Ultimately, the issue was caused by updating sound sequence handle in
`AUD_SequenceEntry_setSound` on each new frame regardless if the
modifier data has changed.
This commit fixes the issue by implementing a means for modifiers to
check, if their parameters or inputs are changed.
This is done by storing these parameters in `StripModifierDataRuntime`
struct, that is shared between all modifier types. This is not ideal,
but it significantly simplifies dependency graph runtime store/restore
code.
Function `strip_update_sound_modifiers` passes boolean `needs_update`
to strip stack update functions. If any needs to be updated, it sets
value of `needs_update` to true allowing following update functions to
skip parameter checking to speed up the process.
Original code updated sound sequence handle twice. Once by function
`BKE_sound_update_scene_sound` then by `strip_update_sound_modifiers`.
If sound modifier is used, only `strip_update_sound_modifiers` needs to
be called, so there is condition to decide which one of these functions
is called.
Also fixes#139605
Pull Request: https://projects.blender.org/blender/blender/pulls/141595