Files
test2/source/blender/editors/space_node/CMakeLists.txt
Jesse Yurkovich 0240a1f32f Cleanup: CMake: Modernize bf_intern_openvdb dependencies
This follows the other CMake "modernization" commits, this time for
`bf_intern_openvdb` and the OpenVDB dependency itself.

The difference with this one is that `intern/openvdb` becomes an
"optional" dependency itself. This is because downstream consumers often
want to include this dependency rather than openvdb directly, so this
target must also be optional. Optional, in this case, means the target
always exists but may be entirely empty.

Summary
- If you are using BKE APIs to access openvdb features, then use the
  `bf::blenkernel` target
- If you are only using `intern/openvdb` APIs then use the
  `bf::intern::optional::openvdb` target (rare)
- For all other cases, use the `bf::dependencies::optional::openvdb`
  target (rare)

context: https://devtalk.blender.org/t/cmake-cleanup/30260
Pull Request: https://projects.blender.org/blender/blender/pulls/137071
2025-08-12 21:26:38 +02:00

94 lines
1.8 KiB
CMake

# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
../include
../io
../../compositor
../../compositor/algorithms
../../compositor/cached_resources
../../compositor/derived_resources
../../compositor/utilities
../../makesrna
../../nodes/geometry/include
../asset
# RNA_prototypes.hh
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(INC_SYS
)
set(SRC
add_menu_assets.cc
clipboard.cc
drawnode.cc
link_drag_search.cc
node_add.cc
node_context_path.cc
node_draw.cc
node_edit.cc
node_geometry_attribute_search.cc
node_geometry_layer_search.cc
node_gizmo.cc
node_group.cc
node_ops.cc
node_relationships.cc
node_select.cc
node_shader_preview.cc
node_socket_tooltip.cc
node_sync_sockets.cc
node_templates.cc
node_view.cc
space_node.cc
node_intern.hh
)
set(LIB
PRIVATE bf::animrig
PRIVATE bf::asset_system
PRIVATE bf::blenfont
PRIVATE bf::blenkernel
PRIVATE bf::blenlib
PRIVATE bf::blenloader
PRIVATE bf::blentranslation
PRIVATE bf::depsgraph
PRIVATE bf::dna
PRIVATE bf::draw
bf_editor_screen
PRIVATE bf::functions
PRIVATE bf::geometry
PRIVATE bf::gpu
PRIVATE bf::imbuf
PRIVATE bf::intern::guardedalloc
bf_compositor
PRIVATE bf::extern::fmtlib
PRIVATE bf::nodes
PRIVATE bf::render
PRIVATE bf::windowmanager
)
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
endif()
if(WITH_TBB)
if(WIN32)
# TBB includes `Windows.h` which will define min/max macros
# that will collide with the STL versions.
add_definitions(-DNOMINMAX)
endif()
endif()
blender_add_lib(bf_editor_space_node "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# RNA_prototypes.hh dna_type_offsets.h
add_dependencies(bf_editor_space_node bf_rna)