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test2/source/blender/simulation/intern/simulation_solver.hh

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __SIM_SIMULATION_SOLVER_HH__
#define __SIM_SIMULATION_SOLVER_HH__
#include "BLI_float3.hh"
#include "BLI_span.hh"
#include "DNA_simulation_types.h"
#include "FN_attributes_ref.hh"
struct Depsgraph;
namespace blender::sim {
class ParticleForce {
public:
virtual ~ParticleForce();
virtual void add_force(fn::AttributesRef attributes,
MutableSpan<float3> r_combined_force) const = 0;
};
struct SimulationInfluences {
Map<std::string, Vector<const ParticleForce *>> particle_forces;
};
void initialize_simulation_states(Simulation &simulation,
Depsgraph &depsgraph,
const SimulationInfluences &influences);
void solve_simulation_time_step(Simulation &simulation,
Depsgraph &depsgraph,
const SimulationInfluences &influences,
float time_step);
} // namespace blender::sim
#endif /* __SIM_SIMULATION_SOLVER_HH__ */