Now that there are Rec.2100 PQ and HLG displays, the additional HDR option for video export is redundant. Typically you would now select a HDR display early on and do all your video editing with it enabled. For saving a HDR video, the encoding panel will now show the name of the color space, and warn when the video codec or color depth is incompatible. Since this is now based on interop IDs for the dislpay color spaces, we can map more of those to the appropriate CICP code. This works fine for Display P3, in my tests it looks identical to sRGB except that the wide gamut colors are preserved. However Rec.1886 and Rec.2020 are problematic regarding the transfer function, although the latter at least has the correct primaries now. So it should be a net improvement and this could be looked at later if anyone wants. --- Background: * Rec.1886 and Rec.2020 display color spaces in Blender use gamma 2.4. * BT.709 trc is almost the same as gamma 2.4, so seems like the correct choice. * We already write sRGB with BT.709 trc, which seems wrong. * Yet sRGB matches exactly between Blender display and QuickTime, while Rec.1886 and Rec.2020 do not. * Display P3 with BT.709 trc matches sRGB with BT.709 trc, just adding the wide gamut colors. So that is what is used for now. Also using the sRGB trc the file is not recognized by QuickTime. There is apparently a well known "QuickTime gamma shift" issue, where the interpretation of the BT.709 trc is different than other platforms. And you need to do workarounds like writing gamma 2.4 metadata outside of CICP to get things to display properly on macOS. Not that QuickTime is necessarily the reference we should target, but just to explain that changing the previous behavior would have consequences, and so it this commit leaves that unchanged. Pull Request: https://projects.blender.org/blender/blender/pulls/145373
736 lines
23 KiB
Python
736 lines
23 KiB
Python
# SPDX-FileCopyrightText: 2018-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Menu, Panel, UIList
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from bl_ui.utils import PresetPanel
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from bpy.app.translations import (
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contexts as i18n_contexts,
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pgettext_iface as iface_,
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)
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class RENDER_PT_format_presets(PresetPanel, Panel):
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bl_label = "Format Presets"
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preset_subdir = "render"
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preset_operator = "script.execute_preset"
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preset_add_operator = "render.preset_add"
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class RENDER_PT_ffmpeg_presets(PresetPanel, Panel):
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bl_label = "FFmpeg Presets"
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preset_subdir = "ffmpeg"
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preset_operator = "script.python_file_run"
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class RENDER_MT_framerate_presets(Menu):
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bl_label = "Frame Rate Presets"
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preset_subdir = "framerate"
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preset_operator = "script.execute_preset"
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draw = Menu.draw_preset
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class RENDER_MT_pixeldensity_presets(Menu):
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bl_label = "Pixel Density Presets"
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preset_subdir = "pixel_density"
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preset_operator = "script.execute_preset"
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draw = Menu.draw_preset
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class RenderOutputButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "output"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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class RENDER_PT_format(RenderOutputButtonsPanel, Panel):
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bl_label = "Format"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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_frame_rate_args_prev = None
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_preset_class = None
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def draw_header_preset(self, _context):
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RENDER_PT_format_presets.draw_panel_header(self.layout)
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@staticmethod
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def _draw_framerate_label(*args):
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# avoids re-creating text string each draw
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if RENDER_PT_format._frame_rate_args_prev == args:
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return RENDER_PT_format._frame_rate_ret
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fps, fps_base, preset_label = args
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if fps_base == 1.0:
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fps_rate = round(fps)
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else:
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fps_rate = round(fps / fps_base, 2)
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# TODO: Change the following to iterate over existing presets
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custom_framerate = (fps_rate not in {6, 8, 12, 23.98, 24, 25, 29.97, 30, 50, 59.94, 60, 120, 240})
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if custom_framerate is True:
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fps_label_text = iface_("Custom ({:.4g} fps)").format(fps_rate)
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show_framerate = True
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else:
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fps_label_text = iface_("{:.4g} fps").format(fps_rate)
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show_framerate = (preset_label == "Custom")
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RENDER_PT_format._frame_rate_args_prev = args
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RENDER_PT_format._frame_rate_ret = args = (fps_label_text, show_framerate)
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return args
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@staticmethod
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def draw_framerate(layout, rd):
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if RENDER_PT_format._preset_class is None:
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RENDER_PT_format._preset_class = bpy.types.RENDER_MT_framerate_presets
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args = rd.fps, rd.fps_base, RENDER_PT_format._preset_class.bl_label
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fps_label_text, show_framerate = RENDER_PT_format._draw_framerate_label(*args)
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layout.menu("RENDER_MT_framerate_presets", text=fps_label_text)
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if show_framerate:
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col = layout.column(align=True)
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col.prop(rd, "fps")
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col.prop(rd, "fps_base", text="Base")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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rd = context.scene.render
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col = layout.column(align=True)
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col.prop(rd, "resolution_x", text="Resolution X")
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col.prop(rd, "resolution_y", text="Y")
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col.prop(rd, "resolution_percentage", text="%")
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col = layout.column(align=True)
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col.prop(rd, "pixel_aspect_x", text="Aspect X")
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col.prop(rd, "pixel_aspect_y", text="Y")
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col = layout.column(align=True)
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col.prop(rd, "use_border")
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sub = col.column(align=True)
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sub.active = rd.use_border
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sub.prop(rd, "use_crop_to_border")
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col = layout.column(heading="Frame Rate")
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self.draw_framerate(col, rd)
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class RENDER_PT_frame_range(RenderOutputButtonsPanel, Panel):
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bl_label = "Frame Range"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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scene = context.scene
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col = layout.column(align=True)
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col.prop(scene, "frame_start", text="Frame Start")
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col.prop(scene, "frame_end", text="End")
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col.prop(scene, "frame_step", text="Step")
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class RENDER_PT_time_stretching(RenderOutputButtonsPanel, Panel):
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bl_label = "Time Stretching"
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bl_parent_id = "RENDER_PT_frame_range"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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rd = context.scene.render
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col = layout.column(align=True)
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col.prop(rd, "frame_map_old", text="Old", text_ctxt=i18n_contexts.time)
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col.prop(rd, "frame_map_new", text="New", text_ctxt=i18n_contexts.time)
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class RENDER_PT_post_processing(RenderOutputButtonsPanel, Panel):
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bl_label = "Post Processing"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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rd = context.scene.render
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col = layout.column(heading="Pipeline")
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col.prop(rd, "use_compositing")
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col.prop(rd, "use_sequencer")
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layout.prop(rd, "dither_intensity", text="Dither", slider=True)
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class RENDER_PT_stamp(RenderOutputButtonsPanel, Panel):
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bl_label = "Metadata"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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rd = context.scene.render
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if rd.use_sequencer:
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layout.prop(rd, "metadata_input")
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col = layout.column(heading="Include")
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col.prop(rd, "use_stamp_date", text="Date")
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col.prop(rd, "use_stamp_time", text="Time")
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col.prop(rd, "use_stamp_render_time", text="Render Time")
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col.prop(rd, "use_stamp_frame", text="Frame")
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col.prop(rd, "use_stamp_frame_range", text="Frame Range")
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col.prop(rd, "use_stamp_memory", text="Memory")
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col.prop(rd, "use_stamp_hostname", text="Hostname")
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col.prop(rd, "use_stamp_camera", text="Camera")
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col.prop(rd, "use_stamp_lens", text="Lens")
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col.prop(rd, "use_stamp_scene", text="Scene")
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col.prop(rd, "use_stamp_marker", text="Marker")
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col.prop(rd, "use_stamp_filename", text="Filename")
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if rd.use_sequencer:
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col.prop(rd, "use_stamp_sequencer_strip", text="Strip Name")
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class RENDER_PT_stamp_note(RenderOutputButtonsPanel, Panel):
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bl_label = "Note"
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bl_parent_id = "RENDER_PT_stamp"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw_header(self, context):
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rd = context.scene.render
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self.layout.prop(rd, "use_stamp_note", text="")
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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layout.active = rd.use_stamp_note
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layout.prop(rd, "stamp_note_text", text="")
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class RENDER_PT_stamp_burn(RenderOutputButtonsPanel, Panel):
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bl_label = "Burn Into Image"
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bl_parent_id = "RENDER_PT_stamp"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw_header(self, context):
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rd = context.scene.render
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self.layout.prop(rd, "use_stamp", text="")
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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layout.use_property_split = True
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col = layout.column()
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col.active = rd.use_stamp
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col.prop(rd, "stamp_font_size", text="Font Size")
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col.column().prop(rd, "stamp_foreground", slider=True)
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col.column().prop(rd, "stamp_background", slider=True)
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col.prop(rd, "use_stamp_labels", text="Include Labels")
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class RENDER_PT_output(RenderOutputButtonsPanel, Panel):
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bl_label = "Output"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = False
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layout.use_property_decorate = False # No animation.
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rd = context.scene.render
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image_settings = rd.image_settings
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layout.prop(rd, "filepath", text="")
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layout.use_property_split = True
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col = layout.column(heading="Saving")
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col.prop(rd, "use_file_extension")
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col.prop(rd, "use_render_cache")
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layout.template_image_settings(image_settings, color_management=False)
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if not rd.is_movie_format:
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col = layout.column(heading="Image Sequence")
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col.prop(rd, "use_overwrite")
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col.prop(rd, "use_placeholder")
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class RENDER_PT_output_views(RenderOutputButtonsPanel, Panel):
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bl_label = "Views"
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bl_parent_id = "RENDER_PT_output"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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return rd.use_multiview
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = False
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layout.use_property_decorate = False # No animation.
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rd = context.scene.render
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layout.template_image_views(rd.image_settings)
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class RENDER_PT_output_color_management(RenderOutputButtonsPanel, Panel):
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bl_label = "Color Management"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "RENDER_PT_output"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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scene = context.scene
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image_settings = scene.render.image_settings
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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layout.row().prop(image_settings, "color_management", text=" ", expand=True)
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
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if image_settings.color_management == 'OVERRIDE':
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owner = image_settings
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else:
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owner = scene
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flow.enabled = False
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col = flow.column()
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if image_settings.has_linear_colorspace:
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if hasattr(owner, "linear_colorspace_settings"):
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col.prop(owner.linear_colorspace_settings, "name", text="Color Space")
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else:
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col.prop(owner.display_settings, "display_device")
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col.separator()
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col.template_colormanaged_view_settings(owner, "view_settings")
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class RENDER_PT_output_pixel_density(RenderOutputButtonsPanel, Panel):
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bl_label = "Pixel Density"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "RENDER_PT_output"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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_pixel_density_args_prev = None
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_preset_class = None
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@staticmethod
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def _draw_pixeldensity_label(*args):
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# Avoids re-creating text string each draw.
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if RENDER_PT_output_pixel_density._pixel_density_args_prev == args:
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return RENDER_PT_output_pixel_density._pixel_density_ret
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ppm_base, preset_label = args
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# NOTE: `as_float_32` is needed because Blender stores this value as a 32bit float.
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# Which won't match Python's 64bit float.
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def as_float_32(f):
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from struct import pack, unpack
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return unpack("f", pack("f", f))[0]
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# NOTE: Values here are duplicated from presets, ideally this could be avoided.
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unit_name = {
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as_float_32(0.0254): iface_("Inch"),
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as_float_32(0.01): iface_("Centimeter"),
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as_float_32(1.0): iface_("Meter"),
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}.get(ppm_base)
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if unit_name is None:
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pixeldensity_label_text = iface_("Custom")
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show_pixeldensity = True
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else:
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pixeldensity_label_text = iface_("Pixels/{:s}").format(unit_name)
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show_pixeldensity = (preset_label == "Custom")
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RENDER_PT_output_pixel_density._pixel_density_args_prev = args
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RENDER_PT_output_pixel_density._pixel_density_ret = args = (pixeldensity_label_text, show_pixeldensity)
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return args
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@staticmethod
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def draw_pixeldensity(layout, rd):
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if RENDER_PT_output_pixel_density._preset_class is None:
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RENDER_PT_output_pixel_density._preset_class = bpy.types.RENDER_MT_pixeldensity_presets
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args = rd.ppm_base, RENDER_PT_output_pixel_density._preset_class.bl_label
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pixeldensity_label_text, show_pixeldensity = RENDER_PT_output_pixel_density._draw_pixeldensity_label(*args)
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layout.prop(rd, "ppm_factor", text="Pixels")
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row = layout.split(factor=0.4)
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row.alignment = 'RIGHT'
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row.label(text="Unit")
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row.menu("RENDER_MT_pixeldensity_presets", text=pixeldensity_label_text)
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if show_pixeldensity:
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col = layout.column(align=True)
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col.prop(rd, "ppm_base", text="Base")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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rd = scene.render
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self.draw_pixeldensity(layout, rd)
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class RENDER_PT_encoding(RenderOutputButtonsPanel, Panel):
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bl_label = "Encoding"
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bl_parent_id = "RENDER_PT_output"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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def draw_header_preset(self, _context):
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RENDER_PT_ffmpeg_presets.draw_panel_header(self.layout)
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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rd = context.scene.render
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ffmpeg = rd.ffmpeg
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layout.prop(rd.ffmpeg, "format")
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layout.prop(ffmpeg, "use_autosplit")
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class RENDER_PT_encoding_video(RenderOutputButtonsPanel, Panel):
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bl_label = "Video"
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bl_parent_id = "RENDER_PT_encoding"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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self.draw_vcodec(context)
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def draw_vcodec(self, context):
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"""Video codec options."""
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layout = self.layout
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ffmpeg = context.scene.render.ffmpeg
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needs_codec = ffmpeg.format in {
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'AVI',
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'QUICKTIME',
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'MKV',
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'OGG',
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'MPEG4',
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'WEBM',
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}
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if needs_codec:
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layout.prop(ffmpeg, "codec")
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if needs_codec and ffmpeg.codec == 'NONE':
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return
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image_settings = context.scene.render.image_settings
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# Color depth. List of codecs needs to be in sync with
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# `IMB_ffmpeg_valid_bit_depths` in source code.
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use_bpp = needs_codec and ffmpeg.codec in {'H264', 'H265', 'AV1', 'PRORES', 'FFV1'}
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if use_bpp:
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layout.prop(image_settings, "color_depth", expand=True)
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# Color space
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if image_settings.color_management == 'OVERRIDE':
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display_settings = image_settings.display_settings
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view_settings = image_settings.view_settings
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else:
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display_settings = context.scene.display_settings
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view_settings = context.scene.view_settings
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split = layout.split(factor=0.4)
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col = split.column()
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col.alignment = 'RIGHT'
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col.label(text="Color Space")
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col = split.column()
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row = col.row()
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row.enabled = False
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row.prop(display_settings, "display_device", text="")
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# HDR compatibility
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if view_settings.is_hdr:
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if not needs_codec or ffmpeg.codec not in {'H265', 'AV1'}:
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col.label(text="HDR needs H.265 or AV1", icon='ERROR')
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elif image_settings.color_depth not in {'10', '12'}:
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col.label(text="HDR needs 10 or 12 bits", icon='ERROR')
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if ffmpeg.codec == 'DNXHD':
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layout.prop(ffmpeg, "use_lossless_output")
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if ffmpeg.codec == 'PRORES':
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layout.prop(ffmpeg, "ffmpeg_prores_profile")
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# Output quality
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use_crf = needs_codec and ffmpeg.codec in {
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'H264',
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'H265',
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'MPEG4',
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'WEBM',
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'AV1',
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}
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if use_crf:
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layout.prop(ffmpeg, "constant_rate_factor")
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use_encoding_speed = needs_codec and ffmpeg.codec not in {'DNXHD', 'FFV1', 'HUFFYUV', 'PNG', 'PRORES', 'QTRLE'}
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use_bitrate = needs_codec and ffmpeg.codec not in {'FFV1', 'HUFFYUV', 'PNG', 'PRORES', 'QTRLE'}
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use_min_max_bitrate = ffmpeg.codec not in {'DNXHD'}
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use_gop = needs_codec and ffmpeg.codec not in {'DNXHD', 'HUFFYUV', 'PNG', 'PRORES'}
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use_b_frames = needs_codec and use_gop and ffmpeg.codec not in {'FFV1', 'QTRLE'}
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# Encoding speed
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if use_encoding_speed:
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layout.prop(ffmpeg, "ffmpeg_preset")
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# I-frames
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if use_gop:
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layout.prop(ffmpeg, "gopsize")
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# B-Frames
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if use_b_frames:
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row = layout.row(align=True, heading="Max B-frames")
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row.prop(ffmpeg, "use_max_b_frames", text="")
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sub = row.row(align=True)
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sub.active = ffmpeg.use_max_b_frames
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sub.prop(ffmpeg, "max_b_frames", text="")
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if (not use_crf or ffmpeg.constant_rate_factor == 'NONE') and use_bitrate:
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col = layout.column()
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sub = col.column(align=True)
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sub.prop(ffmpeg, "video_bitrate")
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if use_min_max_bitrate:
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sub.prop(ffmpeg, "minrate", text="Minimum")
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sub.prop(ffmpeg, "maxrate", text="Maximum")
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col.prop(ffmpeg, "buffersize", text="Buffer")
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col.separator()
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col.prop(ffmpeg, "muxrate", text="Mux Rate")
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col.prop(ffmpeg, "packetsize", text="Mux Packet Size")
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class RENDER_PT_encoding_audio(RenderOutputButtonsPanel, Panel):
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bl_label = "Audio"
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bl_parent_id = "RENDER_PT_encoding"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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rd = context.scene.render
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ffmpeg = rd.ffmpeg
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if ffmpeg.format != 'MP3':
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layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
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if ffmpeg.audio_codec != 'NONE':
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layout.prop(ffmpeg, "audio_channels")
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layout.prop(ffmpeg, "audio_mixrate", text="Sample Rate")
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layout.prop(ffmpeg, "audio_bitrate")
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layout.prop(ffmpeg, "audio_volume", slider=True)
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class RENDER_UL_renderviews(UIList):
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def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, index):
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view = item
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if view.name in {"left", "right"}:
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layout.label(text=view.name, icon_value=icon - (not view.use))
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else:
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layout.prop(view, "name", text="", index=index, icon_value=icon, emboss=False)
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layout.prop(view, "use", text="", index=index)
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class RENDER_PT_stereoscopy(RenderOutputButtonsPanel, Panel):
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bl_label = "Stereoscopy"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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bl_options = {'DEFAULT_CLOSED'}
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def draw_header(self, context):
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rd = context.scene.render
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self.layout.prop(rd, "use_multiview", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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rv = rd.views.active
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layout.active = rd.use_multiview
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basic_stereo = rd.views_format == 'STEREO_3D'
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row = layout.row()
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layout.row().prop(rd, "views_format", expand=True)
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if basic_stereo:
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row = layout.row()
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row.template_list("RENDER_UL_renderviews", "name", rd, "stereo_views", rd.views, "active_index", rows=2)
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row = layout.row()
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row.use_property_split = True
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row.use_property_decorate = False
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row.prop(rv, "file_suffix")
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else:
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row = layout.row()
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row.template_list("RENDER_UL_renderviews", "name", rd, "views", rd.views, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("scene.render_view_add", icon='ADD', text="")
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col.operator("scene.render_view_remove", icon='REMOVE', text="")
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|
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row = layout.row()
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row.use_property_split = True
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row.use_property_decorate = False
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row.prop(rv, "camera_suffix")
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|
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|
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classes = (
|
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RENDER_PT_format_presets,
|
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RENDER_PT_ffmpeg_presets,
|
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RENDER_MT_framerate_presets,
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RENDER_MT_pixeldensity_presets,
|
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RENDER_PT_format,
|
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RENDER_PT_frame_range,
|
|
RENDER_PT_time_stretching,
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RENDER_PT_stereoscopy,
|
|
RENDER_PT_output,
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|
RENDER_PT_output_views,
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RENDER_PT_output_color_management,
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RENDER_PT_output_pixel_density,
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RENDER_PT_encoding,
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RENDER_PT_encoding_video,
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RENDER_PT_encoding_audio,
|
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RENDER_PT_stamp,
|
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RENDER_PT_stamp_note,
|
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RENDER_PT_stamp_burn,
|
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RENDER_UL_renderviews,
|
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RENDER_PT_post_processing,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|