Files
test2/source
Jason Fielder 0113fb5f31 Metal: Remove old small-tiles optimization
Explicit use of small tiles for high BPP
renderpasses was added as an optimization
to resolve long fragment execution tails for EEVEE's
material graph evaluation pass.

EEVEE Next alters performance characteristics with
the split pass for material processing and lighting
evaluation and does not have the same long-running
fragment threads.

Removing to fallack to default tile sizes for better
performance in EEVEE Next.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/115747
2023-12-06 23:17:11 +01:00
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