Files
test2/source/blender/blenkernel/BKE_editmesh_cache.hh
Hans Goudey 931206d3dc Cleanup: Rename mesh face deformed edit position variables
Use standard naming similar to their `Mesh` counterparts.
2024-03-28 18:28:35 -04:00

39 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_array.hh"
#include "BLI_bounds_types.hh"
#include "BLI_math_vector_types.hh"
struct BMEditMesh;
namespace blender::bke {
struct EditMeshData {
/** when set, \a vertexNos, faceNos are lazy initialized */
Array<float3> vert_positions;
/** lazy initialize (when \a vert_positions is set) */
Array<float3> vert_normals;
Array<float3> face_normals;
/** also lazy init but don't depend on \a vert_positions */
Array<float3> face_centers;
};
} // namespace blender::bke
void BKE_editmesh_cache_ensure_face_normals(BMEditMesh &em, blender::bke::EditMeshData &emd);
void BKE_editmesh_cache_ensure_vert_normals(BMEditMesh &em, blender::bke::EditMeshData &emd);
void BKE_editmesh_cache_ensure_face_centers(BMEditMesh &em, blender::bke::EditMeshData &emd);
std::optional<blender::Bounds<blender::float3>> BKE_editmesh_cache_calc_minmax(
const BMEditMesh &em, const blender::bke::EditMeshData &emd);