The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
249 lines
7.0 KiB
C++
249 lines
7.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2007 Blender Foundation */
|
|
|
|
/** \file
|
|
* \ingroup nodes
|
|
*/
|
|
|
|
#include <cstdio>
|
|
|
|
#include "DNA_color_types.h"
|
|
#include "DNA_node_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "BLT_translation.h"
|
|
|
|
#include "BKE_context.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_node_runtime.hh"
|
|
#include "BKE_node_tree_update.h"
|
|
#include "BKE_tracking.h"
|
|
|
|
#include "UI_resources.h"
|
|
|
|
#include "node_common.h"
|
|
#include "node_util.h"
|
|
|
|
#include "RNA_access.h"
|
|
#include "RNA_prototypes.h"
|
|
|
|
#include "NOD_composite.h"
|
|
#include "node_composite_util.hh"
|
|
|
|
#ifdef WITH_COMPOSITOR_CPU
|
|
# include "COM_compositor.h"
|
|
#endif
|
|
|
|
static void composite_get_from_context(
|
|
const bContext *C, bNodeTreeType * /*treetype*/, bNodeTree **r_ntree, ID **r_id, ID **r_from)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
*r_from = nullptr;
|
|
*r_id = &scene->id;
|
|
*r_ntree = scene->nodetree;
|
|
}
|
|
|
|
static void foreach_nodeclass(Scene * /*scene*/, void *calldata, bNodeClassCallback func)
|
|
{
|
|
func(calldata, NODE_CLASS_INPUT, N_("Input"));
|
|
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
|
|
func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
|
|
func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
|
|
func(calldata, NODE_CLASS_OP_FILTER, N_("Filter"));
|
|
func(calldata, NODE_CLASS_CONVERTER, N_("Converter"));
|
|
func(calldata, NODE_CLASS_MATTE, N_("Matte"));
|
|
func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
|
|
func(calldata, NODE_CLASS_GROUP, N_("Group"));
|
|
func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
|
|
func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
|
|
}
|
|
|
|
/* local tree then owns all compbufs */
|
|
static void localize(bNodeTree *localtree, bNodeTree *ntree)
|
|
{
|
|
|
|
bNode *node = (bNode *)ntree->nodes.first;
|
|
bNode *local_node = (bNode *)localtree->nodes.first;
|
|
while (node != nullptr) {
|
|
|
|
/* Ensure new user input gets handled ok. */
|
|
node->runtime->need_exec = 0;
|
|
local_node->runtime->original = node;
|
|
|
|
/* move over the compbufs */
|
|
/* right after #ntreeCopyTree() `oldsock` pointers are valid */
|
|
|
|
if (ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
|
|
if (node->id) {
|
|
if (node->flag & NODE_DO_OUTPUT) {
|
|
local_node->id = (ID *)node->id;
|
|
}
|
|
else {
|
|
local_node->id = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
node = node->next;
|
|
local_node = local_node->next;
|
|
}
|
|
}
|
|
|
|
static void local_merge(Main *bmain, bNodeTree *localtree, bNodeTree *ntree)
|
|
{
|
|
/* move over the compbufs and previews */
|
|
BKE_node_preview_merge_tree(ntree, localtree, true);
|
|
|
|
for (bNode *lnode = (bNode *)localtree->nodes.first; lnode; lnode = lnode->next) {
|
|
if (bNode *orig_node = nodeFindNodebyName(ntree, lnode->name)) {
|
|
if (ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
|
|
if (lnode->id && (lnode->flag & NODE_DO_OUTPUT)) {
|
|
/* image_merge does sanity check for pointers */
|
|
BKE_image_merge(bmain, (Image *)orig_node->id, (Image *)lnode->id);
|
|
}
|
|
}
|
|
else if (lnode->type == CMP_NODE_MOVIEDISTORTION) {
|
|
/* special case for distortion node: distortion context is allocating in exec function
|
|
* and to achieve much better performance on further calls this context should be
|
|
* copied back to original node */
|
|
if (lnode->storage) {
|
|
if (orig_node->storage) {
|
|
BKE_tracking_distortion_free((MovieDistortion *)orig_node->storage);
|
|
}
|
|
|
|
orig_node->storage = BKE_tracking_distortion_copy((MovieDistortion *)lnode->storage);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void update(bNodeTree *ntree)
|
|
{
|
|
ntreeSetOutput(ntree);
|
|
|
|
ntree_update_reroute_nodes(ntree);
|
|
}
|
|
|
|
static void composite_node_add_init(bNodeTree * /*bnodetree*/, bNode *bnode)
|
|
{
|
|
/* Composite node will only show previews for input classes
|
|
* by default, other will be hidden
|
|
* but can be made visible with the show_preview option */
|
|
if (bnode->typeinfo->nclass != NODE_CLASS_INPUT) {
|
|
bnode->flag &= ~NODE_PREVIEW;
|
|
}
|
|
}
|
|
|
|
static bool composite_node_tree_socket_type_valid(bNodeTreeType * /*ntreetype*/,
|
|
bNodeSocketType *socket_type)
|
|
{
|
|
return nodeIsStaticSocketType(socket_type) &&
|
|
ELEM(socket_type->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA);
|
|
}
|
|
|
|
bNodeTreeType *ntreeType_Composite;
|
|
|
|
void register_node_tree_type_cmp()
|
|
{
|
|
bNodeTreeType *tt = ntreeType_Composite = MEM_cnew<bNodeTreeType>(__func__);
|
|
|
|
tt->type = NTREE_COMPOSIT;
|
|
strcpy(tt->idname, "CompositorNodeTree");
|
|
strcpy(tt->group_idname, "CompositorNodeGroup");
|
|
strcpy(tt->ui_name, N_("Compositor"));
|
|
tt->ui_icon = ICON_NODE_COMPOSITING;
|
|
strcpy(tt->ui_description, N_("Compositing nodes"));
|
|
|
|
tt->foreach_nodeclass = foreach_nodeclass;
|
|
tt->localize = localize;
|
|
tt->local_merge = local_merge;
|
|
tt->update = update;
|
|
tt->get_from_context = composite_get_from_context;
|
|
tt->node_add_init = composite_node_add_init;
|
|
tt->valid_socket_type = composite_node_tree_socket_type_valid;
|
|
|
|
tt->rna_ext.srna = &RNA_CompositorNodeTree;
|
|
|
|
ntreeTypeAdd(tt);
|
|
}
|
|
|
|
void ntreeCompositExecTree(Scene *scene,
|
|
bNodeTree *ntree,
|
|
RenderData *rd,
|
|
int rendering,
|
|
int do_preview,
|
|
const char *view_name)
|
|
{
|
|
#ifdef WITH_COMPOSITOR_CPU
|
|
COM_execute(rd, scene, ntree, rendering, view_name);
|
|
#else
|
|
UNUSED_VARS(scene, ntree, rd, rendering, view_name);
|
|
#endif
|
|
|
|
UNUSED_VARS(do_preview);
|
|
}
|
|
|
|
/* *********************************************** */
|
|
|
|
void ntreeCompositUpdateRLayers(bNodeTree *ntree)
|
|
{
|
|
if (ntree == nullptr) {
|
|
return;
|
|
}
|
|
|
|
for (bNode *node : ntree->all_nodes()) {
|
|
if (node->type == CMP_NODE_R_LAYERS) {
|
|
node_cmp_rlayers_outputs(ntree, node);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ntreeCompositTagRender(Scene *scene)
|
|
{
|
|
/* XXX Think using G_MAIN here is valid, since you want to update current file's scene nodes,
|
|
* not the ones in temp main generated for rendering?
|
|
* This is still rather weak though,
|
|
* ideally render struct would store own main AND original G_MAIN. */
|
|
|
|
for (Scene *sce_iter = (Scene *)G_MAIN->scenes.first; sce_iter;
|
|
sce_iter = (Scene *)sce_iter->id.next) {
|
|
if (sce_iter->nodetree) {
|
|
for (bNode *node : sce_iter->nodetree->all_nodes()) {
|
|
if (node->id == (ID *)scene || node->type == CMP_NODE_COMPOSITE) {
|
|
BKE_ntree_update_tag_node_property(sce_iter->nodetree, node);
|
|
}
|
|
else if (node->type == CMP_NODE_TEXTURE) /* uses scene size_x/size_y */ {
|
|
BKE_ntree_update_tag_node_property(sce_iter->nodetree, node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BKE_ntree_update_main(G_MAIN, nullptr);
|
|
}
|
|
|
|
void ntreeCompositClearTags(bNodeTree *ntree)
|
|
{
|
|
/* XXX: after render animation system gets a refresh, this call allows composite to end clean. */
|
|
|
|
if (ntree == nullptr) {
|
|
return;
|
|
}
|
|
|
|
for (bNode *node : ntree->all_nodes()) {
|
|
node->runtime->need_exec = 0;
|
|
if (node->type == NODE_GROUP) {
|
|
ntreeCompositClearTags((bNodeTree *)node->id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ntreeCompositTagNeedExec(bNode *node)
|
|
{
|
|
node->runtime->need_exec = true;
|
|
}
|