2292 lines
72 KiB
C++
2292 lines
72 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup blenloader
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*/
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/**
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* FILE FORMAT
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* ===========
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*
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* IFF-style structure (but not IFF compatible!)
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*
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* Start of the file:
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*
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* Historic Blend-files (pre-Blender 5.0):
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* `BLENDER_V100` : Fixed 12 bytes length. See #BLEND_FILE_FORMAT_VERSION_0 for details.
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*
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* Current Blend-files (Blender 5.0 and later):
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* `BLENDER17-01v0500`: Variable bytes length. See #BLEND_FILE_FORMAT_VERSION_1 for details.
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*
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* data-blocks: (also see struct #BHead).
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* <pre>
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* `bh.code` `char[4]` see `BLO_core_bhead.hh` for a list of known types.
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* `bh.len` `int32` length data after #BHead in bytes.
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* `bh.old` `void *` old pointer (the address at the time of writing the file).
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* `bh.SDNAnr` `int32` struct index of structs stored in #DNA1 data.
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* `bh.nr` `int32` in case of array: number of structs.
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* data
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* ...
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* ...
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* </pre>
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*
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* Almost all data in Blender are structures. Each struct saved
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* gets a BHead header. With BHead the struct can be linked again
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* and compared with #StructDNA.
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*
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* WRITE
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* =====
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*
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* Preferred writing order: (not really a must, but why would you do it random?)
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* Any case: direct data is ALWAYS after the lib block.
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*
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* (Local file data)
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* - for each LibBlock
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* - write LibBlock
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* - write associated direct data
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* (External file data)
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* - per library
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* - write library block
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* - per LibBlock
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* - write the ID of LibBlock
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* - write #BLO_CODE_GLOB (#RenderInfo struct. 128x128 blend file preview is optional).
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* - write #BLO_CODE_GLOB (#FileGlobal struct) (some global vars).
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* - write #BLO_CODE_DNA1 (#SDNA struct)
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* - write #BLO_CODE_USER (#UserDef struct) for file paths:
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* - #BLENDER_STARTUP_FILE (on UNIX `~/.config/blender/X.X/config/startup.blend`).
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* - #BLENDER_USERPREF_FILE (on UNIX `~/.config/blender/X.X/config/userpref.blend`).
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*/
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#include <cerrno>
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#include <climits>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <fcntl.h>
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#include <iomanip>
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#include <sstream>
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#include <xxhash.h>
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#ifdef WIN32
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# include "BLI_winstuff.h"
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# include "winsock2.h"
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# include <io.h>
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#else
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# include <unistd.h> /* FreeBSD, for write() and close(). */
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#endif
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#include <fmt/format.h>
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#include "BLI_utildefines.h"
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#include "CLG_log.h"
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/* Allow writefile to use deprecated functionality (for forward compatibility code). */
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#define DNA_DEPRECATED_ALLOW
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#include "DNA_fileglobal_types.h"
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#include "DNA_genfile.h"
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#include "DNA_key_types.h"
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#include "DNA_print.hh"
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#include "DNA_sdna_pointers.hh"
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#include "DNA_sdna_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_endian_defines.h"
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#include "BLI_fileops.hh"
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#include "BLI_implicit_sharing.hh"
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#include "BLI_math_base.h"
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#include "BLI_math_matrix.h"
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#include "BLI_multi_value_map.hh"
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#include "BLI_path_utils.hh"
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#include "BLI_set.hh"
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#include "BLI_string.h"
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#include "BLI_threads.h"
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#include "MEM_guardedalloc.h" /* MEM_freeN */
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#include "BKE_asset.hh"
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#include "BKE_blender_version.h"
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#include "BKE_bpath.hh"
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#include "BKE_global.hh" /* For #Global `G`. */
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#include "BKE_idprop.hh"
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#include "BKE_idtype.hh"
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#include "BKE_layer.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_lib_override.hh"
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#include "BKE_lib_query.hh"
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#include "BKE_library.hh"
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#include "BKE_main.hh"
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#include "BKE_main_namemap.hh"
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#include "BKE_node.hh"
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#include "BKE_packedFile.hh"
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#include "BKE_preferences.h"
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#include "BKE_report.hh"
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#include "BKE_workspace.hh"
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#include "DRW_engine.hh"
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#include "BLO_blend_validate.hh"
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#include "BLO_read_write.hh"
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#include "BLO_readfile.hh"
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#include "BLO_undofile.hh"
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#include "BLO_writefile.hh"
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#include "readfile.hh"
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#include <zstd.h>
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/* Make preferences read-only. */
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#define U (*((const UserDef *)&U))
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/**
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* Generate an additional file next to every saved .blend file that contains the file content in a
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* more human readable form.
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*/
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#define GENERATE_DEBUG_BLEND_FILE 0
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#define DEBUG_BLEND_FILE_SUFFIX ".debug.txt"
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/* ********* my write, buffered writing with minimum size chunks ************ */
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/* Use optimal allocation since blocks of this size are kept in memory for undo. */
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#define MEM_BUFFER_SIZE MEM_SIZE_OPTIMAL(1 << 17) /* 128kb */
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#define MEM_CHUNK_SIZE MEM_SIZE_OPTIMAL(1 << 15) /* ~32kb */
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#define ZSTD_BUFFER_SIZE (1 << 21) /* 2mb */
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#define ZSTD_CHUNK_SIZE (1 << 20) /* 1mb */
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#define ZSTD_COMPRESSION_LEVEL 3
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static CLG_LogRef LOG = {"blend.writefile"};
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/** Use if we want to store how many bytes have been written to the file. */
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// #define USE_WRITE_DATA_LEN
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/* -------------------------------------------------------------------- */
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/** \name Internal Write Wrapper's (Abstracts Compression)
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* \{ */
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struct ZstdFrame {
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ZstdFrame *next, *prev;
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uint32_t compressed_size;
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uint32_t uncompressed_size;
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};
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class WriteWrap {
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public:
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virtual bool open(const char *filepath) = 0;
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virtual bool close() = 0;
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virtual bool write(const void *buf, size_t buf_len) = 0;
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/** Buffer output (we only want when output isn't already buffered). */
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bool use_buf = true;
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};
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class RawWriteWrap : public WriteWrap {
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public:
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bool open(const char *filepath) override;
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bool close() override;
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bool write(const void *buf, size_t buf_len) override;
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private:
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int file_handle = 0;
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};
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bool RawWriteWrap::open(const char *filepath)
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{
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int file;
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file = BLI_open(filepath, O_BINARY + O_WRONLY + O_CREAT + O_TRUNC, 0666);
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if (file != -1) {
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file_handle = file;
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return true;
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}
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return false;
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}
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bool RawWriteWrap::close()
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{
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return (::close(file_handle) != -1);
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}
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bool RawWriteWrap::write(const void *buf, size_t buf_len)
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{
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return ::write(file_handle, buf, buf_len) == buf_len;
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}
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class ZstdWriteWrap : public WriteWrap {
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WriteWrap &base_wrap;
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ListBase threadpool = {};
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ListBase tasks = {};
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ThreadMutex mutex = {};
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ThreadCondition condition = {};
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int next_frame = 0;
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int num_frames = 0;
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ListBase frames = {};
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bool write_error = false;
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public:
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ZstdWriteWrap(WriteWrap &base_wrap) : base_wrap(base_wrap) {}
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bool open(const char *filepath) override;
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bool close() override;
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bool write(const void *buf, size_t buf_len) override;
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private:
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struct ZstdWriteBlockTask;
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void write_task(ZstdWriteBlockTask *task);
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void write_u32_le(uint32_t val);
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void write_seekable_frames();
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};
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struct ZstdWriteWrap::ZstdWriteBlockTask {
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ZstdWriteBlockTask *next, *prev;
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void *data;
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size_t size;
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int frame_number;
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ZstdWriteWrap *ww;
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static void *write_task(void *userdata)
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{
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auto *task = static_cast<ZstdWriteBlockTask *>(userdata);
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task->ww->write_task(task);
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return nullptr;
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}
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};
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void ZstdWriteWrap::write_task(ZstdWriteBlockTask *task)
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{
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size_t out_buf_len = ZSTD_compressBound(task->size);
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void *out_buf = MEM_mallocN(out_buf_len, "Zstd out buffer");
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size_t out_size = ZSTD_compress(
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out_buf, out_buf_len, task->data, task->size, ZSTD_COMPRESSION_LEVEL);
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MEM_freeN(task->data);
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BLI_mutex_lock(&mutex);
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while (next_frame != task->frame_number) {
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BLI_condition_wait(&condition, &mutex);
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}
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if (ZSTD_isError(out_size)) {
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write_error = true;
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}
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else {
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if (base_wrap.write(out_buf, out_size)) {
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ZstdFrame *frameinfo = MEM_mallocN<ZstdFrame>("zstd frameinfo");
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frameinfo->uncompressed_size = task->size;
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frameinfo->compressed_size = out_size;
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BLI_addtail(&frames, frameinfo);
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}
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else {
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write_error = true;
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}
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}
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next_frame++;
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BLI_mutex_unlock(&mutex);
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BLI_condition_notify_all(&condition);
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MEM_freeN(out_buf);
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}
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bool ZstdWriteWrap::open(const char *filepath)
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{
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if (!base_wrap.open(filepath)) {
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return false;
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}
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/* Leave one thread open for the main writing logic, unless we only have one HW thread. */
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int num_threads = max_ii(1, BLI_system_thread_count() - 1);
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BLI_threadpool_init(&threadpool, ZstdWriteBlockTask::write_task, num_threads);
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BLI_mutex_init(&mutex);
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BLI_condition_init(&condition);
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return true;
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}
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void ZstdWriteWrap::write_u32_le(uint32_t val)
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{
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/* NOTE: this is endianness-sensitive.
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* This value must always be written as little-endian. */
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BLI_assert(ENDIAN_ORDER == L_ENDIAN);
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base_wrap.write(&val, sizeof(uint32_t));
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}
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/* In order to implement efficient seeking when reading the .blend, we append
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* a skippable frame that encodes information about the other frames present
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* in the file.
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* The format here follows the upstream spec for seekable files:
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* https://github.com/facebook/zstd/blob/master/contrib/seekable_format/zstd_seekable_compression_format.md
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* If this information is not present in a file (e.g. if it was compressed
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* with external tools), it can still be opened in Blender, but seeking will
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* not be supported, so more memory might be needed. */
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void ZstdWriteWrap::write_seekable_frames()
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{
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/* Write seek table header (magic number and frame size). */
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write_u32_le(0x184D2A5E);
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/* The actual frame number might not match num_frames if there was a write error. */
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const uint32_t num_frames = BLI_listbase_count(&frames);
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/* Each frame consists of two u32, so 8 bytes each.
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* After the frames, a footer containing two u32 and one byte (9 bytes total) is written. */
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const uint32_t frame_size = num_frames * 8 + 9;
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write_u32_le(frame_size);
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/* Write seek table entries. */
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LISTBASE_FOREACH (ZstdFrame *, frame, &frames) {
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write_u32_le(frame->compressed_size);
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write_u32_le(frame->uncompressed_size);
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}
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/* Write seek table footer (number of frames, option flags and second magic number). */
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write_u32_le(num_frames);
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const char flags = 0; /* We don't store checksums for each frame. */
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base_wrap.write(&flags, 1);
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write_u32_le(0x8F92EAB1);
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}
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bool ZstdWriteWrap::close()
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{
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BLI_threadpool_end(&threadpool);
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BLI_freelistN(&tasks);
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BLI_mutex_end(&mutex);
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BLI_condition_end(&condition);
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write_seekable_frames();
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BLI_freelistN(&frames);
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return base_wrap.close() && !write_error;
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}
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bool ZstdWriteWrap::write(const void *buf, const size_t buf_len)
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{
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if (write_error) {
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return false;
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}
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ZstdWriteBlockTask *task = MEM_mallocN<ZstdWriteBlockTask>(__func__);
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task->data = MEM_mallocN(buf_len, __func__);
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memcpy(task->data, buf, buf_len);
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task->size = buf_len;
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task->frame_number = num_frames++;
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task->ww = this;
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BLI_mutex_lock(&mutex);
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BLI_addtail(&tasks, task);
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/* If there's a free worker thread, just push the block into that thread.
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* Otherwise, we wait for the earliest thread to finish.
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* We look up the earliest thread while holding the mutex, but release it
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* before joining the thread to prevent a deadlock. */
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ZstdWriteBlockTask *first_task = static_cast<ZstdWriteBlockTask *>(tasks.first);
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BLI_mutex_unlock(&mutex);
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if (!BLI_available_threads(&threadpool)) {
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BLI_threadpool_remove(&threadpool, first_task);
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/* If the task list was empty before we pushed our task, there should
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* always be a free thread. */
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BLI_assert(first_task != task);
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BLI_remlink(&tasks, first_task);
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MEM_freeN(first_task);
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}
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BLI_threadpool_insert(&threadpool, task);
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return true;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Write Data Type & Functions
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* \{ */
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struct WriteData {
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const SDNA *sdna;
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std::ostream *debug_dst = nullptr;
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struct {
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/** Use for file and memory writing (size stored in max_size). */
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uchar *buf;
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/** Number of bytes used in #WriteData.buf (flushed when exceeded). */
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size_t used_len;
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/** Maximum size of the buffer. */
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size_t max_size;
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/** Threshold above which writes get their own chunk. */
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size_t chunk_size;
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} buffer;
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#ifdef USE_WRITE_DATA_LEN
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/** Total number of bytes written. */
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size_t write_len;
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#endif
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/** Whether writefile code is currently writing an ID. */
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bool is_writing_id;
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/** Some validation and error handling data. */
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struct {
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/**
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* Set on unlikely case of an error (ignores further file writing). Only used for very
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* low-level errors (like if the actual write on file fails).
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*/
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bool critical_error;
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/**
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* A set of all 'old' addresses used as UID of written blocks for the current ID. Allows
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* detecting invalid re-uses of the same address multiple times.
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*/
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blender::Set<const void *> per_id_addresses_set;
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} validation_data;
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struct {
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/**
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* Knows which DNA members are pointers. Those members are overridden when serializing the
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* .blend file to get more stable pointer identifiers.
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*/
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std::unique_ptr<blender::dna::pointers::PointersInDNA> sdna_pointers;
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/**
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* Maps each runtime-pointer to a unique identifier that's written in the .blend file.
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*
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* Currently, no pointers are ever removed from this map during writing of a single file.
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* Correctness wise, this is fine. However, when some data-blocks write temporary addresses,
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* those may be reused across IDs while actually pointing to different data. This can break
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* address id stability in some situations. In the future this could be improved by clearing
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* such temporary pointers before writing the next data-block.
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*/
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blender::Map<const void *, uint64_t> pointer_map;
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/**
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* Contains all the #pointer_map.values(). This is used to make sure that the same id is never
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* reused for a different pointer. While this is technically allowed in .blend files (when the
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* pointers are local data of different objects), we currently don't always know what type a
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* pointer points to when writing it. So we can't determine if a pointer is local or not.
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*/
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blender::Set<uint64_t> used_ids;
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/**
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* The next stable address id is derived from this. This is modified in
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* two cases:
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* - A new stable address is needed, in which case this is just incremented.
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* - A new "section" of the .blend file starts. In this case, this should be reinitialized with
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* some hash of an identifier of the next section. This makes sure that if the number of
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* pointers in the previous section is modified, the pointers in the new section are not
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* affected. A "section" can be anything, but currently a section simply starts when a new
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* data-block starts. In the future, an API could be added that allows sections to start
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* within a data-block which could isolate stable pointer ids even more.
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*
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* When creating the new address id, keep in mind that this may be 0 and it may collide with
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* previous hints.
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*/
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uint64_t next_id_hint = 0;
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} stable_address_ids;
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/**
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* Keeps track of which shared data has been written for the current ID. This is necessary to
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* avoid writing the same data more than once.
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*/
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blender::Set<const void *> per_id_written_shared_addresses;
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/** #MemFile writing (used for undo). */
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MemFileWriteData mem;
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/** When true, write to #WriteData.current, could also call 'is_undo'. */
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bool use_memfile;
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/**
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* Wrap writing, so we can use zstd or
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* other compression types later, see: G_FILE_COMPRESS
|
|
* Will be nullptr for UNDO.
|
|
*/
|
|
WriteWrap *ww;
|
|
};
|
|
|
|
struct BlendWriter {
|
|
WriteData *wd;
|
|
};
|
|
|
|
static WriteData *writedata_new(WriteWrap *ww)
|
|
{
|
|
WriteData *wd = MEM_new<WriteData>(__func__);
|
|
|
|
wd->sdna = DNA_sdna_current_get();
|
|
wd->stable_address_ids.sdna_pointers = std::make_unique<blender::dna::pointers::PointersInDNA>(
|
|
*wd->sdna);
|
|
|
|
wd->ww = ww;
|
|
|
|
if ((ww == nullptr) || (ww->use_buf)) {
|
|
if (ww == nullptr) {
|
|
wd->buffer.max_size = MEM_BUFFER_SIZE;
|
|
wd->buffer.chunk_size = MEM_CHUNK_SIZE;
|
|
}
|
|
else {
|
|
wd->buffer.max_size = ZSTD_BUFFER_SIZE;
|
|
wd->buffer.chunk_size = ZSTD_CHUNK_SIZE;
|
|
}
|
|
wd->buffer.buf = MEM_malloc_arrayN<uchar>(wd->buffer.max_size, "wd->buffer.buf");
|
|
}
|
|
|
|
return wd;
|
|
}
|
|
|
|
static void writedata_do_write(WriteData *wd, const void *mem, const size_t memlen)
|
|
{
|
|
if ((wd == nullptr) || wd->validation_data.critical_error || (mem == nullptr) || memlen < 1) {
|
|
return;
|
|
}
|
|
|
|
if (memlen > INT_MAX) {
|
|
BLI_assert_msg(0, "Cannot write chunks bigger than INT_MAX.");
|
|
return;
|
|
}
|
|
|
|
if (UNLIKELY(wd->validation_data.critical_error)) {
|
|
return;
|
|
}
|
|
|
|
/* Memory based save. */
|
|
if (wd->use_memfile) {
|
|
BLO_memfile_chunk_add(&wd->mem, static_cast<const char *>(mem), memlen);
|
|
}
|
|
else {
|
|
if (!wd->ww->write(mem, memlen)) {
|
|
wd->validation_data.critical_error = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void writedata_free(WriteData *wd)
|
|
{
|
|
if (wd->buffer.buf) {
|
|
MEM_freeN(wd->buffer.buf);
|
|
}
|
|
MEM_delete(wd);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Local Writing API 'mywrite'
|
|
* \{ */
|
|
|
|
/**
|
|
* Flush helps the de-duplicating memory for undo-save by logically segmenting data,
|
|
* so differences in one part of memory won't cause unrelated data to be duplicated.
|
|
*/
|
|
static void mywrite_flush(WriteData *wd)
|
|
{
|
|
if (wd->buffer.used_len != 0) {
|
|
writedata_do_write(wd, wd->buffer.buf, wd->buffer.used_len);
|
|
wd->buffer.used_len = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Low level WRITE(2) wrapper that buffers data
|
|
* \param adr: Pointer to new chunk of data
|
|
* \param len: Length of new chunk of data
|
|
*/
|
|
static void mywrite(WriteData *wd, const void *adr, size_t len)
|
|
{
|
|
if (UNLIKELY(wd->validation_data.critical_error)) {
|
|
return;
|
|
}
|
|
|
|
if (UNLIKELY(adr == nullptr)) {
|
|
BLI_assert(0);
|
|
return;
|
|
}
|
|
|
|
#ifdef USE_WRITE_DATA_LEN
|
|
wd->write_len += len;
|
|
#endif
|
|
|
|
if (wd->buffer.buf == nullptr) {
|
|
writedata_do_write(wd, adr, len);
|
|
}
|
|
else {
|
|
/* If we have a single big chunk, write existing data in
|
|
* buffer and write out big chunk in smaller pieces. */
|
|
if (len > wd->buffer.chunk_size) {
|
|
if (wd->buffer.used_len != 0) {
|
|
writedata_do_write(wd, wd->buffer.buf, wd->buffer.used_len);
|
|
wd->buffer.used_len = 0;
|
|
}
|
|
|
|
do {
|
|
const size_t writelen = std::min(len, wd->buffer.chunk_size);
|
|
writedata_do_write(wd, adr, writelen);
|
|
adr = (const char *)adr + writelen;
|
|
len -= writelen;
|
|
} while (len > 0);
|
|
|
|
return;
|
|
}
|
|
|
|
/* If data would overflow buffer, write out the buffer. */
|
|
if (len + wd->buffer.used_len > wd->buffer.max_size - 1) {
|
|
writedata_do_write(wd, wd->buffer.buf, wd->buffer.used_len);
|
|
wd->buffer.used_len = 0;
|
|
}
|
|
|
|
/* Append data at end of buffer. */
|
|
memcpy(&wd->buffer.buf[wd->buffer.used_len], adr, len);
|
|
wd->buffer.used_len += len;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* BeGiN initializer for mywrite
|
|
* \param ww: File write wrapper.
|
|
* \param compare: Previous memory file (can be nullptr).
|
|
* \param current: The current memory file (can be nullptr).
|
|
* \warning Talks to other functions with global parameters
|
|
*/
|
|
static WriteData *mywrite_begin(WriteWrap *ww, MemFile *compare, MemFile *current)
|
|
{
|
|
WriteData *wd = writedata_new(ww);
|
|
|
|
if (current != nullptr) {
|
|
BLO_memfile_write_init(&wd->mem, current, compare);
|
|
wd->use_memfile = true;
|
|
}
|
|
|
|
return wd;
|
|
}
|
|
|
|
/**
|
|
* END the mywrite wrapper
|
|
* \return True if write failed
|
|
* \return unknown global variable otherwise
|
|
* \warning Talks to other functions with global parameters
|
|
*/
|
|
static bool mywrite_end(WriteData *wd)
|
|
{
|
|
if (wd->buffer.used_len != 0) {
|
|
writedata_do_write(wd, wd->buffer.buf, wd->buffer.used_len);
|
|
wd->buffer.used_len = 0;
|
|
}
|
|
|
|
if (wd->use_memfile) {
|
|
BLO_memfile_write_finalize(&wd->mem);
|
|
}
|
|
|
|
const bool err = wd->validation_data.critical_error;
|
|
writedata_free(wd);
|
|
|
|
return err;
|
|
}
|
|
|
|
static uint64_t get_stable_pointer_hint_for_id(const ID &id)
|
|
{
|
|
/* Make the stable pointer dependent on the data-block name. This is somewhat arbitrary but the
|
|
* name is at least something that doesn't really change automatically unexpectedly. */
|
|
const uint64_t name_hash = XXH3_64bits(id.name, strlen(id.name));
|
|
if (id.lib) {
|
|
const uint64_t lib_hash = XXH3_64bits(id.lib->id.name, strlen(id.lib->id.name));
|
|
return name_hash ^ lib_hash;
|
|
}
|
|
return name_hash;
|
|
}
|
|
|
|
/**
|
|
* Start writing of data related to a single ID.
|
|
*
|
|
* Only does something when storing an undo step.
|
|
*/
|
|
static void mywrite_id_begin(WriteData *wd, ID *id)
|
|
{
|
|
BLI_assert(wd->is_writing_id == false);
|
|
wd->is_writing_id = true;
|
|
|
|
BLI_assert(wd->validation_data.per_id_addresses_set.is_empty());
|
|
|
|
BLI_assert_msg(ID_IS_PACKED(id) || id->deep_hash.is_null(),
|
|
"The only IDs with non-null deep-hash data should be packed linked ones");
|
|
BLI_assert_msg((id->flag & ID_FLAG_EMBEDDED_DATA) == 0 || id->deep_hash.is_null(),
|
|
"Embedded IDs should always have a null deep-hash data");
|
|
|
|
wd->stable_address_ids.next_id_hint = get_stable_pointer_hint_for_id(*id);
|
|
|
|
if (wd->use_memfile) {
|
|
wd->mem.current_id_session_uid = id->session_uid;
|
|
|
|
/* If current next memchunk does not match the ID we are about to write, or is not the _first_
|
|
* one for said ID, try to find the correct memchunk in the mapping using ID's session_uid. */
|
|
const MemFileChunk *curr_memchunk = wd->mem.reference_current_chunk;
|
|
const MemFileChunk *prev_memchunk = curr_memchunk != nullptr ?
|
|
static_cast<MemFileChunk *>(curr_memchunk->prev) :
|
|
nullptr;
|
|
if (curr_memchunk == nullptr || curr_memchunk->id_session_uid != id->session_uid ||
|
|
(prev_memchunk != nullptr &&
|
|
(prev_memchunk->id_session_uid == curr_memchunk->id_session_uid)))
|
|
{
|
|
if (MemFileChunk *ref = wd->mem.id_session_uid_mapping.lookup_default(id->session_uid,
|
|
nullptr))
|
|
{
|
|
wd->mem.reference_current_chunk = ref;
|
|
}
|
|
/* Else, no existing memchunk found, i.e. this is supposed to be a new ID. */
|
|
}
|
|
/* Otherwise, we try with the current memchunk in any case, whether it is matching current
|
|
* ID's session_uid or not. */
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Start writing of data related to a single ID.
|
|
*
|
|
* Only does something when storing an undo step.
|
|
*/
|
|
static void mywrite_id_end(WriteData *wd, ID * /*id*/)
|
|
{
|
|
if (wd->use_memfile) {
|
|
/* Very important to do it after every ID write now, otherwise we cannot know whether a
|
|
* specific ID changed or not. */
|
|
mywrite_flush(wd);
|
|
wd->mem.current_id_session_uid = MAIN_ID_SESSION_UID_UNSET;
|
|
}
|
|
|
|
wd->validation_data.per_id_addresses_set.clear();
|
|
wd->per_id_written_shared_addresses.clear();
|
|
|
|
BLI_assert(wd->is_writing_id == true);
|
|
wd->is_writing_id = false;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Generic DNA File Writing
|
|
* \{ */
|
|
|
|
/**
|
|
* Return \a false if the given 'old' address is not valid in current context. The block should
|
|
* not be written in that case.
|
|
*
|
|
* \note Currently only checks that #BLO_CODE_DATA blocks written as part of an ID data never match
|
|
* an already written one for the same ID.
|
|
*/
|
|
static bool write_at_address_validate(WriteData *wd, const int filecode, const void *address)
|
|
{
|
|
/* Skip in undo case. */
|
|
if (wd->use_memfile) {
|
|
return true;
|
|
}
|
|
|
|
if (wd->is_writing_id && filecode == BLO_CODE_DATA) {
|
|
if (!wd->validation_data.per_id_addresses_set.add(address)) {
|
|
CLOG_ERROR(&LOG,
|
|
"Same identifier (old address) used several times for a same ID, skipping this "
|
|
"block to avoid critical corruption of the Blender file.");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void write_bhead(WriteData *wd, const BHead &bhead)
|
|
{
|
|
if constexpr (sizeof(void *) == 4) {
|
|
/* Always write #BHead4 in 32 bit builds. */
|
|
BHead4 bh;
|
|
bh.code = bhead.code;
|
|
bh.old = uint32_t(uintptr_t(bhead.old));
|
|
bh.nr = bhead.nr;
|
|
bh.SDNAnr = bhead.SDNAnr;
|
|
bh.len = bhead.len;
|
|
mywrite(wd, &bh, sizeof(bh));
|
|
return;
|
|
}
|
|
/* Write new #LargeBHead8 headers if enabled. Older Blender versions can't read those. */
|
|
if (!USER_DEVELOPER_TOOL_TEST(&U, write_legacy_blend_file_format)) {
|
|
if (SYSTEM_SUPPORTS_WRITING_FILE_VERSION_1) {
|
|
static_assert(sizeof(BHead) == sizeof(LargeBHead8));
|
|
mywrite(wd, &bhead, sizeof(bhead));
|
|
return;
|
|
}
|
|
}
|
|
/* Write older #SmallBHead8 headers so that Blender versions that don't support #LargeBHead8 can
|
|
* read the file. */
|
|
SmallBHead8 bh;
|
|
bh.code = bhead.code;
|
|
bh.old = uint64_t(bhead.old);
|
|
bh.nr = bhead.nr;
|
|
bh.SDNAnr = bhead.SDNAnr;
|
|
bh.len = bhead.len;
|
|
/* Check that the written buffer size is compatible with the limits of #SmallBHead8. */
|
|
if (bhead.len > std::numeric_limits<decltype(bh.len)>::max()) {
|
|
CLOG_ERROR(&LOG, "Written .blend file is corrupt, because a memory block is too large.");
|
|
return;
|
|
}
|
|
mywrite(wd, &bh, sizeof(bh));
|
|
}
|
|
|
|
static uint64_t stable_id_from_hint(const uint64_t hint)
|
|
{
|
|
/* Add a stride. This is not strictly necessary but may help with debugging later on because it's
|
|
* easier to identify bad ids. */
|
|
uint64_t stable_id = hint << 4;
|
|
if (stable_id == 0) {
|
|
/* Null values are reserved for nullptr. */
|
|
stable_id = (1 << 4);
|
|
}
|
|
return stable_id;
|
|
}
|
|
|
|
static uint64_t get_next_stable_address_id(WriteData &wd)
|
|
{
|
|
uint64_t stable_id = stable_id_from_hint(wd.stable_address_ids.next_id_hint);
|
|
while (!wd.stable_address_ids.used_ids.add(stable_id)) {
|
|
/* Generate a new hint because there is a collision. Collisions are generally expected to be
|
|
* very rare. It can happen when #get_stable_pointer_hint_for_id produces values that are very
|
|
* close for different IDs. */
|
|
wd.stable_address_ids.next_id_hint = XXH3_64bits(&wd.stable_address_ids.next_id_hint,
|
|
sizeof(uint64_t));
|
|
stable_id = stable_id_from_hint(wd.stable_address_ids.next_id_hint);
|
|
}
|
|
wd.stable_address_ids.next_id_hint++;
|
|
return stable_id;
|
|
}
|
|
|
|
static uint64_t get_address_id_int(WriteData &wd, const void *address)
|
|
{
|
|
if (address == nullptr) {
|
|
return 0;
|
|
}
|
|
/* Either reuse an existing identifier or create a new one. */
|
|
return wd.stable_address_ids.pointer_map.lookup_or_add_cb(
|
|
address, [&]() { return get_next_stable_address_id(wd); });
|
|
}
|
|
|
|
static const void *get_address_id(WriteData &wd, const void *address)
|
|
{
|
|
return reinterpret_cast<const void *>(get_address_id_int(wd, address));
|
|
}
|
|
|
|
static void writestruct_at_address_nr(WriteData *wd,
|
|
const int filecode,
|
|
const int struct_nr,
|
|
const int64_t nr,
|
|
const void *adr,
|
|
const void *data)
|
|
{
|
|
BLI_assert(struct_nr > 0 && struct_nr <= blender::dna::sdna_struct_id_get_max());
|
|
|
|
if (adr == nullptr || data == nullptr || nr == 0) {
|
|
return;
|
|
}
|
|
|
|
if (!write_at_address_validate(wd, filecode, adr)) {
|
|
return;
|
|
}
|
|
|
|
const int64_t len_in_bytes = nr * DNA_struct_size(wd->sdna, struct_nr);
|
|
if (!SYSTEM_SUPPORTS_WRITING_FILE_VERSION_1 ||
|
|
USER_DEVELOPER_TOOL_TEST(&U, write_legacy_blend_file_format))
|
|
{
|
|
if (len_in_bytes > INT32_MAX) {
|
|
CLOG_ERROR(&LOG, "Cannot write chunks bigger than INT_MAX.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Get the address identifier that will be written to the file.*/
|
|
const void *address_id = get_address_id(*wd, adr);
|
|
|
|
const blender::dna::pointers::StructInfo &struct_info =
|
|
wd->stable_address_ids.sdna_pointers->get_for_struct(struct_nr);
|
|
const bool can_write_raw_runtime_data = struct_info.pointers.is_empty();
|
|
|
|
blender::DynamicStackBuffer<16 * 1024> buffer_owner(len_in_bytes, 64);
|
|
const void *data_to_write;
|
|
if (can_write_raw_runtime_data) {
|
|
/* The passed in data contains no pointers, so it can be written without an additional copy. */
|
|
data_to_write = data;
|
|
}
|
|
else {
|
|
void *buffer = buffer_owner.buffer();
|
|
data_to_write = buffer;
|
|
memcpy(buffer, data, len_in_bytes);
|
|
|
|
/* Overwrite pointers with their corresponding address identifiers. */
|
|
for (const int i : blender::IndexRange(nr)) {
|
|
for (const blender::dna::pointers::PointerInfo &pointer_info : struct_info.pointers) {
|
|
const int offset = i * struct_info.size_in_bytes + pointer_info.offset;
|
|
const void **p_ptr = reinterpret_cast<const void **>(POINTER_OFFSET(buffer, offset));
|
|
const void *address_id = get_address_id(*wd, *p_ptr);
|
|
*p_ptr = address_id;
|
|
}
|
|
}
|
|
}
|
|
|
|
BHead bh;
|
|
bh.code = filecode;
|
|
bh.old = address_id;
|
|
bh.nr = nr;
|
|
bh.SDNAnr = struct_nr;
|
|
bh.len = len_in_bytes;
|
|
|
|
if (bh.len == 0) {
|
|
return;
|
|
}
|
|
|
|
if (wd->debug_dst) {
|
|
blender::dna::print_structs_at_address(
|
|
*wd->sdna, struct_nr, data_to_write, address_id, nr, *wd->debug_dst);
|
|
}
|
|
|
|
write_bhead(wd, bh);
|
|
mywrite(wd, data_to_write, size_t(bh.len));
|
|
}
|
|
|
|
static void writestruct_nr(
|
|
WriteData *wd, const int filecode, const int struct_nr, const int64_t nr, const void *adr)
|
|
{
|
|
writestruct_at_address_nr(wd, filecode, struct_nr, nr, adr, adr);
|
|
}
|
|
|
|
static void write_raw_data_in_debug_file(WriteData *wd,
|
|
const size_t len,
|
|
const void *address_id,
|
|
const void *data)
|
|
{
|
|
fmt::memory_buffer buf;
|
|
fmt::appender dst{buf};
|
|
|
|
fmt::format_to(dst, "<Raw Data> at {} ({} bytes)\n", address_id, len);
|
|
|
|
constexpr int bytes_per_row = 8;
|
|
const int len_digits = std::to_string(std::max<size_t>(0, len - 1)).size();
|
|
|
|
for (size_t i = 0; i < len; i++) {
|
|
if (i % bytes_per_row == 0) {
|
|
fmt::format_to(dst, " {:{}}: ", i, len_digits);
|
|
}
|
|
fmt::format_to(dst, "{:02x} ", reinterpret_cast<const uint8_t *>(data)[i]);
|
|
if (i % bytes_per_row == bytes_per_row - 1) {
|
|
fmt::format_to(dst, "\n");
|
|
}
|
|
}
|
|
if (len % bytes_per_row != 0) {
|
|
fmt::format_to(dst, "\n");
|
|
}
|
|
|
|
*wd->debug_dst << fmt::to_string(buf);
|
|
}
|
|
|
|
/**
|
|
* \warning Do not use for structs.
|
|
*/
|
|
static void writedata(
|
|
WriteData *wd, const int filecode, const void *data, const size_t len, const void *adr)
|
|
{
|
|
if (data == nullptr || len == 0) {
|
|
return;
|
|
}
|
|
|
|
if (!write_at_address_validate(wd, filecode, adr)) {
|
|
return;
|
|
}
|
|
|
|
if ((!SYSTEM_SUPPORTS_WRITING_FILE_VERSION_1 ||
|
|
USER_DEVELOPER_TOOL_TEST(&U, write_legacy_blend_file_format)) &&
|
|
len > INT_MAX)
|
|
{
|
|
BLI_assert_msg(0, "Cannot write chunks bigger than INT_MAX.");
|
|
return;
|
|
}
|
|
|
|
const void *address_id = get_address_id(*wd, adr);
|
|
|
|
BHead bh;
|
|
bh.code = filecode;
|
|
bh.old = address_id;
|
|
bh.nr = 1;
|
|
BLI_STATIC_ASSERT(SDNA_RAW_DATA_STRUCT_INDEX == 0, "'raw data' SDNA struct index should be 0")
|
|
bh.SDNAnr = SDNA_RAW_DATA_STRUCT_INDEX;
|
|
bh.len = int64_t(len);
|
|
|
|
if (wd->debug_dst) {
|
|
write_raw_data_in_debug_file(wd, len, address_id, adr);
|
|
}
|
|
|
|
write_bhead(wd, bh);
|
|
mywrite(wd, data, len);
|
|
}
|
|
|
|
static void writedata(WriteData *wd, const int filecode, const size_t len, const void *adr)
|
|
{
|
|
writedata(wd, filecode, adr, len, adr);
|
|
}
|
|
|
|
/**
|
|
* Use this to force writing of lists in same order as reading (using link_list).
|
|
*/
|
|
static void writelist_nr(WriteData *wd,
|
|
const int filecode,
|
|
const int struct_nr,
|
|
const ListBase *lb)
|
|
{
|
|
const Link *link = static_cast<Link *>(lb->first);
|
|
|
|
while (link) {
|
|
writestruct_nr(wd, filecode, struct_nr, 1, link);
|
|
link = link->next;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static void writelist_id(WriteData *wd, const int filecode, const char *structname, const ListBase *lb)
|
|
{
|
|
const Link *link = lb->first;
|
|
if (link) {
|
|
|
|
const int struct_nr = DNA_struct_find_with_alias(wd->sdna, structname);
|
|
if (struct_nr == -1) {
|
|
printf("error: cannot find SDNA code <%s>\n", structname);
|
|
return;
|
|
}
|
|
|
|
while (link) {
|
|
writestruct_nr(wd, filecode, struct_nr, 1, link);
|
|
link = link->next;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#define writestruct_at_address(wd, filecode, struct_id, nr, adr, data) \
|
|
writestruct_at_address_nr( \
|
|
wd, filecode, blender::dna::sdna_struct_id_get<struct_id>(), nr, adr, data)
|
|
|
|
#define writestruct(wd, filecode, struct_id, nr, adr) \
|
|
writestruct_nr(wd, filecode, blender::dna::sdna_struct_id_get<struct_id>(), nr, adr)
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Typed DNA File Writing
|
|
*
|
|
* These functions are used by blender's .blend system for file saving/loading.
|
|
* \{ */
|
|
|
|
/**
|
|
* Take care using 'use_active_win', since we won't want the currently active window
|
|
* to change which scene renders (currently only used for undo).
|
|
*/
|
|
static void current_screen_compat(Main *mainvar,
|
|
const bool use_active_win,
|
|
bScreen **r_screen,
|
|
Scene **r_scene,
|
|
ViewLayer **r_view_layer)
|
|
{
|
|
wmWindowManager *wm;
|
|
wmWindow *window = nullptr;
|
|
|
|
/* Find a global current screen in the first open window, to have
|
|
* a reasonable default for reading in older versions. */
|
|
wm = static_cast<wmWindowManager *>(mainvar->wm.first);
|
|
|
|
if (wm) {
|
|
if (use_active_win) {
|
|
/* Write the active window into the file, needed for multi-window undo #43424. */
|
|
for (window = static_cast<wmWindow *>(wm->windows.first); window; window = window->next) {
|
|
if (window->active) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Fallback. */
|
|
if (window == nullptr) {
|
|
window = static_cast<wmWindow *>(wm->windows.first);
|
|
}
|
|
}
|
|
else {
|
|
window = static_cast<wmWindow *>(wm->windows.first);
|
|
}
|
|
}
|
|
|
|
*r_screen = (window) ? BKE_workspace_active_screen_get(window->workspace_hook) : nullptr;
|
|
*r_scene = (window) ? window->scene : nullptr;
|
|
*r_view_layer = (window && *r_scene) ? BKE_view_layer_find(*r_scene, window->view_layer_name) :
|
|
nullptr;
|
|
}
|
|
|
|
struct RenderInfo {
|
|
int sfra;
|
|
int efra;
|
|
char scene_name[MAX_ID_NAME - 2];
|
|
};
|
|
|
|
/**
|
|
* This was originally added for the historic render-daemon feature,
|
|
* now write because it can be easily extracted without reading the whole blend file.
|
|
*
|
|
* See: `scripts/modules/blend_render_info.py`
|
|
*/
|
|
static void write_renderinfo(WriteData *wd, Main *mainvar)
|
|
{
|
|
bScreen *curscreen;
|
|
Scene *curscene = nullptr;
|
|
ViewLayer *view_layer;
|
|
|
|
/* XXX: in future, handle multiple windows with multiple screens? */
|
|
current_screen_compat(mainvar, false, &curscreen, &curscene, &view_layer);
|
|
|
|
LISTBASE_FOREACH (Scene *, sce, &mainvar->scenes) {
|
|
if (!ID_IS_LINKED(sce) && (sce == curscene || (sce->r.scemode & R_BG_RENDER))) {
|
|
RenderInfo data;
|
|
data.sfra = sce->r.sfra;
|
|
data.efra = sce->r.efra;
|
|
memset(data.scene_name, 0, sizeof(data.scene_name));
|
|
|
|
STRNCPY(data.scene_name, sce->id.name + 2);
|
|
|
|
writedata(wd, BLO_CODE_REND, sizeof(data), &data);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_keymapitem(BlendWriter *writer, const wmKeyMapItem *kmi)
|
|
{
|
|
BLO_write_struct(writer, wmKeyMapItem, kmi);
|
|
if (kmi->properties) {
|
|
IDP_BlendWrite(writer, kmi->properties);
|
|
}
|
|
}
|
|
|
|
static void write_userdef(BlendWriter *writer, const UserDef *userdef)
|
|
{
|
|
writestruct(writer->wd, BLO_CODE_USER, UserDef, 1, userdef);
|
|
|
|
LISTBASE_FOREACH (const bTheme *, btheme, &userdef->themes) {
|
|
BLO_write_struct(writer, bTheme, btheme);
|
|
}
|
|
|
|
LISTBASE_FOREACH (const wmKeyMap *, keymap, &userdef->user_keymaps) {
|
|
BLO_write_struct(writer, wmKeyMap, keymap);
|
|
|
|
LISTBASE_FOREACH (const wmKeyMapDiffItem *, kmdi, &keymap->diff_items) {
|
|
BLO_write_struct(writer, wmKeyMapDiffItem, kmdi);
|
|
if (kmdi->remove_item) {
|
|
write_keymapitem(writer, kmdi->remove_item);
|
|
}
|
|
if (kmdi->add_item) {
|
|
write_keymapitem(writer, kmdi->add_item);
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (const wmKeyMapItem *, kmi, &keymap->items) {
|
|
write_keymapitem(writer, kmi);
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (const wmKeyConfigPref *, kpt, &userdef->user_keyconfig_prefs) {
|
|
BLO_write_struct(writer, wmKeyConfigPref, kpt);
|
|
if (kpt->prop) {
|
|
IDP_BlendWrite(writer, kpt->prop);
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (const bUserMenu *, um, &userdef->user_menus) {
|
|
BLO_write_struct(writer, bUserMenu, um);
|
|
LISTBASE_FOREACH (const bUserMenuItem *, umi, &um->items) {
|
|
if (umi->type == USER_MENU_TYPE_OPERATOR) {
|
|
const bUserMenuItem_Op *umi_op = (const bUserMenuItem_Op *)umi;
|
|
BLO_write_struct(writer, bUserMenuItem_Op, umi_op);
|
|
if (umi_op->prop) {
|
|
IDP_BlendWrite(writer, umi_op->prop);
|
|
}
|
|
}
|
|
else if (umi->type == USER_MENU_TYPE_MENU) {
|
|
const bUserMenuItem_Menu *umi_mt = (const bUserMenuItem_Menu *)umi;
|
|
BLO_write_struct(writer, bUserMenuItem_Menu, umi_mt);
|
|
}
|
|
else if (umi->type == USER_MENU_TYPE_PROP) {
|
|
const bUserMenuItem_Prop *umi_pr = (const bUserMenuItem_Prop *)umi;
|
|
BLO_write_struct(writer, bUserMenuItem_Prop, umi_pr);
|
|
}
|
|
else {
|
|
BLO_write_struct(writer, bUserMenuItem, umi);
|
|
}
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (const bAddon *, bext, &userdef->addons) {
|
|
BLO_write_struct(writer, bAddon, bext);
|
|
if (bext->prop) {
|
|
IDP_BlendWrite(writer, bext->prop);
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (const bPathCompare *, path_cmp, &userdef->autoexec_paths) {
|
|
BLO_write_struct(writer, bPathCompare, path_cmp);
|
|
}
|
|
|
|
LISTBASE_FOREACH (const bUserScriptDirectory *, script_dir, &userdef->script_directories) {
|
|
BLO_write_struct(writer, bUserScriptDirectory, script_dir);
|
|
}
|
|
|
|
LISTBASE_FOREACH (const bUserAssetLibrary *, asset_library_ref, &userdef->asset_libraries) {
|
|
BLO_write_struct(writer, bUserAssetLibrary, asset_library_ref);
|
|
}
|
|
|
|
LISTBASE_FOREACH (const bUserExtensionRepo *, repo_ref, &userdef->extension_repos) {
|
|
BLO_write_struct(writer, bUserExtensionRepo, repo_ref);
|
|
BKE_preferences_extension_repo_write_data(writer, repo_ref);
|
|
}
|
|
LISTBASE_FOREACH (
|
|
const bUserAssetShelfSettings *, shelf_settings, &userdef->asset_shelves_settings)
|
|
{
|
|
BLO_write_struct(writer, bUserAssetShelfSettings, shelf_settings);
|
|
BKE_asset_catalog_path_list_blend_write(writer, shelf_settings->enabled_catalog_paths);
|
|
}
|
|
|
|
LISTBASE_FOREACH (const uiStyle *, style, &userdef->uistyles) {
|
|
BLO_write_struct(writer, uiStyle, style);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Writes ID and all its direct data to the file.
|
|
*/
|
|
static void write_id(WriteData *wd, ID *id)
|
|
{
|
|
const IDTypeInfo *id_type = BKE_idtype_get_info_from_id(id);
|
|
mywrite_id_begin(wd, id);
|
|
if (id_type->blend_write != nullptr) {
|
|
BlendWriter writer = {wd};
|
|
BLO_Write_IDBuffer id_buffer{*id, wd->use_memfile, false};
|
|
id_type->blend_write(&writer, id_buffer.get(), id);
|
|
}
|
|
mywrite_id_end(wd, id);
|
|
}
|
|
|
|
static void write_id_placeholder(WriteData *wd, ID *id)
|
|
{
|
|
mywrite_id_begin(wd, id);
|
|
|
|
/* Only copy required data for the placeholder ID. */
|
|
BLO_Write_IDBuffer id_buffer{*id, wd->use_memfile, true};
|
|
|
|
writestruct_at_address(wd, ID_LINK_PLACEHOLDER, ID, 1, id, &id_buffer);
|
|
|
|
mywrite_id_end(wd, id);
|
|
}
|
|
|
|
/** Keep it last of `write_*_data` functions. */
|
|
static void write_libraries(WriteData *wd, Main *bmain)
|
|
{
|
|
/* Gather IDs coming from each library. */
|
|
blender::MultiValueMap<Library *, ID *> linked_ids_by_library;
|
|
{
|
|
ID *id;
|
|
FOREACH_MAIN_ID_BEGIN (bmain, id) {
|
|
if (!ID_IS_LINKED(id)) {
|
|
continue;
|
|
}
|
|
BLI_assert(id->lib);
|
|
linked_ids_by_library.add(id->lib, id);
|
|
}
|
|
FOREACH_MAIN_ID_END;
|
|
}
|
|
|
|
LISTBASE_FOREACH (Library *, library_ptr, &bmain->libraries) {
|
|
Library &library = *library_ptr;
|
|
const blender::Span<ID *> ids = linked_ids_by_library.lookup(&library);
|
|
|
|
/* Gather IDs that are somehow directly referenced by data in the current blend file. */
|
|
blender::Vector<ID *> ids_used_from_library;
|
|
for (ID *id : ids) {
|
|
if (id->us == 0) {
|
|
continue;
|
|
}
|
|
if (ID_IS_PACKED(id)) {
|
|
BLI_assert(library.flag & LIBRARY_FLAG_IS_ARCHIVE);
|
|
ids_used_from_library.append(id);
|
|
continue;
|
|
}
|
|
if (id->tag & ID_TAG_EXTERN) {
|
|
ids_used_from_library.append(id);
|
|
continue;
|
|
}
|
|
if ((id->tag & ID_TAG_INDIRECT) && (id->flag & ID_FLAG_INDIRECT_WEAK_LINK)) {
|
|
ids_used_from_library.append(id);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool should_write_library = false;
|
|
if (library.packedfile) {
|
|
should_write_library = true;
|
|
}
|
|
else if (!library.runtime->archived_libraries.is_empty()) {
|
|
/* Reference 'real' blendfile library of archived 'copies' of it containing packed linked
|
|
* IDs should always be written. */
|
|
/* FIXME: A bit weak, as it could be that all archive libs are now empty (if all related
|
|
* packed linked IDs have been deleted e.g.)...
|
|
* Could be fixed by either adding more checks here, or ensuring empty archive libs are
|
|
* deleted when no ID uses them anymore? */
|
|
should_write_library = true;
|
|
}
|
|
else if (wd->use_memfile) {
|
|
/* When writing undo step we always write all existing libraries. That makes reading undo
|
|
* step much easier when dealing with purely indirectly used libraries. */
|
|
should_write_library = true;
|
|
}
|
|
else {
|
|
should_write_library = !ids_used_from_library.is_empty();
|
|
}
|
|
|
|
if (!should_write_library) {
|
|
/* Nothing from the library is used, so it does not have to be written. */
|
|
continue;
|
|
}
|
|
|
|
write_id(wd, &library.id);
|
|
|
|
/* Write placeholders for linked data-blocks that are used, and real IDs for the packed linked
|
|
* ones. */
|
|
for (ID *id : ids_used_from_library) {
|
|
if (ID_IS_PACKED(id)) {
|
|
write_id(wd, id);
|
|
}
|
|
else {
|
|
if (!BKE_idtype_idcode_is_linkable(GS(id->name))) {
|
|
CLOG_ERROR(&LOG,
|
|
"Data-block '%s' from lib '%s' is not linkable, but is flagged as "
|
|
"directly linked",
|
|
id->name,
|
|
library.runtime->filepath_abs);
|
|
}
|
|
write_id_placeholder(wd, id);
|
|
}
|
|
}
|
|
}
|
|
|
|
mywrite_flush(wd);
|
|
}
|
|
|
|
#ifdef WITH_BUILDINFO
|
|
extern "C" ulong build_commit_timestamp;
|
|
extern "C" char build_hash[];
|
|
#endif
|
|
|
|
/**
|
|
* Context is usually defined by WM, two cases where no WM is available:
|
|
* - for forward compatibility, `curscreen` has to be saved
|
|
* - for undo-file, `curscene` needs to be saved.
|
|
*/
|
|
static void write_global(WriteData *wd, const int fileflags, Main *mainvar)
|
|
{
|
|
const bool is_undo = wd->use_memfile;
|
|
FileGlobal fg;
|
|
bScreen *screen;
|
|
Scene *scene;
|
|
ViewLayer *view_layer;
|
|
char subvstr[8];
|
|
|
|
/* Prevent memory checkers from complaining. */
|
|
memset(fg._pad, 0, sizeof(fg._pad));
|
|
memset(fg.filepath, 0, sizeof(fg.filepath));
|
|
memset(fg.build_hash, 0, sizeof(fg.build_hash));
|
|
fg._pad1 = nullptr;
|
|
|
|
current_screen_compat(mainvar, is_undo, &screen, &scene, &view_layer);
|
|
|
|
/* XXX: still remap `G`. */
|
|
fg.curscreen = screen;
|
|
fg.curscene = scene;
|
|
fg.cur_view_layer = view_layer;
|
|
|
|
STRNCPY(fg.colorspace_scene_linear_name, mainvar->colorspace.scene_linear_name);
|
|
copy_m3_m3(fg.colorspace_scene_linear_to_xyz, mainvar->colorspace.scene_linear_to_xyz.ptr());
|
|
|
|
/* Prevent to save this, is not good convention, and feature with concerns. */
|
|
fg.fileflags = (fileflags & ~G_FILE_FLAG_ALL_RUNTIME);
|
|
|
|
fg.globalf = G.f;
|
|
/* Write information needed for recovery. */
|
|
if (fileflags & G_FILE_RECOVER_WRITE) {
|
|
STRNCPY(fg.filepath, mainvar->filepath);
|
|
/* Compression is often turned of when writing recovery files. However, when opening the file,
|
|
* it should be enabled again. */
|
|
fg.fileflags = G.fileflags & G_FILE_COMPRESS;
|
|
}
|
|
SNPRINTF(subvstr, "%4d", BLENDER_FILE_SUBVERSION);
|
|
memcpy(fg.subvstr, subvstr, 4);
|
|
|
|
fg.subversion = BLENDER_FILE_SUBVERSION;
|
|
fg.minversion = BLENDER_FILE_MIN_VERSION;
|
|
fg.minsubversion = BLENDER_FILE_MIN_SUBVERSION;
|
|
#ifdef WITH_BUILDINFO
|
|
/* TODO(sergey): Add branch name to file as well? */
|
|
fg.build_commit_timestamp = build_commit_timestamp;
|
|
STRNCPY(fg.build_hash, build_hash);
|
|
#else
|
|
fg.build_commit_timestamp = 0;
|
|
STRNCPY(fg.build_hash, "unknown");
|
|
#endif
|
|
writestruct(wd, BLO_CODE_GLOB, FileGlobal, 1, &fg);
|
|
}
|
|
|
|
/**
|
|
* Preview image, first 2 values are width and height
|
|
* second are an RGBA image (uchar).
|
|
* \note this uses 'TEST' since new types will segfault on file load for older blender versions.
|
|
*/
|
|
static void write_thumb(WriteData *wd, const BlendThumbnail *thumb)
|
|
{
|
|
if (thumb) {
|
|
writedata(wd, BLO_CODE_TEST, BLEN_THUMB_MEMSIZE_FILE(thumb->width, thumb->height), thumb);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name File Writing (Private)
|
|
* \{ */
|
|
|
|
BLO_Write_IDBuffer::BLO_Write_IDBuffer(ID &id, const bool is_undo, const bool is_placeholder)
|
|
: buffer_(is_placeholder ? sizeof(ID) : BKE_idtype_get_info_from_id(&id)->struct_size,
|
|
alignof(ID))
|
|
{
|
|
const IDTypeInfo *id_type = BKE_idtype_get_info_from_id(&id);
|
|
ID *temp_id = static_cast<ID *>(buffer_.buffer());
|
|
|
|
if (is_undo) {
|
|
/* Record the changes that happened up to this undo push in
|
|
* recalc_up_to_undo_push, and clear `recalc_after_undo_push` again
|
|
* to start accumulating for the next undo push. */
|
|
id.recalc_up_to_undo_push = id.recalc_after_undo_push;
|
|
id.recalc_after_undo_push = 0;
|
|
}
|
|
|
|
/* Copy ID data itself into buffer, to be able to freely modify it. */
|
|
|
|
if (is_placeholder) {
|
|
/* For placeholders (references to linked data), zero-initialize, and only explicitly copy the
|
|
* very small subset of required data. */
|
|
*temp_id = ID{};
|
|
temp_id->lib = id.lib;
|
|
STRNCPY(temp_id->name, id.name);
|
|
temp_id->flag = id.flag;
|
|
temp_id->session_uid = id.session_uid;
|
|
if (is_undo) {
|
|
temp_id->recalc_up_to_undo_push = id.recalc_up_to_undo_push;
|
|
temp_id->tag = id.tag & ID_TAG_KEEP_ON_UNDO;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Regular 'full' ID writing, copy everything, then clear some runtime data irrelevant in the
|
|
* blendfile. */
|
|
memcpy(temp_id, &id, id_type->struct_size);
|
|
|
|
/* Clear runtime data to reduce false detection of changed data in undo/redo context. */
|
|
if (is_undo) {
|
|
temp_id->tag &= ID_TAG_KEEP_ON_UNDO;
|
|
}
|
|
else {
|
|
temp_id->tag = 0;
|
|
}
|
|
temp_id->us = 0;
|
|
temp_id->icon_id = 0;
|
|
temp_id->runtime = nullptr;
|
|
/* Those listbase data change every time we add/remove an ID, and also often when
|
|
* renaming one (due to re-sorting). This avoids generating a lot of false 'is changed'
|
|
* detections between undo steps. */
|
|
temp_id->prev = nullptr;
|
|
temp_id->next = nullptr;
|
|
/* Those runtime pointers should never be set during writing stage, but just in case clear
|
|
* them too. */
|
|
temp_id->orig_id = nullptr;
|
|
temp_id->newid = nullptr;
|
|
/* Even though in theory we could be able to preserve this python instance across undo even
|
|
* when we need to re-read the ID into its original address, this is currently cleared in
|
|
* #direct_link_id_common in `readfile.cc` anyway. */
|
|
temp_id->py_instance = nullptr;
|
|
}
|
|
|
|
BLO_Write_IDBuffer::BLO_Write_IDBuffer(ID &id, BlendWriter *writer)
|
|
: BLO_Write_IDBuffer(id, BLO_write_is_undo(writer), false)
|
|
{
|
|
}
|
|
|
|
/* Helper callback for checking linked IDs used by given ID (assumed local), to ensure directly
|
|
* linked data is tagged accordingly. */
|
|
static int write_id_direct_linked_data_process_cb(LibraryIDLinkCallbackData *cb_data)
|
|
{
|
|
ID *self_id = cb_data->self_id;
|
|
ID *id = *cb_data->id_pointer;
|
|
const LibraryForeachIDCallbackFlag cb_flag = cb_data->cb_flag;
|
|
|
|
if (id == nullptr || !ID_IS_LINKED(id)) {
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
BLI_assert(!ID_IS_LINKED(self_id));
|
|
BLI_assert((cb_flag & IDWALK_CB_INDIRECT_USAGE) == 0);
|
|
|
|
if (self_id->tag & ID_TAG_RUNTIME) {
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
if (cb_flag & IDWALK_CB_WRITEFILE_IGNORE) {
|
|
/* Do not consider these ID usages (typically, from the Outliner e.g.) as making the ID
|
|
* directly linked. */
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
if (!BKE_idtype_idcode_is_linkable(GS(id->name))) {
|
|
/* Usages of unlinkable IDs (aka ShapeKeys and some UI IDs) should never cause them to be
|
|
* considered as directly linked. This can often happen e.g. from UI data (the Outliner will
|
|
* have links to most IDs).
|
|
*/
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
if (cb_flag & IDWALK_CB_DIRECT_WEAK_LINK) {
|
|
id_lib_indirect_weak_link(id);
|
|
}
|
|
else {
|
|
id_lib_extern(id);
|
|
}
|
|
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
static std::string get_blend_file_header()
|
|
{
|
|
if (SYSTEM_SUPPORTS_WRITING_FILE_VERSION_1 &&
|
|
!USER_DEVELOPER_TOOL_TEST(&U, write_legacy_blend_file_format))
|
|
{
|
|
const int header_size_in_bytes = SIZEOFBLENDERHEADER_VERSION_1;
|
|
|
|
/* New blend file header format. */
|
|
std::stringstream ss;
|
|
ss << "BLENDER";
|
|
ss << header_size_in_bytes;
|
|
ss << '-';
|
|
ss << std::setfill('0') << std::setw(2) << BLEND_FILE_FORMAT_VERSION_1;
|
|
ss << 'v';
|
|
ss << std::setfill('0') << std::setw(4) << BLENDER_FILE_VERSION;
|
|
|
|
const std::string header = ss.str();
|
|
BLI_assert(header.size() == header_size_in_bytes);
|
|
return header;
|
|
}
|
|
|
|
const char pointer_size_char = sizeof(void *) == 8 ? '-' : '_';
|
|
const char endian_char = 'v';
|
|
|
|
/* Legacy blend file header format. */
|
|
std::stringstream ss;
|
|
ss << "BLENDER";
|
|
ss << pointer_size_char;
|
|
ss << endian_char;
|
|
ss << BLENDER_FILE_VERSION;
|
|
const std::string header = ss.str();
|
|
BLI_assert(header.size() == SIZEOFBLENDERHEADER_VERSION_0);
|
|
return header;
|
|
}
|
|
|
|
static void write_blend_file_header(WriteData *wd)
|
|
{
|
|
const std::string header = get_blend_file_header();
|
|
mywrite(wd, header.data(), header.size());
|
|
}
|
|
|
|
/**
|
|
* Gathers all local IDs that should be written to the file.
|
|
*/
|
|
static blender::Vector<ID *> gather_local_ids_to_write(Main *bmain, const bool is_undo)
|
|
{
|
|
blender::Vector<ID *> local_ids_to_write;
|
|
ID *id;
|
|
FOREACH_MAIN_ID_BEGIN (bmain, id) {
|
|
if (GS(id->name) == ID_LI) {
|
|
/* Libraries are handled separately below. */
|
|
continue;
|
|
}
|
|
if (ID_IS_LINKED(id)) {
|
|
/* Linked data-blocks are handled separately below. */
|
|
continue;
|
|
}
|
|
const IDTypeInfo *id_type = BKE_idtype_get_info_from_id(id);
|
|
UNUSED_VARS_NDEBUG(id_type);
|
|
/* We should never attempt to write non-regular IDs
|
|
* (i.e. all kind of temp/runtime ones). */
|
|
BLI_assert((id->tag & (ID_TAG_NO_MAIN | ID_TAG_NO_USER_REFCOUNT | ID_TAG_NOT_ALLOCATED)) == 0);
|
|
/* We only write unused IDs in undo case. */
|
|
if (!is_undo) {
|
|
/* NOTE: All 'never unused' local IDs (Scenes, WindowManagers, ...) should always be
|
|
* written to disk, so their user-count should never be zero currently. Note that
|
|
* libraries have already been skipped above, as they need a specific handling. */
|
|
if (id->us == 0) {
|
|
/* FIXME: #124857: Some old files seem to cause incorrect handling of their temp
|
|
* screens.
|
|
*
|
|
* See e.g. file attached to #124777 (from 2.79.1).
|
|
*
|
|
* For now ignore, issue is not obvious to track down (`temp` bScreen ID from read data
|
|
* _does_ have the proper `temp` tag), and seems anecdotal at worst. */
|
|
BLI_assert((id_type->flags & IDTYPE_FLAGS_NEVER_UNUSED) == 0);
|
|
continue;
|
|
}
|
|
|
|
/* XXX Special handling for ShapeKeys, as having unused shape-keys is not a good thing
|
|
* (and reported as error by e.g. `BLO_main_validate_shapekeys`), skip writing shape-keys
|
|
* when their 'owner' is not written.
|
|
*
|
|
* NOTE: Since ShapeKeys are conceptually embedded IDs (like root node trees e.g.), this
|
|
* behavior actually makes sense anyway. This remains more of a temp hack until topic of
|
|
* how to handle unused data on save is properly tackled. */
|
|
if (GS(id->name) == ID_KE) {
|
|
Key *shape_key = reinterpret_cast<Key *>(id);
|
|
/* NOTE: Here we are accessing the real owner ID data, not it's 'proxy' shallow copy
|
|
* generated for its file-writing. This is not expected to be an issue, but is worth
|
|
* noting. */
|
|
if (shape_key->from == nullptr || shape_key->from->us == 0) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((id->tag & ID_TAG_RUNTIME) != 0 && !is_undo) {
|
|
/* Runtime IDs are never written to .blend files, and they should not influence
|
|
* (in)direct status of linked IDs they may use. */
|
|
continue;
|
|
}
|
|
|
|
local_ids_to_write.append(id);
|
|
}
|
|
FOREACH_MAIN_ID_END;
|
|
return local_ids_to_write;
|
|
}
|
|
|
|
/**
|
|
* When #MemFile arguments are non-null, this is a file-safe to memory.
|
|
*
|
|
* \param compare: Previous memory file (can be nullptr).
|
|
* \param current: The current memory file (can be nullptr).
|
|
*/
|
|
static bool write_file_handle(Main *mainvar,
|
|
WriteWrap *ww,
|
|
MemFile *compare,
|
|
MemFile *current,
|
|
const int write_flags,
|
|
const bool use_userdef,
|
|
const BlendThumbnail *thumb,
|
|
std::ostream *debug_dst)
|
|
{
|
|
WriteData *wd;
|
|
|
|
wd = mywrite_begin(ww, compare, current);
|
|
wd->debug_dst = debug_dst;
|
|
BlendWriter writer = {wd};
|
|
|
|
/* Clear 'directly linked' flag for all linked data, these are not necessarily valid/up-to-date
|
|
* info, they will be re-generated while write code is processing local IDs below. */
|
|
if (!wd->use_memfile) {
|
|
ID *id_iter;
|
|
FOREACH_MAIN_ID_BEGIN (mainvar, id_iter) {
|
|
if (ID_IS_LINKED(id_iter) && BKE_idtype_idcode_is_linkable(GS(id_iter->name))) {
|
|
if (USER_DEVELOPER_TOOL_TEST(&U, use_all_linked_data_direct)) {
|
|
/* Forces all linked data to be considered as directly linked.
|
|
* FIXME: Workaround some BAT tool limitations for Heist production, should be removed
|
|
* asap afterward. */
|
|
id_lib_extern(id_iter);
|
|
}
|
|
else if (GS(id_iter->name) == ID_SCE) {
|
|
/* For scenes, do not force them into 'indirectly linked' status.
|
|
* The main reason is that scenes typically have no users, so most linked scene would be
|
|
* systematically 'lost' on file save.
|
|
*
|
|
* While this change re-introduces the 'no-more-used data laying around in files for
|
|
* ever' issue when it comes to scenes, this solution seems to be the most sensible one
|
|
* for the time being, considering that:
|
|
* - Scene are a top-level container.
|
|
* - Linked scenes are typically explicitly linked by the user.
|
|
* - Cases where scenes would be indirectly linked by other data (e.g. when linking a
|
|
* collection or material) can be considered at the very least as not following sane
|
|
* practice in data dependencies.
|
|
* - There are typically not hundreds of scenes in a file, and they are always very
|
|
* easily discoverable and browsable from the main UI. */
|
|
}
|
|
else {
|
|
id_iter->tag |= ID_TAG_INDIRECT;
|
|
id_iter->tag &= ~ID_TAG_EXTERN;
|
|
}
|
|
}
|
|
}
|
|
FOREACH_MAIN_ID_END;
|
|
}
|
|
|
|
/* Recompute all ID user-counts if requested. Allows to avoid skipping writing of IDs wrongly
|
|
* detected as unused due to invalid user-count. */
|
|
if (!wd->use_memfile) {
|
|
if (USER_DEVELOPER_TOOL_TEST(&U, use_recompute_usercount_on_save_debug)) {
|
|
BKE_main_id_refcount_recompute(mainvar, false);
|
|
}
|
|
}
|
|
|
|
write_blend_file_header(wd);
|
|
write_renderinfo(wd, mainvar);
|
|
write_thumb(wd, thumb);
|
|
write_global(wd, write_flags, mainvar);
|
|
|
|
/* The window-manager and screen often change,
|
|
* avoid thumbnail detecting changes because of this. */
|
|
mywrite_flush(wd);
|
|
|
|
const bool is_undo = wd->use_memfile;
|
|
blender::Vector<ID *> local_ids_to_write = gather_local_ids_to_write(mainvar, is_undo);
|
|
|
|
if (!is_undo) {
|
|
/* If not writing undo data, properly set directly linked IDs as `ID_TAG_EXTERN`. */
|
|
for (ID *id : local_ids_to_write) {
|
|
BKE_library_foreach_ID_link(mainvar,
|
|
id,
|
|
write_id_direct_linked_data_process_cb,
|
|
nullptr,
|
|
IDWALK_READONLY | IDWALK_INCLUDE_UI);
|
|
}
|
|
|
|
/* Forcefully ensure we know about all needed override operations. */
|
|
for (ID *id : local_ids_to_write) {
|
|
if (ID_IS_OVERRIDE_LIBRARY_REAL(id) && !ID_IS_OVERRIDE_LIBRARY_VIRTUAL(id)) {
|
|
BKE_lib_override_library_operations_create(mainvar, id, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Actually write local data-blocks to the file. */
|
|
for (ID *id : local_ids_to_write) {
|
|
write_id(wd, id);
|
|
}
|
|
|
|
/* Write libraries about libraries and linked data-blocks. */
|
|
write_libraries(wd, mainvar);
|
|
|
|
/* So changes above don't cause a 'DNA1' to be detected as changed on undo. */
|
|
mywrite_flush(wd);
|
|
|
|
if (use_userdef) {
|
|
write_userdef(&writer, &U);
|
|
}
|
|
|
|
/* Write DNA last, because (to be implemented) test for which structs are written.
|
|
*
|
|
* Note that we *borrow* the pointer to 'DNAstr',
|
|
* so writing each time uses the same address and doesn't cause unnecessary undo overhead. */
|
|
writedata(wd, BLO_CODE_DNA1, size_t(wd->sdna->data_size), wd->sdna->data);
|
|
|
|
/* End of file. */
|
|
BHead bhead{};
|
|
bhead.code = BLO_CODE_ENDB;
|
|
write_bhead(wd, bhead);
|
|
|
|
return mywrite_end(wd);
|
|
}
|
|
|
|
/**
|
|
* Do reverse file history: `.blend1` -> `.blend2`, `.blend` -> `.blend1` ... etc.
|
|
* \return True on success.
|
|
*/
|
|
static bool do_history(const char *filepath, ReportList *reports)
|
|
{
|
|
/* Add 2 because version number maximum is double-digits. */
|
|
char filepath_tmp1[FILE_MAX + 2], filepath_tmp2[FILE_MAX + 2];
|
|
int version_number = min_ii(99, U.versions);
|
|
|
|
if (version_number == 0) {
|
|
return true;
|
|
}
|
|
|
|
if (strlen(filepath) < 2) {
|
|
BKE_report(reports, RPT_ERROR, "Unable to make version backup: filename too short");
|
|
return false;
|
|
}
|
|
|
|
while (version_number > 1) {
|
|
SNPRINTF(filepath_tmp1, "%s%d", filepath, version_number - 1);
|
|
if (BLI_exists(filepath_tmp1)) {
|
|
SNPRINTF(filepath_tmp2, "%s%d", filepath, version_number);
|
|
|
|
if (BLI_rename_overwrite(filepath_tmp1, filepath_tmp2)) {
|
|
BKE_report(reports, RPT_ERROR, "Unable to make version backup");
|
|
return false;
|
|
}
|
|
}
|
|
version_number--;
|
|
}
|
|
|
|
/* Needed when `version_number == 1`. */
|
|
if (BLI_exists(filepath)) {
|
|
SNPRINTF(filepath_tmp1, "%s%d", filepath, version_number);
|
|
|
|
if (BLI_rename_overwrite(filepath, filepath_tmp1)) {
|
|
BKE_report(reports, RPT_ERROR, "Unable to make version backup");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void write_file_main_validate_pre(Main *bmain, ReportList *reports)
|
|
{
|
|
if (!bmain->lock) {
|
|
return;
|
|
}
|
|
|
|
if (G.debug & G_DEBUG_IO) {
|
|
BKE_report(
|
|
reports, RPT_DEBUG, "Checking validity of current .blend file *BEFORE* save to disk");
|
|
}
|
|
|
|
BLO_main_validate_shapekeys(bmain, reports);
|
|
if (!BKE_main_namemap_validate_and_fix(*bmain)) {
|
|
BKE_report(reports,
|
|
RPT_ERROR,
|
|
"Critical data corruption: Conflicts and/or otherwise invalid data-blocks names "
|
|
"(see console for details)");
|
|
}
|
|
|
|
if (G.debug & G_DEBUG_IO) {
|
|
BLO_main_validate_libraries(bmain, reports);
|
|
}
|
|
}
|
|
|
|
static void write_file_main_validate_post(Main *bmain, ReportList *reports)
|
|
{
|
|
if (!bmain->lock) {
|
|
return;
|
|
}
|
|
|
|
if (G.debug & G_DEBUG_IO) {
|
|
BKE_report(
|
|
reports, RPT_DEBUG, "Checking validity of current .blend file *BEFORE* save to disk");
|
|
BLO_main_validate_libraries(bmain, reports);
|
|
}
|
|
}
|
|
|
|
static bool BLO_write_file_impl(Main *mainvar,
|
|
const char *filepath,
|
|
const int write_flags,
|
|
const BlendFileWriteParams *params,
|
|
ReportList *reports,
|
|
WriteWrap &ww)
|
|
{
|
|
BLI_assert(!BLI_path_is_rel(filepath));
|
|
BLI_assert(BLI_path_is_abs_from_cwd(filepath));
|
|
|
|
char tempname[FILE_MAX + 1];
|
|
|
|
eBLO_WritePathRemap remap_mode = params->remap_mode;
|
|
const bool use_save_versions = params->use_save_versions;
|
|
const bool use_save_as_copy = params->use_save_as_copy;
|
|
const bool use_userdef = params->use_userdef;
|
|
const BlendThumbnail *thumb = params->thumb;
|
|
const bool relbase_valid = (mainvar->filepath[0] != '\0');
|
|
|
|
/* Extra protection: Never save a non asset file as asset file. Otherwise a normal file is turned
|
|
* into an asset file, which can result in data loss because the asset system will allow editing
|
|
* this file from the UI, regenerating its content with just the asset and it dependencies. */
|
|
if ((write_flags & G_FILE_ASSET_EDIT_FILE) && !mainvar->is_asset_edit_file) {
|
|
BKE_reportf(reports, RPT_ERROR, "Cannot save normal file (%s) as asset system file", tempname);
|
|
return false;
|
|
}
|
|
|
|
/* Path backup/restore. */
|
|
void *path_list_backup = nullptr;
|
|
const eBPathForeachFlag path_list_flag = (BKE_BPATH_FOREACH_PATH_SKIP_LINKED |
|
|
BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE);
|
|
|
|
write_file_main_validate_pre(mainvar, reports);
|
|
|
|
/* Open temporary file, so we preserve the original in case we crash. */
|
|
SNPRINTF(tempname, "%s@", filepath);
|
|
|
|
if (ww.open(tempname) == false) {
|
|
BKE_reportf(
|
|
reports, RPT_ERROR, "Cannot open file %s for writing: %s", tempname, strerror(errno));
|
|
return false;
|
|
}
|
|
|
|
if (remap_mode == BLO_WRITE_PATH_REMAP_ABSOLUTE) {
|
|
/* Paths will already be absolute, no remapping to do. */
|
|
if (relbase_valid == false) {
|
|
remap_mode = BLO_WRITE_PATH_REMAP_NONE;
|
|
}
|
|
}
|
|
|
|
/* Remapping of relative paths to new file location. */
|
|
if (remap_mode != BLO_WRITE_PATH_REMAP_NONE) {
|
|
if (remap_mode == BLO_WRITE_PATH_REMAP_RELATIVE) {
|
|
/* Make all relative as none of the existing paths can be relative in an unsaved document. */
|
|
if (relbase_valid == false) {
|
|
remap_mode = BLO_WRITE_PATH_REMAP_RELATIVE_ALL;
|
|
}
|
|
}
|
|
|
|
/* The source path only makes sense to set if the file was saved (`relbase_valid`). */
|
|
char dir_src[FILE_MAX];
|
|
char dir_dst[FILE_MAX];
|
|
|
|
/* Normalize the paths in case there is some subtle difference (so they can be compared). */
|
|
if (relbase_valid) {
|
|
BLI_path_split_dir_part(mainvar->filepath, dir_src, sizeof(dir_src));
|
|
BLI_path_normalize(dir_src);
|
|
}
|
|
else {
|
|
dir_src[0] = '\0';
|
|
}
|
|
BLI_path_split_dir_part(filepath, dir_dst, sizeof(dir_dst));
|
|
BLI_path_normalize(dir_dst);
|
|
|
|
/* Only for relative, not relative-all, as this means making existing paths relative. */
|
|
if (remap_mode == BLO_WRITE_PATH_REMAP_RELATIVE) {
|
|
if (relbase_valid && (BLI_path_cmp(dir_dst, dir_src) == 0)) {
|
|
/* Saved to same path. Nothing to do. */
|
|
remap_mode = BLO_WRITE_PATH_REMAP_NONE;
|
|
}
|
|
}
|
|
else if (remap_mode == BLO_WRITE_PATH_REMAP_ABSOLUTE) {
|
|
if (relbase_valid == false) {
|
|
/* Unsaved, all paths are absolute.Even if the user manages to set a relative path,
|
|
* there is no base-path that can be used to make it absolute. */
|
|
remap_mode = BLO_WRITE_PATH_REMAP_NONE;
|
|
}
|
|
}
|
|
|
|
if (remap_mode != BLO_WRITE_PATH_REMAP_NONE) {
|
|
/* Some path processing (e.g. with libraries) may use the current `main->filepath`, if this
|
|
* is not matching the path currently used for saving, unexpected paths corruptions can
|
|
* happen. See #98201. */
|
|
char mainvar_filepath_orig[FILE_MAX];
|
|
STRNCPY(mainvar_filepath_orig, mainvar->filepath);
|
|
STRNCPY(mainvar->filepath, filepath);
|
|
|
|
/* Check if we need to backup and restore paths. */
|
|
if (UNLIKELY(use_save_as_copy)) {
|
|
path_list_backup = BKE_bpath_list_backup(mainvar, path_list_flag);
|
|
}
|
|
|
|
switch (remap_mode) {
|
|
case BLO_WRITE_PATH_REMAP_RELATIVE:
|
|
/* Saved, make relative paths relative to new location (if possible). */
|
|
BLI_assert(relbase_valid);
|
|
BKE_bpath_relative_rebase(mainvar, dir_src, dir_dst, nullptr);
|
|
break;
|
|
case BLO_WRITE_PATH_REMAP_RELATIVE_ALL:
|
|
/* Make all relative (when requested or unsaved). */
|
|
BKE_bpath_relative_convert(mainvar, dir_dst, nullptr);
|
|
break;
|
|
case BLO_WRITE_PATH_REMAP_ABSOLUTE:
|
|
/* Make all absolute (when requested or unsaved). */
|
|
BLI_assert(relbase_valid);
|
|
BKE_bpath_absolute_convert(mainvar, dir_src, nullptr);
|
|
break;
|
|
case BLO_WRITE_PATH_REMAP_NONE:
|
|
BLI_assert_unreachable(); /* Unreachable. */
|
|
break;
|
|
}
|
|
|
|
STRNCPY(mainvar->filepath, mainvar_filepath_orig);
|
|
}
|
|
}
|
|
|
|
#if GENERATE_DEBUG_BLEND_FILE
|
|
std::string debug_dst_path = blender::StringRef(filepath) + DEBUG_BLEND_FILE_SUFFIX;
|
|
blender::fstream debug_dst_file(debug_dst_path, std::ios::out);
|
|
std::ostream *debug_dst = &debug_dst_file;
|
|
#else
|
|
std::ostream *debug_dst = nullptr;
|
|
#endif
|
|
|
|
/* Actual file writing. */
|
|
const bool err = write_file_handle(
|
|
mainvar, &ww, nullptr, nullptr, write_flags, use_userdef, thumb, debug_dst);
|
|
|
|
ww.close();
|
|
|
|
if (UNLIKELY(path_list_backup)) {
|
|
BKE_bpath_list_restore(mainvar, path_list_flag, path_list_backup);
|
|
BKE_bpath_list_free(path_list_backup);
|
|
}
|
|
|
|
if (err) {
|
|
BKE_report(reports, RPT_ERROR, strerror(errno));
|
|
remove(tempname);
|
|
|
|
return false;
|
|
}
|
|
|
|
/* File save to temporary file was successful, now do reverse file history
|
|
* (move `.blend1` -> `.blend2`, `.blend` -> `.blend1` .. etc). */
|
|
if (use_save_versions) {
|
|
if (!do_history(filepath, reports)) {
|
|
BKE_report(reports, RPT_ERROR, "Version backup failed (file saved with @)");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (BLI_rename_overwrite(tempname, filepath) != 0) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot change old file (file saved with @)");
|
|
return false;
|
|
}
|
|
|
|
write_file_main_validate_post(mainvar, reports);
|
|
if (mainvar->is_global_main && !params->use_save_as_copy) {
|
|
/* It is used to reload Blender after a crash on Windows OS. */
|
|
STRNCPY(G.filepath_last_blend, filepath);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name File Writing (Public)
|
|
* \{ */
|
|
|
|
bool BLO_write_file(Main *mainvar,
|
|
const char *filepath,
|
|
const int write_flags,
|
|
const BlendFileWriteParams *params,
|
|
ReportList *reports)
|
|
{
|
|
RawWriteWrap raw_wrap;
|
|
|
|
if (write_flags & G_FILE_COMPRESS) {
|
|
ZstdWriteWrap zstd_wrap(raw_wrap);
|
|
return BLO_write_file_impl(mainvar, filepath, write_flags, params, reports, zstd_wrap);
|
|
}
|
|
|
|
return BLO_write_file_impl(mainvar, filepath, write_flags, params, reports, raw_wrap);
|
|
}
|
|
|
|
bool BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, const int write_flags)
|
|
{
|
|
bool use_userdef = false;
|
|
|
|
const bool err = write_file_handle(
|
|
mainvar, nullptr, compare, current, write_flags, use_userdef, nullptr, nullptr);
|
|
|
|
return (err == 0);
|
|
}
|
|
|
|
/*
|
|
* API to write chunks of data.
|
|
*/
|
|
|
|
void BLO_write_raw(BlendWriter *writer, const size_t size_in_bytes, const void *data_ptr)
|
|
{
|
|
writedata(writer->wd, BLO_CODE_DATA, size_in_bytes, data_ptr);
|
|
}
|
|
|
|
void BLO_write_struct_by_name(BlendWriter *writer, const char *struct_name, const void *data_ptr)
|
|
{
|
|
BLO_write_struct_array_by_name(writer, struct_name, 1, data_ptr);
|
|
}
|
|
|
|
void BLO_write_struct_array_by_name(BlendWriter *writer,
|
|
const char *struct_name,
|
|
const int64_t array_size,
|
|
const void *data_ptr)
|
|
{
|
|
int struct_id = BLO_get_struct_id_by_name(writer, struct_name);
|
|
if (UNLIKELY(struct_id == -1)) {
|
|
CLOG_ERROR(&LOG, "Can't find SDNA code <%s>", struct_name);
|
|
return;
|
|
}
|
|
BLO_write_struct_array_by_id(writer, struct_id, array_size, data_ptr);
|
|
}
|
|
|
|
void BLO_write_struct_by_id(BlendWriter *writer, const int struct_id, const void *data_ptr)
|
|
{
|
|
writestruct_nr(writer->wd, BLO_CODE_DATA, struct_id, 1, data_ptr);
|
|
}
|
|
|
|
void BLO_write_struct_at_address_by_id(BlendWriter *writer,
|
|
const int struct_id,
|
|
const void *address,
|
|
const void *data_ptr)
|
|
{
|
|
BLO_write_struct_at_address_by_id_with_filecode(
|
|
writer, BLO_CODE_DATA, struct_id, address, data_ptr);
|
|
}
|
|
|
|
void BLO_write_struct_at_address_by_id_with_filecode(BlendWriter *writer,
|
|
const int filecode,
|
|
const int struct_id,
|
|
const void *address,
|
|
const void *data_ptr)
|
|
{
|
|
writestruct_at_address_nr(writer->wd, filecode, struct_id, 1, address, data_ptr);
|
|
}
|
|
|
|
void BLO_write_struct_array_by_id(BlendWriter *writer,
|
|
const int struct_id,
|
|
const int64_t array_size,
|
|
const void *data_ptr)
|
|
{
|
|
writestruct_nr(writer->wd, BLO_CODE_DATA, struct_id, array_size, data_ptr);
|
|
}
|
|
|
|
void BLO_write_struct_array_at_address_by_id(BlendWriter *writer,
|
|
const int struct_id,
|
|
const int64_t array_size,
|
|
const void *address,
|
|
const void *data_ptr)
|
|
{
|
|
writestruct_at_address_nr(writer->wd, BLO_CODE_DATA, struct_id, array_size, address, data_ptr);
|
|
}
|
|
|
|
void BLO_write_struct_list_by_id(BlendWriter *writer, const int struct_id, const ListBase *list)
|
|
{
|
|
writelist_nr(writer->wd, BLO_CODE_DATA, struct_id, list);
|
|
}
|
|
|
|
void BLO_write_struct_list_by_name(BlendWriter *writer, const char *struct_name, ListBase *list)
|
|
{
|
|
int struct_id = BLO_get_struct_id_by_name(writer, struct_name);
|
|
if (UNLIKELY(struct_id == -1)) {
|
|
CLOG_ERROR(&LOG, "Can't find SDNA code <%s>", struct_name);
|
|
return;
|
|
}
|
|
BLO_write_struct_list_by_id(writer, struct_id, list);
|
|
}
|
|
|
|
void blo_write_id_struct(BlendWriter *writer,
|
|
const int struct_id,
|
|
const void *id_address,
|
|
const ID *id)
|
|
{
|
|
writestruct_at_address_nr(writer->wd, GS(id->name), struct_id, 1, id_address, id);
|
|
}
|
|
|
|
int BLO_get_struct_id_by_name(const BlendWriter *writer, const char *struct_name)
|
|
{
|
|
int struct_id = DNA_struct_find_with_alias(writer->wd->sdna, struct_name);
|
|
return struct_id;
|
|
}
|
|
|
|
void BLO_write_char_array(BlendWriter *writer, const int64_t num, const char *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(char) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_int8_array(BlendWriter *writer, const int64_t num, const int8_t *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(int8_t) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_int16_array(BlendWriter *writer, const int64_t num, const int16_t *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(int16_t) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_uint8_array(BlendWriter *writer, const int64_t num, const uint8_t *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(uint8_t) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_int32_array(BlendWriter *writer, const int64_t num, const int32_t *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(int32_t) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_uint32_array(BlendWriter *writer, const int64_t num, const uint32_t *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(uint32_t) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_float_array(BlendWriter *writer, const int64_t num, const float *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(float) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_double_array(BlendWriter *writer, const int64_t num, const double *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(double) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_pointer_array(BlendWriter *writer, const int64_t num, const void *data_ptr)
|
|
{
|
|
/* Create a temporary copy of the pointer array, because all pointers need to be remapped to
|
|
* their stable address ids. */
|
|
blender::Array<const void *, 32> data = blender::Span<const void *>(
|
|
reinterpret_cast<const void *const *>(data_ptr), num);
|
|
for (const int64_t i : data.index_range()) {
|
|
data[i] = get_address_id(*writer->wd, data[i]);
|
|
}
|
|
|
|
writedata(writer->wd, BLO_CODE_DATA, data.data(), data.as_span().size_in_bytes(), data_ptr);
|
|
}
|
|
|
|
void BLO_write_float3_array(BlendWriter *writer, const int64_t num, const float *data_ptr)
|
|
{
|
|
BLO_write_raw(writer, sizeof(float[3]) * size_t(num), data_ptr);
|
|
}
|
|
|
|
void BLO_write_string(BlendWriter *writer, const char *data_ptr)
|
|
{
|
|
if (data_ptr != nullptr) {
|
|
BLO_write_raw(writer, strlen(data_ptr) + 1, data_ptr);
|
|
}
|
|
}
|
|
|
|
void BLO_write_shared(BlendWriter *writer,
|
|
const void *data,
|
|
const size_t approximate_size_in_bytes,
|
|
const blender::ImplicitSharingInfo *sharing_info,
|
|
const blender::FunctionRef<void()> write_fn)
|
|
{
|
|
if (data == nullptr) {
|
|
return;
|
|
}
|
|
const uint64_t address_id = get_address_id_int(*writer->wd, data);
|
|
if (BLO_write_is_undo(writer)) {
|
|
MemFile &memfile = *writer->wd->mem.written_memfile;
|
|
if (sharing_info != nullptr) {
|
|
if (memfile.shared_storage == nullptr) {
|
|
memfile.shared_storage = MEM_new<MemFileSharedStorage>(__func__);
|
|
}
|
|
if (memfile.shared_storage->sharing_info_by_address_id.add(address_id, {sharing_info, data}))
|
|
{
|
|
/* The undo-step takes (shared) ownership of the data, which also makes it immutable. */
|
|
sharing_info->add_user();
|
|
/* This size is an estimate, but good enough to count data with many users less. */
|
|
memfile.size += approximate_size_in_bytes / sharing_info->strong_users();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (sharing_info != nullptr) {
|
|
if (!writer->wd->per_id_written_shared_addresses.add(data)) {
|
|
/* Was written already. */
|
|
return;
|
|
}
|
|
}
|
|
write_fn();
|
|
}
|
|
|
|
bool BLO_write_is_undo(BlendWriter *writer)
|
|
{
|
|
return writer->wd->use_memfile;
|
|
}
|
|
|
|
/** \} */
|