Files
test2/source/gameengine
Campbell Barton 00acdb6292 remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer

for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).

as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
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2012-10-22 08:15:51 +00:00
2012-10-22 08:15:51 +00:00
2012-10-29 02:11:40 +00:00
2012-10-22 14:04:40 +00:00
2012-10-20 20:36:51 +00:00