. */
uint interpolation = INTERPOLATION_NONE;
uint extension = EXTENSION_REPEAT;
/* Dimensions. */
uint width = 0;
uint height = 0;
/* Transform for 3D textures. */
uint use_transform_3d = false;
Transform transform_3d = transform_zero();
};
CCL_NAMESPACE_END