Files
test2/source/blender/blenkernel/BKE_image.h
Matt Ebb 04dec46c6a Color management fixes
Now it's a bit more robust, tagging images with profiles when they're loaded, 
which then get interpreted later on by conversion functions. Just Linear RGB 
and sRGB profiles at the moment, same as before.

This commit fixes Martin's problem with EXRs and Multilayer images loading/
saving too dark, and it also makes the sequence editor work correctly with it too.

Also fixes:
[#19647] gamma correction with color management is reset when resetting Curve
[#19454] 2.5: Dither does not work when Color management is enabled
2010-01-09 00:16:35 +00:00

175 lines
5.7 KiB
C

/**
* blenlib/BKE_image.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_IMAGE_H
#define BKE_IMAGE_H
#ifdef __cplusplus
extern "C" {
#endif
struct Image;
struct ImBuf;
struct Tex;
struct anim;
struct Scene;
/* call from library */
void free_image(struct Image *me);
void BKE_stamp_info(struct Scene *scene, struct ImBuf *ibuf);
void BKE_stamp_buf(struct Scene *scene, unsigned char *rect, float *rectf, int width, int height, int channels);
int BKE_write_ibuf(struct Scene *scene, struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality);
void BKE_makepicstring(char *string, char *base, int frame, int imtype, int use_ext);
void BKE_add_image_extension(char *string, int imtype);
int BKE_ftype_to_imtype(int ftype);
int BKE_imtype_to_ftype(int imtype);
int BKE_imtype_is_movie(int imtype);
struct anim *openanim(char * name, int flags);
void converttopremul(struct ImBuf *ibuf);
void image_de_interlace(struct Image *ima, int odd);
void tag_image_time(struct Image *ima);
void free_old_images(void);
/* ********************************** NEW IMAGE API *********************** */
/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
/* should be used in conjunction with an ID * to Image. */
struct ImageUser;
struct RenderPass;
struct RenderResult;
/* ima->source; where image comes from */
#define IMA_SRC_CHECK 0
#define IMA_SRC_FILE 1
#define IMA_SRC_SEQUENCE 2
#define IMA_SRC_MOVIE 3
#define IMA_SRC_GENERATED 4
#define IMA_SRC_VIEWER 5
/* ima->type, how to handle/generate it */
#define IMA_TYPE_IMAGE 0
#define IMA_TYPE_MULTILAYER 1
/* generated */
#define IMA_TYPE_UV_TEST 2
/* viewers */
#define IMA_TYPE_R_RESULT 4
#define IMA_TYPE_COMPOSITE 5
/* ima->ok */
#define IMA_OK 1
#define IMA_OK_LOADED 2
/* signals */
/* reload only frees, doesn't read until image_get_ibuf() called */
#define IMA_SIGNAL_RELOAD 0
#define IMA_SIGNAL_FREE 1
/* pack signals are executed */
#define IMA_SIGNAL_PACK 2
#define IMA_SIGNAL_REPACK 3
#define IMA_SIGNAL_UNPACK 4
/* source changes, from image to sequence or movie, etc */
#define IMA_SIGNAL_SRC_CHANGE 5
/* image-user gets a new image, check settings */
#define IMA_SIGNAL_USER_NEW_IMAGE 6
/* depending Image type, and (optional) ImageUser setting it returns ibuf */
/* always call to make signals work */
struct ImBuf *BKE_image_get_ibuf(struct Image *ima, struct ImageUser *iuser);
/* same as above, but can be used to retrieve images being rendered in
* a thread safe way, always call both acquire and release */
struct ImBuf *BKE_image_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, void **lock_r);
void BKE_image_release_ibuf(struct Image *ima, void *lock);
/* returns existing Image when filename/type is same (frame optional) */
struct Image *BKE_add_image_file(const char *name, int frame);
/* adds image, adds ibuf, generates color or pattern */
struct Image *BKE_add_image_size(int width, int height, char *name, int floatbuf, short uvtestgrid, float color[4]);
/* for reload, refresh, pack */
void BKE_image_signal(struct Image *ima, struct ImageUser *iuser, int signal);
/* ensures an Image exists for viewing nodes or render */
struct Image *BKE_image_verify_viewer(int type, const char *name);
/* force an ImBuf to become part of Image */
void BKE_image_assign_ibuf(struct Image *ima, struct ImBuf *ibuf);
/* called on frame change or before render */
void BKE_image_user_calc_imanr(struct ImageUser *iuser, int cfra, int fieldnr);
/* produce image export path */
int BKE_get_image_export_path(struct Image *im, const char *dest_dir, char *abs, int abs_size, char *rel, int rel_size);
/* fix things in ImageUser when new image gets assigned */
void BKE_image_user_new_image(struct Image *ima, struct ImageUser *iuser);
/* sets index offset for multilayer files */
struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser);
/* for multilayer images as well as for render-viewer */
struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima);
void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima);
/* frees all ibufs used by any image datablocks */
void BKE_image_free_image_ibufs(void);
/* goes over all textures that use images */
void BKE_image_free_all_textures(void);
/* does one image! */
void BKE_image_free_anim_ibufs(struct Image *ima, int except_frame);
/* does all images with type MOVIE or SEQUENCE */
void BKE_image_all_free_anim_ibufs(int except_frame);
void BKE_image_memorypack(struct Image *ima);
/* prints memory statistics for images */
void BKE_image_print_memlist(void);
/* empty image block, of similar type and filename */
struct Image *BKE_image_copy(struct Image *ima);
/* merge source into dest, and free source */
void BKE_image_merge(struct Image *dest, struct Image *source);
#ifdef __cplusplus
}
#endif
#endif