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01806a62e34e83f97d3a39abe3b656e8f52257ba
test2/intern/sky/source
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marcopavanello 390f053e32 Fix #146630: Single Scattering Sky has darker pixels near horizon
Store the ground fading of Single Scattering sky directly in the LUT.

Co-authored-by: Lukas Stockner <lukas@lukasstockner.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/146659
2025-09-29 20:56:32 +02:00
..
sky_hosek_data.h
Revert "Shaders: Remove old Preetham and Hosek sky texture models"
2025-09-20 16:52:23 +02:00
sky_hosek.cpp
Revert "Shaders: Remove old Preetham and Hosek sky texture models"
2025-09-20 16:52:23 +02:00
sky_math.h
Render: Add Multiple Scattering Sky Texture
2025-09-15 18:08:28 +02:00
sky_multiple_scattering.cpp
Fix #146632: Multiple Scattering Sky has dark pixels near the horizon
2025-09-26 17:29:00 +02:00
sky_single_scattering.cpp
Fix #146630: Single Scattering Sky has darker pixels near horizon
2025-09-29 20:56:32 +02:00
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