Declaring the `blender::opensubdiv` namespace on one line is just shorter. `static` is preferred over anonymous namespaces since it's locally visible.
15 lines
310 B
C++
15 lines
310 B
C++
/* SPDX-FileCopyrightText: 2020 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#ifndef OPENSUBDIV_BASE_MEMORY_H_
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#define OPENSUBDIV_BASE_MEMORY_H_
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#include "MEM_guardedalloc.h"
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namespace blender::opensubdiv {
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} // namespace blender::opensubdiv
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#endif // OPENSUBDIV_BASE_MEMORY_H_
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