54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __SIM_SIMULATION_SOLVER_HH__
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#define __SIM_SIMULATION_SOLVER_HH__
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#include "BLI_float3.hh"
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#include "BLI_span.hh"
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#include "DNA_simulation_types.h"
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#include "FN_attributes_ref.hh"
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struct Depsgraph;
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namespace blender::sim {
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class ParticleForce {
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public:
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virtual ~ParticleForce();
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virtual void add_force(fn::AttributesRef attributes,
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MutableSpan<float3> r_combined_force) const = 0;
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};
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struct SimulationInfluences {
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Map<std::string, Vector<const ParticleForce *>> particle_forces;
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};
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void initialize_simulation_states(Simulation &simulation,
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Depsgraph &depsgraph,
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const SimulationInfluences &influences);
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void solve_simulation_time_step(Simulation &simulation,
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Depsgraph &depsgraph,
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const SimulationInfluences &influences,
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float time_step);
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} // namespace blender::sim
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#endif /* __SIM_SIMULATION_SOLVER_HH__ */
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