The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
41 lines
858 B
C
41 lines
858 B
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2004 Blender Foundation */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Scene;
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struct SeqRenderData;
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struct Sequence;
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#ifdef __cplusplus
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}
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#endif
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/**
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* Start or resume prefetching.
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*/
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void seq_prefetch_start(const struct SeqRenderData *context, float timeline_frame);
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void seq_prefetch_free(struct Scene *scene);
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bool seq_prefetch_job_is_running(struct Scene *scene);
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void seq_prefetch_get_time_range(struct Scene *scene, int *start, int *end);
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/**
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* For cache context swapping.
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*/
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struct SeqRenderData *seq_prefetch_get_original_context(const struct SeqRenderData *context);
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/**
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* For cache context swapping.
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*/
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struct Sequence *seq_prefetch_get_original_sequence(struct Sequence *seq, struct Scene *scene);
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#ifdef __cplusplus
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}
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#endif
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