A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
34 lines
622 B
C
34 lines
622 B
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup pythonintern
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct bContext;
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/** Creates the `bpy` module and adds it to `sys.modules` for importing. */
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void BPy_init_modules(struct bContext *C);
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extern PyObject *bpy_package_py;
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/* bpy_interface_atexit.c */
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void BPY_atexit_register(void);
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void BPY_atexit_unregister(void);
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extern struct CLG_LogRef *BPY_LOG_CONTEXT;
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extern struct CLG_LogRef *BPY_LOG_RNA;
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extern struct CLG_LogRef *BPY_LOG_INTERFACE;
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#ifdef __cplusplus
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}
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#endif
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