Declaring the `blender::opensubdiv` namespace on one line is just shorter. `static` is preferred over anonymous namespaces since it's locally visible.
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2013 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "internal/base/util.h"
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namespace blender::opensubdiv {
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void stringSplit(std::vector<std::string> *tokens,
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const std::string &str,
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const std::string &separators,
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bool skip_empty)
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{
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size_t token_start = 0, token_length = 0;
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for (size_t i = 0; i < str.length(); ++i) {
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const char ch = str[i];
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if (separators.find(ch) == std::string::npos) {
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// Append non-separator char to a token.
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++token_length;
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}
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else {
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// Append current token to the list (if any).
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if (token_length > 0 || !skip_empty) {
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std::string token = str.substr(token_start, token_length);
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tokens->push_back(token);
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}
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// Re-set token pointers.
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token_start = i + 1;
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token_length = 0;
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}
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}
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// Append token which might be at the end of the std::string.
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if ((token_length != 0) || (!skip_empty && token_start > 0 &&
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separators.find(str[token_start - 1]) != std::string::npos))
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{
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std::string token = str.substr(token_start, token_length);
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tokens->push_back(token);
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}
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}
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} // namespace blender::opensubdiv
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