Mitchell Stokes
017fa2c19f
BGE Animations:
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* Adding a BL_Action and a BL_ActionManager
* Each KX_GameObject has a BL_ActionManager, which can control up to for BL_Action objects at a given time
* Currently, the only interface to BL_ActionManager is through KX_GameObject via Python
* Only armature animations are currently supported
2011-05-24 07:52:29 +00:00
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