Files
test2/source/gameengine/GameLogic/SCA_PropertyActuator.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

83 lines
2.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file SCA_PropertyActuator.h
* \ingroup gamelogic
*/
#ifndef __SCA_PROPERTYACTUATOR_H__
#define __SCA_PROPERTYACTUATOR_H__
#include "SCA_IActuator.h"
class SCA_PropertyActuator : public SCA_IActuator
{
Py_Header
enum KX_ACT_PROP_MODE {
KX_ACT_PROP_NODEF = 0,
KX_ACT_PROP_ASSIGN,
KX_ACT_PROP_ADD,
KX_ACT_PROP_COPY,
KX_ACT_PROP_TOGGLE,
KX_ACT_PROP_LEVEL,
KX_ACT_PROP_MAX
};
/**check whether this value is valid */
bool isValid(KX_ACT_PROP_MODE mode);
int m_type;
STR_String m_propname;
STR_String m_exprtxt;
SCA_IObject* m_sourceObj; // for copy property actuator
public:
SCA_PropertyActuator(
SCA_IObject* gameobj,
SCA_IObject* sourceObj,
const STR_String& propname,
const STR_String& expr,
int acttype);
~SCA_PropertyActuator();
CValue*
GetReplica(
);
virtual void ProcessReplica();
virtual bool UnlinkObject(SCA_IObject* clientobj);
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool
Update();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
};
#endif /* __KX_PROPERTYACTUATOR_DOC */