This fix makes the enter-node-group operator pass through when interacting with a button. The code is by @JulianEisel. Pull Request: https://projects.blender.org/blender/blender/pulls/148133
1747 lines
61 KiB
C++
1747 lines
61 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#pragma once
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#include <functional>
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#include "BLI_compiler_attrs.h"
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#include "BLI_math_vector_types.hh"
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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#include "BKE_fcurve.hh"
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#include "DNA_listBase.h"
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#include "RNA_types.hh"
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#include "UI_interface.hh"
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#include "UI_interface_layout.hh"
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#include "UI_resources.hh"
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struct AnimationEvalContext;
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struct ARegion;
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struct bContext;
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struct bContextStore;
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struct CurveMapping;
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struct CurveProfile;
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namespace blender::gpu {
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class Batch;
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}
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struct IconTextOverlay;
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struct ID;
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struct ImBuf;
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struct LayoutPanelHeader;
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struct Main;
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struct Scene;
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struct uiHandleButtonData;
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struct uiLayout;
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struct uiListType;
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struct uiStyle;
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struct uiUndoStack_Text;
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struct uiWidgetColors;
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struct UnitSettings;
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struct wmEvent;
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struct wmKeyConfig;
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struct wmOperatorType;
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struct wmTimer;
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/* ****************** general defines ************** */
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#define RNA_NO_INDEX -1
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#define RNA_ENUM_VALUE -2
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#define UI_MENU_PADDING (int)(0.2f * UI_UNIT_Y)
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#define UI_MENU_WIDTH_MIN (UI_UNIT_Y * 9)
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/** Some extra padding added to menus containing sub-menu icons. */
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#define UI_MENU_SUBMENU_PADDING (6 * UI_SCALE_FAC)
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/* menu scrolling */
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#define UI_MENU_SCROLL_ARROW (12 * UI_SCALE_FAC)
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#define UI_MENU_SCROLL_MOUSE (UI_MENU_SCROLL_ARROW + 2 * UI_SCALE_FAC)
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#define UI_MENU_SCROLL_PAD (4 * UI_SCALE_FAC)
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/** Popover width (multiplied by #U.widget_unit) */
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#define UI_POPOVER_WIDTH_UNITS 10
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/** #uiBut.flag */
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enum {
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/** Use when the button is pressed. */
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UI_SELECT = (1 << 0),
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/** Temporarily hidden (scrolled out of the view). */
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UI_SCROLLED = (1 << 1),
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/**
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* The button is hovered by the mouse and should be drawn with a hover highlight. Also set
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* sometimes to highlight buttons without actually hovering it (e.g. for arrow navigation in
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* menus). UI handling code manages this mostly and usually does this together with making the
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* button active/focused (see #uiBut::active). This means events will be forwarded to it and
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* further handlers/shortcuts can be used while hovering it.
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*/
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UI_HOVER = (1 << 2),
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UI_HAS_ICON = (1 << 3),
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UI_HIDDEN = (1 << 4),
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/** Display selected, doesn't impact interaction. */
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UI_SELECT_DRAW = (1 << 5),
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/** Property search filter is active and the button does not match. */
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UI_SEARCH_FILTER_NO_MATCH = (1 << 6),
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/** Temporarily override the active button for lookups in context, regions, etc. (everything
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* using #ui_context_button_active()). For example, so that operators normally acting on the
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* active button can be polled on non-active buttons to (e.g. for disabling). */
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UI_BUT_ACTIVE_OVERRIDE = (1 << 7),
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/* WARNING: rest of #uiBut.flag in `UI_interface_c.hh`. */
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};
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/** #uiBut.pie_dir */
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enum RadialDirection : int8_t {
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UI_RADIAL_NONE = -1,
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UI_RADIAL_N = 0,
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UI_RADIAL_NE = 1,
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UI_RADIAL_E = 2,
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UI_RADIAL_SE = 3,
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UI_RADIAL_S = 4,
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UI_RADIAL_SW = 5,
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UI_RADIAL_W = 6,
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UI_RADIAL_NW = 7,
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};
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/** Next direction (clockwise). */
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#define UI_RADIAL_DIRECTION_NEXT(dir) RadialDirection((int(dir) + 1) % (int(UI_RADIAL_NW) + 1))
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/** Previous direction (counter-clockwise). */
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#define UI_RADIAL_DIRECTION_PREV(dir) \
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RadialDirection(((int(dir) + int(UI_RADIAL_NW))) % (int(UI_RADIAL_NW) + 1))
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/** Store a mask for diagonal directions. */
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#define UI_RADIAL_MASK_ALL_DIAGONAL \
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((1 << int(UI_RADIAL_NE)) | (1 << int(UI_RADIAL_SE)) | (1 << int(UI_RADIAL_SW)) | \
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(1 << int(UI_RADIAL_NW)))
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#define UI_RADIAL_MASK_ALL_AXIS_ALIGNED \
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((1 << int(UI_RADIAL_N)) | (1 << int(UI_RADIAL_S)) | (1 << int(UI_RADIAL_E)) | \
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(1 << int(UI_RADIAL_W)))
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extern const char ui_radial_dir_order[8];
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extern const char ui_radial_dir_to_numpad[8];
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extern const short ui_radial_dir_to_angle[8];
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/* internal panel drawing defines */
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#define PNL_HEADER (UI_UNIT_Y * 1.25) /* 24 default */
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/* bit button defines */
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/* Bit operations */
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#define UI_BITBUT_TEST(a, b) (((a) & (1 << (b))) != 0)
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#define UI_BITBUT_VALUE_TOGGLED(a, b) ((a) ^ (1 << (b)))
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#define UI_BITBUT_VALUE_ENABLED(a, b) ((a) | (1 << (b)))
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#define UI_BITBUT_VALUE_DISABLED(a, b) ((a) & ~(1 << (b)))
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/* bit-row */
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#define UI_BITBUT_ROW(min, max) \
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(((max) >= 31 ? 0xFFFFFFFF : (1 << ((max) + 1)) - 1) - ((min) ? ((1 << (min)) - 1) : 0))
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/** Split number-buttons by ':' and align left/right. */
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#define USE_NUMBUTS_LR_ALIGN
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/** #PieMenuData.flags */
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enum {
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/** Use initial center of pie menu to calculate direction. */
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UI_PIE_INITIAL_DIRECTION = (1 << 1),
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/** Pie menu is drag style. */
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UI_PIE_DRAG_STYLE = (1 << 2),
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/** Mouse not far enough from center position. */
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UI_PIE_INVALID_DIR = (1 << 3),
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/** Pie menu changed to click style, click to confirm. */
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UI_PIE_CLICK_STYLE = (1 << 4),
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/** Pie animation finished, do not calculate any more motion. */
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UI_PIE_ANIMATION_FINISHED = (1 << 5),
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/** Pie gesture selection has been done, now wait for mouse motion to end. */
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UI_PIE_GESTURE_END_WAIT = (1 << 6),
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};
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#define PIE_CLICK_THRESHOLD_SQ 50.0f
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/** The maximum number of items a radial menu (pie menu) can contain. */
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#define PIE_MAX_ITEMS 8
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struct uiBut {
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/** Pointer back to the layout item holding this button. */
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uiLayout *layout = nullptr;
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int flag = 0;
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int drawflag = 0;
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char flag2 = 0;
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ButType type = ButType(0);
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ButPointerType pointype = ButPointerType::None;
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bool bit = 0;
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/* 0-31 bit index. */
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char bitnr = 0;
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/** When non-zero, this is the key used to activate a menu items (`a-z` always lower case). */
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uchar menu_key = 0;
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short retval = 0, strwidth = 0, alignnr = 0;
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short ofs = 0, pos = 0, selsta = 0, selend = 0;
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/**
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* Optional color for monochrome icon. Also used as text
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* color for labels without icons. Set with #UI_but_color_set().
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*/
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uchar col[4] = {0};
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std::string str;
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std::string drawstr;
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char *placeholder = nullptr;
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/** Block relative coordinates. */
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rctf rect = {};
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char *poin = nullptr;
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float hardmin = 0, hardmax = 0, softmin = 0, softmax = 0;
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/** See \ref UI_but_func_identity_compare_set(). */
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uiButIdentityCompareFunc identity_cmp_func = nullptr;
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uiButHandleFunc func = nullptr;
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void *func_arg1 = nullptr;
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void *func_arg2 = nullptr;
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/**
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* C++ version of #func above. Allows storing arbitrary data in a type safe way, no void
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* pointer arguments.
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*/
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std::function<void(bContext &)> apply_func;
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uiButHandleNFunc funcN = nullptr;
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void *func_argN = nullptr;
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uiButArgNFree func_argN_free_fn;
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uiButArgNCopy func_argN_copy_fn;
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const bContextStore *context = nullptr;
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uiButCompleteFunc autocomplete_func = nullptr;
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void *autofunc_arg = nullptr;
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uiButHandleRenameFunc rename_func = nullptr;
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void *rename_arg1 = nullptr;
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void *rename_orig = nullptr;
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/**
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* When defined, and the button edits a string RNA property,
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* the new name is _not_ set at all, instead this function is called with the new name.
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*/
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std::function<void(std::string &new_name)> rename_full_func = nullptr;
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std::string rename_full_new;
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/** Run an action when holding the button down. */
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uiButHandleHoldFunc hold_func = nullptr;
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void *hold_argN = nullptr;
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blender::StringRef tip;
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uiButToolTipFunc tip_func = nullptr;
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void *tip_arg = nullptr;
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uiFreeArgFunc tip_arg_free = nullptr;
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/** Function to override the label to be displayed in the tooltip. */
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std::function<std::string(const uiBut *)> tip_quick_func;
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uiButToolTipCustomFunc tip_custom_func = nullptr;
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/** info on why button is disabled, displayed in tooltip */
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const char *disabled_info = nullptr;
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/** Little indicator (e.g., counter) displayed on top of some icons. */
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IconTextOverlay icon_overlay_text = {};
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/** Copied from the #uiBlock.emboss */
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blender::ui::EmbossType emboss = blender::ui::EmbossType::Emboss;
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/** direction in a pie menu, used for collision detection. */
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RadialDirection pie_dir = UI_RADIAL_NONE;
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/** could be made into a single flag */
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bool changed = false;
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BIFIconID icon = ICON_NONE;
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/** Affects the order if this uiBut is used in menu-search. */
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float search_weight = 0.0f;
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short iconadd = 0;
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/** so buttons can support unit systems which are not RNA */
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uchar unit_type = 0;
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/** See #UI_but_menu_disable_hover_open(). */
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bool menu_no_hover_open = false;
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/** #ButType::Block data */
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uiBlockCreateFunc block_create_func = nullptr;
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/** #ButType::Pulldown / #ButType::Menu data */
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uiMenuCreateFunc menu_create_func = nullptr;
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uiMenuStepFunc menu_step_func = nullptr;
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/* RNA data */
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PointerRNA rnapoin = {};
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PropertyRNA *rnaprop = nullptr;
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int rnaindex = 0;
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BIFIconID drag_preview_icon_id;
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void *dragpoin = nullptr;
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const ImBuf *imb = nullptr;
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float imb_scale = 0;
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eWM_DragDataType dragtype = WM_DRAG_ID;
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int8_t dragflag = 0;
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/**
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* Keep an operator attached but never actually call it through the button. See
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* #UI_but_operator_set_never_call().
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*/
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bool operator_never_call = false;
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/* Operator data */
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blender::wm::OpCallContext opcontext = blender::wm::OpCallContext::InvokeDefault;
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wmOperatorType *optype = nullptr;
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PointerRNA *opptr = nullptr;
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ListBase extra_op_icons = {nullptr, nullptr}; /** #uiButExtraOpIcon */
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/**
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* Active button data, set when the user is hovering or interacting with a button (#UI_HOVER and
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* #UI_SELECT state mostly).
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*/
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uiHandleButtonData *active = nullptr;
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/**
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* Event handling only supports one active button at a time, but there are cases where that's not
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* enough. A common one is to keep some filter button active to receive text input, while other
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* buttons remain active for interaction.
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*
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* Buttons that have #semi_modal_state set will be temporarily activated for event handling. If
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* they don't consume the event (for example text input events) the event will be forwarded to
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* other buttons.
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*
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* Currently only text buttons support this well.
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*/
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uiHandleButtonData *semi_modal_state = nullptr;
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/** Custom button data (borrowed, not owned). */
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void *custom_data = nullptr;
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char *editstr = nullptr;
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double *editval = nullptr;
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float *editvec = nullptr;
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std::function<bool(const uiBut &)> pushed_state_func;
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/* pointer back */
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uiBlock *block = nullptr;
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uiBut() = default;
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/** Performs a mostly shallow copy for now. Only contained C++ types are deep copied. */
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uiBut(const uiBut &other) = default;
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/** Mostly shallow copy, just like copy constructor above. */
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uiBut &operator=(const uiBut &other) = default;
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virtual ~uiBut() = default;
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};
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/** Derived struct for #ButType::Num */
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struct uiButNumber : public uiBut {
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float step_size = 0.0f;
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float precision = 0.0f;
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};
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/** Derived struct for #ButType::NumSlider */
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struct uiButNumberSlider : public uiBut {
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float step_size = 0.0f;
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float precision = 0.0f;
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};
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/** Derived struct for #ButType::Color */
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struct uiButColor : public uiBut {
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bool is_pallete_color = false;
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int palette_color_index = -1;
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};
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/** Derived struct for #ButType::Tab */
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struct uiButTab : public uiBut {
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MenuType *menu = nullptr;
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};
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/** Derived struct for #ButType::SearchMenu */
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struct uiButSearch : public uiBut {
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uiButSearchCreateFn popup_create_fn = nullptr;
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uiButSearchUpdateFn items_update_fn = nullptr;
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uiButSearchListenFn listen_fn = nullptr;
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void *item_active = nullptr;
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char *item_active_str;
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void *arg = nullptr;
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uiFreeArgFunc arg_free_fn = nullptr;
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uiButSearchContextMenuFn item_context_menu_fn = nullptr;
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uiButSearchTooltipFn item_tooltip_fn = nullptr;
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const char *item_sep_string = nullptr;
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PointerRNA rnasearchpoin = {};
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PropertyRNA *rnasearchprop = nullptr;
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int preview_rows = 0;
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int preview_cols = 0;
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/**
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* The search box only provides suggestions, it does not force
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* the string to match one of the search items when applying.
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*/
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bool results_are_suggestions = false;
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};
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/**
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* Derived struct for #ButType::Decorator
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* Decorators have their own RNA data, using the normal #uiBut RNA members has many side-effects.
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*/
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struct uiButDecorator : public uiBut {
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PointerRNA decorated_rnapoin = {};
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PropertyRNA *decorated_rnaprop = nullptr;
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int decorated_rnaindex = -1;
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/* The only action allowed to decorators currently is to set or clear animation keyframes.
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* However, they should be able to do it only under some circumstances (typically, when they do
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* display animation-related status). */
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bool toggle_keyframe_on_click = false;
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};
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/** Derived struct for #ButType::Progress. */
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struct uiButProgress : public uiBut {
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/** Progress in 0..1 range. */
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float progress_factor = 0.0f;
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/** The display style (bar, pie... etc). */
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blender::ui::ButProgressType progress_type = blender::ui::ButProgressType::Bar;
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};
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/** Derived struct for #ButType::SeprLine. */
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struct uiButSeparatorLine : public uiBut {
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bool is_vertical;
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};
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/** Derived struct for #ButType::Label. */
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struct uiButLabel : public uiBut {
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float alpha_factor = 1.0f;
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};
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/** Derived struct for #ButType::Scroll. */
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struct uiButScrollBar : public uiBut {
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/** Actual visual height of UI list (in rows). */
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float visual_height = -1.0f;
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};
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struct uiButViewItem : public uiBut {
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/** The view item this button was created for. */
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blender::ui::AbstractViewItem *view_item = nullptr;
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/**
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* Some items want to have a fixed size for drawing, differing from the interaction rectangle
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* (e.g. so highlights are drawn smaller).
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*/
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int draw_width = 0;
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int draw_height = 0;
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};
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/** Derived struct for #ButType::HsvCube. */
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struct uiButHSVCube : public uiBut {
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eButGradientType gradient_type = UI_GRAD_SV;
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};
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/** Derived struct for #ButType::ColorBand. */
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struct uiButColorBand : public uiBut {
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ColorBand *edit_coba = nullptr;
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};
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/** Derived struct for #ButType::CurveProfile. */
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struct uiButCurveProfile : public uiBut {
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CurveProfile *edit_profile = nullptr;
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};
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/** Derived struct for #ButType::Curve. */
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struct uiButCurveMapping : public uiBut {
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CurveMapping *edit_cumap = nullptr;
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eButGradientType gradient_type = UI_GRAD_SV;
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};
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/** Derived struct for #ButType::HotkeyEvent. */
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struct uiButHotkeyEvent : public uiBut {
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wmEventModifierFlag modifier_key = wmEventModifierFlag(0);
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};
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/**
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* Additional, superimposed icon for a button, invoking an operator.
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*/
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struct uiButExtraOpIcon {
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uiButExtraOpIcon *next, *prev;
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BIFIconID icon;
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wmOperatorCallParams *optype_params;
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bool highlighted;
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bool disabled;
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};
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struct ColorPicker {
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ColorPicker *next, *prev;
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/**
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* Color in HSV or HSL, in color picking color space. Used for HSV cube,
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* circle and slider widgets. The color picking space is perceptually
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* linear for intuitive editing.
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*/
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float hsv_perceptual[3];
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/** Initial color data (to detect changes). */
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float hsv_perceptual_init[3];
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bool is_init;
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/**
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* HSV or HSL in color picker space used for number sliders.
|
|
*/
|
|
float hsv_perceptual_slider[3];
|
|
float hsv_linear_slider[3];
|
|
|
|
/*
|
|
* RGB in color picker used for number sliders, when the space is not scene linear.
|
|
* When it is linear, the RNA property is used directly so that keyframing works.
|
|
*/
|
|
float rgb_perceptual_slider[3];
|
|
|
|
/* Hex Color string */
|
|
char hexcol[128];
|
|
|
|
/** Cubic saturation for the color wheel. */
|
|
bool use_color_cubic;
|
|
bool use_color_lock;
|
|
bool use_luminosity_lock;
|
|
float luminosity_lock_value;
|
|
|
|
/** Alpha component. */
|
|
bool has_alpha;
|
|
};
|
|
|
|
struct ColorPickerData {
|
|
ListBase list;
|
|
};
|
|
|
|
struct PieMenuData {
|
|
/** store title and icon to allow access when pie levels are created */
|
|
const char *title;
|
|
int icon;
|
|
|
|
/** A mask combining the directions of all buttons in the pie menu (excluding separators). */
|
|
int pie_dir_mask;
|
|
float pie_dir[2];
|
|
float pie_center_init[2];
|
|
float pie_center_spawned[2];
|
|
float last_pos[2];
|
|
double duration_gesture;
|
|
int flags;
|
|
/** Initial event used to fire the pie menu, store here so we can query for release */
|
|
short event_type;
|
|
float alphafac;
|
|
};
|
|
|
|
/** #uiBlock.content_hints */
|
|
enum eBlockContentHints {
|
|
/** In a menu block, if there is a single sub-menu button, we add some
|
|
* padding to the right to put nicely aligned triangle icons there. */
|
|
UI_BLOCK_CONTAINS_SUBMENU_BUT = (1 << 0),
|
|
};
|
|
|
|
/* #uiButtonGroup.flag. */
|
|
enum uiButtonGroupFlag {
|
|
/** While this flag is set, don't create new button groups for layout item calls. */
|
|
UI_BUTTON_GROUP_LOCK = (1 << 0),
|
|
/** The buttons in this group are inside a panel header. */
|
|
UI_BUTTON_GROUP_PANEL_HEADER = (1 << 1),
|
|
};
|
|
ENUM_OPERATORS(uiButtonGroupFlag, UI_BUTTON_GROUP_PANEL_HEADER);
|
|
|
|
/**
|
|
* A group of button references, used by property search to keep track of sets of buttons that
|
|
* should be searched together. For example, in property split layouts number buttons and their
|
|
* labels (and even their decorators) are separate buttons, but they must be searched and
|
|
* highlighted together.
|
|
*/
|
|
struct uiButtonGroup {
|
|
blender::Vector<uiBut *> buttons;
|
|
uiButtonGroupFlag flag;
|
|
};
|
|
|
|
struct uiBlockDynamicListener {
|
|
uiBlockDynamicListener *next, *prev;
|
|
|
|
void (*listener_func)(const wmRegionListenerParams *params);
|
|
};
|
|
|
|
enum class uiBlockAlertLevel : int8_t { None, Info, Success, Warning, Error };
|
|
|
|
struct uiBlock {
|
|
uiBlock *next, *prev;
|
|
|
|
blender::Vector<std::unique_ptr<uiBut>> buttons;
|
|
Panel *panel;
|
|
uiBlock *oldblock;
|
|
|
|
/** Used for `UI_butstore_*` runtime function. */
|
|
ListBase butstore;
|
|
|
|
blender::Vector<uiButtonGroup> button_groups;
|
|
|
|
ListBase layouts;
|
|
uiLayout *curlayout;
|
|
|
|
blender::Vector<std::unique_ptr<bContextStore>> contexts;
|
|
|
|
/** A block can store "views" on data-sets. Currently tree-views (#AbstractTreeView) only.
|
|
* Others are imaginable, e.g. table-views, grid-views, etc. These are stored here to support
|
|
* state that is persistent over redraws (e.g. collapsed tree-view items). */
|
|
ListBase views;
|
|
|
|
ListBase dynamic_listeners; /* #uiBlockDynamicListener */
|
|
|
|
std::string name;
|
|
|
|
float winmat[4][4];
|
|
|
|
rctf rect;
|
|
float aspect;
|
|
|
|
uiBlockAlertLevel alert_level = uiBlockAlertLevel::None;
|
|
|
|
/** Unique hash used to implement popup menu memory. */
|
|
uint puphash;
|
|
|
|
uiButHandleFunc func;
|
|
void *func_arg1;
|
|
void *func_arg2;
|
|
|
|
uiButHandleNFunc funcN;
|
|
void *func_argN;
|
|
uiButArgNFree func_argN_free_fn;
|
|
uiButArgNCopy func_argN_copy_fn;
|
|
|
|
uiBlockHandleFunc handle_func;
|
|
void *handle_func_arg;
|
|
|
|
/** Custom interaction data. */
|
|
uiBlockInteraction_CallbackData custom_interaction_callbacks;
|
|
|
|
/** Custom extra event handling. */
|
|
int (*block_event_func)(const bContext *C, uiBlock *, const wmEvent *);
|
|
|
|
/** Custom extra draw function for custom blocks. */
|
|
std::function<void(const bContext *, rcti *)> drawextra;
|
|
|
|
int flag;
|
|
short alignnr;
|
|
/** Hints about the buttons of this block. Used to avoid iterating over
|
|
* buttons to find out if some criteria is met by any. Instead, check this
|
|
* criteria when adding the button and set a flag here if it's met. */
|
|
short content_hints; /* #eBlockContentHints */
|
|
|
|
char direction;
|
|
/** UI_BLOCK_THEME_STYLE_* */
|
|
char theme_style;
|
|
/** Copied to #uiBut.emboss */
|
|
blender::ui::EmbossType emboss;
|
|
bool auto_open;
|
|
char _pad[5];
|
|
double auto_open_last;
|
|
|
|
const char *lockstr;
|
|
|
|
bool lock;
|
|
/** To keep blocks while drawing and free them afterwards. */
|
|
bool active;
|
|
/** To avoid tool-tip after click. */
|
|
bool tooltipdisabled;
|
|
/** True when #UI_block_end has been called. */
|
|
bool endblock;
|
|
|
|
/** for doing delayed */
|
|
eBlockBoundsCalc bounds_type;
|
|
/** Offset to use when calculating bounds (in pixels). */
|
|
int bounds_offset[2];
|
|
/** for doing delayed */
|
|
int bounds, minbounds;
|
|
|
|
/** Pull-downs, to detect outside, can differ per case how it is created. */
|
|
rctf safety;
|
|
/** #uiSafetyRct list */
|
|
ListBase saferct;
|
|
|
|
uiPopupBlockHandle *handle;
|
|
|
|
/** use so presets can find the operator,
|
|
* across menus and from nested popups which fail for operator context. */
|
|
wmOperator *ui_operator;
|
|
bool ui_operator_free;
|
|
|
|
/** XXX hack for dynamic operator enums */
|
|
void *evil_C;
|
|
|
|
/** unit system, used a lot for numeric buttons so include here
|
|
* rather than fetching through the scene every time. */
|
|
const UnitSettings *unit;
|
|
/** \note only accessed by color picker templates. */
|
|
ColorPickerData color_pickers;
|
|
|
|
/** Block for color picker with gamma baked in. */
|
|
bool is_color_gamma_picker;
|
|
|
|
/**
|
|
* Display device name used to display this block,
|
|
* used by color widgets to transform colors from/to scene linear.
|
|
*/
|
|
char display_device[64];
|
|
|
|
PieMenuData pie_data;
|
|
|
|
void remove_but(const uiBut *but);
|
|
[[nodiscard]] uiBut *first_but() const;
|
|
[[nodiscard]] uiBut *last_but() const;
|
|
int but_index(const uiBut *but) const;
|
|
[[nodiscard]] uiBut *next_but(const uiBut *but) const;
|
|
[[nodiscard]] uiBut *prev_but(const uiBut *but) const;
|
|
};
|
|
|
|
struct uiSafetyRct {
|
|
uiSafetyRct *next, *prev;
|
|
rctf parent;
|
|
rctf safety;
|
|
};
|
|
/* `interface.cc` */
|
|
|
|
void ui_fontscale(float *points, float aspect);
|
|
|
|
/** Project button or block (but==nullptr) to pixels in region-space. */
|
|
void ui_but_to_pixelrect(rcti *rect,
|
|
const ARegion *region,
|
|
const uiBlock *block,
|
|
const uiBut *but);
|
|
rcti ui_to_pixelrect(const ARegion *region, const uiBlock *block, const rctf *src_rect);
|
|
|
|
void ui_block_to_region_fl(const ARegion *region, const uiBlock *block, float *x, float *y);
|
|
void ui_block_to_window_fl(const ARegion *region, const uiBlock *block, float *x, float *y);
|
|
void ui_block_to_window(const ARegion *region, const uiBlock *block, int *x, int *y);
|
|
void ui_block_to_region_rctf(const ARegion *region,
|
|
const uiBlock *block,
|
|
rctf *rct_dst,
|
|
const rctf *rct_src);
|
|
void ui_block_to_window_rctf(const ARegion *region,
|
|
const uiBlock *block,
|
|
rctf *rct_dst,
|
|
const rctf *rct_src);
|
|
float ui_block_to_window_scale(const ARegion *region, const uiBlock *block);
|
|
/**
|
|
* For mouse cursor.
|
|
*/
|
|
void ui_window_to_block_fl(const ARegion *region, const uiBlock *block, float *x, float *y);
|
|
void ui_window_to_block(const ARegion *region, const uiBlock *block, int *x, int *y);
|
|
void ui_window_to_block_rctf(const ARegion *region,
|
|
const uiBlock *block,
|
|
rctf *rct_dst,
|
|
const rctf *rct_src);
|
|
void ui_window_to_region(const ARegion *region, int *x, int *y);
|
|
void ui_window_to_region_rcti(const ARegion *region, rcti *rect_dst, const rcti *rct_src);
|
|
void ui_window_to_region_rctf(const ARegion *region, rctf *rect_dst, const rctf *rct_src);
|
|
void ui_region_to_window(const ARegion *region, int *x, int *y);
|
|
void ui_region_to_window(
|
|
const ARegion *region, int region_x, int region_y, int *r_window_x, int *r_window_y);
|
|
/**
|
|
* Popups will add a margin to #ARegion.winrct for shadow,
|
|
* for interactivity (point-inside tests for eg), we want the winrct without the margin added.
|
|
*/
|
|
void ui_region_winrct_get_no_margin(const ARegion *region, rcti *r_rect);
|
|
|
|
/** Register a listener callback to this block to tag the area/region for redraw. */
|
|
void ui_block_add_dynamic_listener(uiBlock *block,
|
|
void (*listener_func)(const wmRegionListenerParams *params));
|
|
|
|
/**
|
|
* Reallocate the button (new address is returned) for a new button type.
|
|
* This should generally be avoided and instead the correct type be created right away.
|
|
*
|
|
* \note Only the #uiBut data can be kept. If the old button used a derived type (e.g. #uiButTab),
|
|
* the data that is not inside #uiBut will be lost.
|
|
*/
|
|
uiBut *ui_but_change_type(uiBut *but, ButType new_type);
|
|
|
|
double ui_but_value_get(uiBut *but);
|
|
void ui_but_value_set(uiBut *but, double value);
|
|
/**
|
|
* For picker, while editing HSV.
|
|
*/
|
|
void ui_but_hsv_set(uiBut *but);
|
|
/**
|
|
* For buttons pointing to color for example.
|
|
*/
|
|
void ui_but_v3_get(uiBut *but, float vec[3]);
|
|
void ui_but_v3_set(uiBut *but, const float vec[3]);
|
|
void ui_but_v4_get(uiBut *but, float vec[4]);
|
|
void ui_but_v4_set(uiBut *but, const float vec[4]);
|
|
|
|
void ui_hsvcircle_vals_from_pos(
|
|
const rcti *rect, float mx, float my, float *r_val_rad, float *r_val_dist);
|
|
/**
|
|
* Cursor in HSV circle, in float units -1 to 1, to map on radius.
|
|
*/
|
|
void ui_hsvcircle_pos_from_vals(
|
|
const ColorPicker *cpicker, const rcti *rect, const float *hsv, float *r_xpos, float *r_ypos);
|
|
void ui_hsvcube_pos_from_vals(
|
|
const uiButHSVCube *hsv_but, const rcti *rect, const float *hsv, float *r_xp, float *r_yp);
|
|
|
|
/**
|
|
* \param float_precision: For number buttons the precision
|
|
* to use or -1 to fall back to the button default.
|
|
* \param use_exp_float: Use exponent representation of floats
|
|
* when out of reasonable range (outside of 1e3/1e-3).
|
|
*/
|
|
void ui_but_string_get_ex(uiBut *but,
|
|
char *str,
|
|
size_t str_maxncpy,
|
|
int float_precision,
|
|
bool use_exp_float,
|
|
bool *r_use_exp_float) ATTR_NONNULL(1, 2);
|
|
void ui_but_string_get(uiBut *but, char *str, size_t str_maxncpy) ATTR_NONNULL();
|
|
/**
|
|
* A version of #ui_but_string_get_ex for dynamic buffer sizes
|
|
* (where #ui_but_string_get_maxncpy returns 0).
|
|
*
|
|
* \param r_str_size: size of the returned string (including terminator).
|
|
*/
|
|
char *ui_but_string_get_dynamic(uiBut *but, int *r_str_size);
|
|
/**
|
|
* \param str: will be overwritten.
|
|
*/
|
|
void ui_but_convert_to_unit_alt_name(uiBut *but, char *str, size_t str_maxncpy) ATTR_NONNULL();
|
|
bool ui_but_string_set(bContext *C, uiBut *but, const char *str) ATTR_NONNULL();
|
|
bool ui_but_string_eval_number(bContext *C, const uiBut *but, const char *str, double *r_value)
|
|
ATTR_NONNULL();
|
|
int ui_but_string_get_maxncpy(uiBut *but);
|
|
/**
|
|
* Clear & exit the active button's string..
|
|
*/
|
|
void ui_but_active_string_clear_and_exit(bContext *C, uiBut *but) ATTR_NONNULL();
|
|
/**
|
|
* Use handling code to set a string for the button. Handles the case where the string is set for a
|
|
* search button while the search menu is open, so the results are updated accordingly.
|
|
* This is basically the same as pasting the string into the button.
|
|
*/
|
|
void ui_but_set_string_interactive(bContext *C, uiBut *but, const char *value);
|
|
uiBut *ui_but_drag_multi_edit_get(uiBut *but);
|
|
|
|
/**
|
|
* Get the hint that describes the expected value when empty.
|
|
*/
|
|
const char *ui_but_placeholder_get(uiBut *but);
|
|
|
|
void ui_def_but_icon(uiBut *but, int icon, int flag);
|
|
/**
|
|
* Avoid using this where possible since it's better not to ask for an icon in the first place.
|
|
*/
|
|
void ui_def_but_icon_clear(uiBut *but);
|
|
|
|
void ui_but_extra_operator_icons_free(uiBut *but);
|
|
|
|
void ui_but_rna_menu_convert_to_panel_type(uiBut *but, const char *panel_type);
|
|
void ui_but_rna_menu_convert_to_menu_type(uiBut *but, const char *menu_type);
|
|
bool ui_but_menu_draw_as_popover(const uiBut *but);
|
|
|
|
void ui_but_range_set_hard(uiBut *but);
|
|
void ui_but_range_set_soft(uiBut *but);
|
|
|
|
bool ui_but_context_poll_operator(bContext *C, wmOperatorType *ot, const uiBut *but);
|
|
/**
|
|
* Check if the operator \a ot poll is successful with the context given by \a but (optionally).
|
|
* \param but: The button that might store context. Can be NULL for convenience (e.g. if there is
|
|
* no button to take context from, but we still want to poll the operator).
|
|
*/
|
|
bool ui_but_context_poll_operator_ex(bContext *C,
|
|
const uiBut *but,
|
|
const wmOperatorCallParams *optype_params);
|
|
|
|
void ui_but_update(uiBut *but);
|
|
void ui_but_update_edited(uiBut *but);
|
|
PropertyScaleType ui_but_scale_type(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_is_float(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_is_bool(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_is_unit(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
/**
|
|
* Check if this button is similar enough to be grouped with another.
|
|
*/
|
|
bool ui_but_is_compatible(const uiBut *but_a, const uiBut *but_b) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_is_rna_valid(uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
/**
|
|
* Checks if the button supports cycling next/previous menu items (ctrl+mouse-wheel).
|
|
*/
|
|
bool ui_but_supports_cycling(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
/**
|
|
* Check if the button is pushed, this is only meaningful for some button types.
|
|
*
|
|
* \return (0 == UNSELECT), (1 == SELECT), (-1 == DO-NOTHING)
|
|
*/
|
|
int ui_but_is_pushed_ex(uiBut *but, double *value) ATTR_WARN_UNUSED_RESULT;
|
|
int ui_but_is_pushed(uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
void ui_but_override_flag(Main *bmain, uiBut *but);
|
|
|
|
void ui_block_bounds_calc(uiBlock *block);
|
|
|
|
const ColorManagedDisplay *ui_block_cm_display_get(uiBlock *block);
|
|
void ui_block_cm_to_display_space_v3(uiBlock *block, float pixel[3]);
|
|
|
|
/* `interface_regions.cc` */
|
|
|
|
struct uiKeyNavLock {
|
|
/** Set when we're using keyboard-input. */
|
|
bool is_keynav = false;
|
|
/** Only used to check if we've moved the cursor. */
|
|
blender::int2 event_xy = blender::int2(0);
|
|
};
|
|
|
|
using uiBlockHandleCreateFunc = uiBlock *(*)(bContext * C, uiPopupBlockHandle *handle, void *arg1);
|
|
|
|
struct uiPopupBlockCreate {
|
|
uiBlockCreateFunc create_func = nullptr;
|
|
uiBlockHandleCreateFunc handle_create_func = nullptr;
|
|
void *arg = nullptr;
|
|
uiFreeArgFunc arg_free = nullptr;
|
|
|
|
blender::int2 event_xy = blender::int2(0);
|
|
|
|
/** Set when popup is initialized from a button. */
|
|
ARegion *butregion = nullptr;
|
|
uiBut *but = nullptr;
|
|
};
|
|
|
|
struct uiPopupBlockHandle {
|
|
/* internal */
|
|
ARegion *region = nullptr;
|
|
|
|
/** Use only for #UI_BLOCK_MOVEMOUSE_QUIT popups. */
|
|
float towards_xy[2];
|
|
double towardstime = 0.0;
|
|
bool dotowards = false;
|
|
|
|
bool popup = false;
|
|
void (*popup_func)(bContext *C, void *arg, int event) = nullptr;
|
|
void (*cancel_func)(bContext *C, void *arg) = nullptr;
|
|
void *popup_arg = nullptr;
|
|
|
|
/** Store data for refreshing popups. */
|
|
uiPopupBlockCreate popup_create_vars;
|
|
/**
|
|
* True if we can re-create the popup using #uiPopupBlockHandle.popup_create_vars.
|
|
*
|
|
* \note Popups that can refresh are called with #bContext::wm::region_popup set
|
|
* to the #uiPopupBlockHandle::region both on initial creation and when refreshing.
|
|
*/
|
|
bool can_refresh = false;
|
|
bool refresh = false;
|
|
|
|
wmTimer *scrolltimer = nullptr;
|
|
float scrolloffset = 0.0f;
|
|
|
|
uiKeyNavLock keynav_state;
|
|
|
|
/* for operator popups */
|
|
wmOperator *popup_op = nullptr;
|
|
ScrArea *ctx_area = nullptr;
|
|
ARegion *ctx_region = nullptr;
|
|
|
|
/* return values */
|
|
int butretval = 0;
|
|
int menuretval = 0;
|
|
int retvalue = 0;
|
|
float retvec[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
|
|
/** Menu direction. */
|
|
int direction = 0;
|
|
|
|
/* Previous values so we don't resize or reposition on refresh. */
|
|
rctf prev_block_rect = {};
|
|
rctf prev_butrct = {};
|
|
short prev_dir1 = 0;
|
|
short prev_dir2 = 0;
|
|
int prev_bounds_offset[2] = {0, 0};
|
|
|
|
/* Maximum estimated size to avoid having to reposition on refresh. */
|
|
float max_size_x = 0.0f;
|
|
float max_size_y = 0.0f;
|
|
|
|
/* #ifdef USE_DRAG_POPUP */
|
|
bool is_grab = false;
|
|
int grab_xy_prev[2] = {0, 0};
|
|
/* #endif */
|
|
|
|
char menu_idname[64] = "";
|
|
};
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Interface Region Functions
|
|
*
|
|
* `interface_region_*.cc` sources.
|
|
* \{ */
|
|
|
|
/* `interface_region_tooltip.cc` */
|
|
|
|
/* exposed as public API in UI_interface.hh */
|
|
|
|
/* `interface_region_color_picker.cc` */
|
|
|
|
void ui_color_picker_rgb_to_hsv_compat(const float rgb[3], float r_cp[3]);
|
|
void ui_color_picker_rgb_to_hsv(const float rgb[3], float r_cp[3]);
|
|
void ui_color_picker_hsv_to_rgb(const float r_cp[3], float rgb[3]);
|
|
|
|
/**
|
|
* Returns true if the button is for a color with gamma baked in,
|
|
* or if it's a color picker for such a button.
|
|
*/
|
|
bool ui_but_is_color_gamma(uiBut *but);
|
|
|
|
/**
|
|
* Returns true if the button represents a color with an Alpha component.
|
|
*/
|
|
bool ui_but_color_has_alpha(uiBut *but);
|
|
|
|
void ui_scene_linear_to_perceptual_space(uiBut *but, float rgb[3]);
|
|
void ui_perceptual_to_scene_linear_space(uiBut *but, float rgb[3]);
|
|
|
|
uiBlock *ui_block_func_COLOR(bContext *C, uiPopupBlockHandle *handle, void *arg_but);
|
|
ColorPicker *ui_block_colorpicker_create(uiBlock *block);
|
|
|
|
/* `interface_region_search.cc` */
|
|
|
|
/**
|
|
* Search-box for string button.
|
|
*/
|
|
ARegion *ui_searchbox_create_generic(bContext *C, ARegion *butregion, uiButSearch *search_but);
|
|
ARegion *ui_searchbox_create_operator(bContext *C, ARegion *butregion, uiButSearch *search_but);
|
|
ARegion *ui_searchbox_create_menu(bContext *C, ARegion *butregion, uiButSearch *search_but);
|
|
|
|
/**
|
|
* x and y in screen-coords.
|
|
*/
|
|
bool ui_searchbox_inside(ARegion *region, const int xy[2]) ATTR_NONNULL(1, 2);
|
|
int ui_searchbox_find_index(ARegion *region, const char *name);
|
|
/**
|
|
* Region is the search box itself.
|
|
*/
|
|
void ui_searchbox_update(bContext *C, ARegion *region, uiBut *but, bool reset);
|
|
int ui_searchbox_autocomplete(bContext *C, ARegion *region, uiBut *but, char *str);
|
|
bool ui_searchbox_event(
|
|
bContext *C, ARegion *region, uiBut *but, ARegion *butregion, const wmEvent *event);
|
|
/**
|
|
* String validated to be of correct length (but->hardmax).
|
|
*/
|
|
bool ui_searchbox_apply(uiBut *but, ARegion *region);
|
|
void ui_searchbox_free(bContext *C, ARegion *region);
|
|
/**
|
|
* XXX weak: search_func adds all partial matches.
|
|
*/
|
|
void ui_but_search_refresh(uiButSearch *but);
|
|
|
|
/* `interface_region_menu_popup.cc` */
|
|
|
|
int ui_but_menu_step(uiBut *but, int direction);
|
|
bool ui_but_menu_step_poll(const uiBut *but);
|
|
uiBut *ui_popup_menu_memory_get(uiBlock *block);
|
|
void ui_popup_menu_memory_set(uiBlock *block, uiBut *but);
|
|
|
|
/**
|
|
* Called for creating new popups and refreshing existing ones.
|
|
*/
|
|
uiBlock *ui_popup_block_refresh(bContext *C,
|
|
uiPopupBlockHandle *handle,
|
|
ARegion *butregion,
|
|
uiBut *but);
|
|
|
|
uiPopupBlockHandle *ui_popup_block_create(bContext *C,
|
|
ARegion *butregion,
|
|
uiBut *but,
|
|
uiBlockCreateFunc create_func,
|
|
uiBlockHandleCreateFunc handle_create_func,
|
|
void *arg,
|
|
uiFreeArgFunc arg_free,
|
|
bool can_refresh);
|
|
uiPopupBlockHandle *ui_popup_menu_create(
|
|
bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg);
|
|
|
|
/* `interface_region_popover.cc` */
|
|
|
|
using uiPopoverCreateFunc = std::function<void(bContext *, uiLayout *, PanelType *)>;
|
|
|
|
uiPopupBlockHandle *ui_popover_panel_create(bContext *C,
|
|
ARegion *butregion,
|
|
uiBut *but,
|
|
uiPopoverCreateFunc popover_func,
|
|
const PanelType *panel_type);
|
|
|
|
/* `interface_region_menu_pie.cc` */
|
|
|
|
/**
|
|
* Set up data for defining a new pie menu level and add button that invokes it.
|
|
*/
|
|
void ui_pie_menu_level_create(uiBlock *block,
|
|
wmOperatorType *ot,
|
|
blender::StringRefNull propname,
|
|
IDProperty *properties,
|
|
const EnumPropertyItem *items,
|
|
int totitem,
|
|
blender::wm::OpCallContext context,
|
|
eUI_Item_Flag flag);
|
|
|
|
/* `interface_region_popup.cc` */
|
|
|
|
/**
|
|
* Translate any popup regions (so we can drag them).
|
|
*/
|
|
void ui_popup_translate(ARegion *region, const int mdiff[2]);
|
|
void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle);
|
|
void ui_popup_block_scrolltest(uiBlock *block);
|
|
|
|
/** \} */
|
|
|
|
/* `interface_panel.cc` */
|
|
|
|
/**
|
|
* Handle region panel events like opening and closing panels, changing categories, etc.
|
|
*
|
|
* \note Could become a modal key-map.
|
|
*/
|
|
int ui_handler_panel_region(bContext *C,
|
|
const wmEvent *event,
|
|
ARegion *region,
|
|
const uiBut *active_but);
|
|
/**
|
|
* Draw a panel integrated in buttons-window, tool/property lists etc.
|
|
*/
|
|
void ui_draw_aligned_panel(const ARegion *region,
|
|
const uiStyle *style,
|
|
const uiBlock *block,
|
|
const rcti *rect,
|
|
bool show_pin,
|
|
bool show_background,
|
|
bool region_search_filter_active);
|
|
void ui_draw_layout_panels_backdrop(const ARegion *region,
|
|
const Panel *panel,
|
|
const float radius,
|
|
float subpanel_backcolor[4]);
|
|
void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was_open);
|
|
void ui_panel_tag_search_filter_match(Panel *panel);
|
|
/** Toggles layout panel open state and returns the new state. */
|
|
bool ui_layout_panel_toggle_open(const bContext *C, LayoutPanelHeader *header);
|
|
LayoutPanelHeader *ui_layout_panel_header_under_mouse(const Panel &panel, const int my);
|
|
/** Apply scroll to layout panels when the main panel is used in popups. */
|
|
void ui_layout_panel_popup_scroll_apply(Panel *panel, const float dy);
|
|
|
|
/**
|
|
* Draws in resolution of 48x4 colors.
|
|
*/
|
|
void ui_draw_gradient(const rcti *rect,
|
|
const float hsv[3],
|
|
eButGradientType type,
|
|
float alpha,
|
|
const ColorManagedDisplay *display);
|
|
|
|
/**
|
|
* Draws rounded corner segments but inverted. Imagine each corner like a filled right triangle,
|
|
* just that the hypotenuse is nicely curved inwards (towards the right angle of the triangle).
|
|
*
|
|
* Useful for connecting orthogonal shapes with a rounded corner, which can look quite nice.
|
|
*/
|
|
void ui_draw_rounded_corners_inverted(const rcti &rect,
|
|
const float rad,
|
|
const blender::float4 color);
|
|
|
|
void ui_draw_but_TAB_outline(const rcti *rect,
|
|
float rad,
|
|
uchar highlight[3],
|
|
uchar highlight_fade[3]);
|
|
void ui_draw_but_HISTOGRAM(ARegion *region,
|
|
uiBut *but,
|
|
const uiWidgetColors *wcol,
|
|
const rcti *recti);
|
|
void ui_draw_but_WAVEFORM(ARegion *region,
|
|
uiBut *but,
|
|
const uiWidgetColors *wcol,
|
|
const rcti *recti);
|
|
void ui_draw_but_VECTORSCOPE(ARegion *region,
|
|
uiBut *but,
|
|
const uiWidgetColors *wcol,
|
|
const rcti *recti);
|
|
void ui_draw_but_COLORBAND(uiBut *but, const uiWidgetColors *wcol, const rcti *rect);
|
|
void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rect, float radius);
|
|
void ui_draw_but_CURVE(ARegion *region, uiBut *but, const uiWidgetColors *wcol, const rcti *rect);
|
|
/**
|
|
* Draws the curve profile widget. Somewhat similar to ui_draw_but_CURVE.
|
|
*/
|
|
void ui_draw_but_CURVEPROFILE(ARegion *region,
|
|
uiBut *but,
|
|
const uiWidgetColors *wcol,
|
|
const rcti *rect);
|
|
void ui_draw_but_IMAGE(ARegion *region, uiBut *but, const uiWidgetColors *wcol, const rcti *rect);
|
|
void ui_draw_but_TRACKPREVIEW(ARegion *region,
|
|
uiBut *but,
|
|
const uiWidgetColors *wcol,
|
|
const rcti *recti);
|
|
|
|
/* `interface_undo.cc` */
|
|
|
|
/**
|
|
* Start the undo stack.
|
|
*
|
|
* \note The current state should be pushed immediately after calling this.
|
|
*/
|
|
uiUndoStack_Text *ui_textedit_undo_stack_create();
|
|
void ui_textedit_undo_stack_destroy(uiUndoStack_Text *stack);
|
|
/**
|
|
* Push the information in the arguments to a new state in the undo stack.
|
|
*
|
|
* \note Currently the total length of the undo stack is not limited.
|
|
*/
|
|
void ui_textedit_undo_push(uiUndoStack_Text *stack, const char *text, int cursor_index);
|
|
const char *ui_textedit_undo(uiUndoStack_Text *stack, int direction, int *r_cursor_index);
|
|
|
|
/* `interface_handlers.cc` */
|
|
|
|
void ui_but_handle_data_free(uiHandleButtonData **data);
|
|
|
|
void ui_handle_afterfunc_add_operator(wmOperatorType *ot, blender::wm::OpCallContext opcontext);
|
|
/**
|
|
* Assumes event type is MOUSEPAN.
|
|
*/
|
|
void ui_pan_to_scroll(const wmEvent *event, int *type, int *val);
|
|
/**
|
|
* Exported to `interface.cc`: #UI_but_active_only()
|
|
* \note The region is only for the button.
|
|
* The context needs to be set by the caller.
|
|
*/
|
|
void ui_but_activate_event(bContext *C, ARegion *region, uiBut *but);
|
|
/**
|
|
* Simulate moving the mouse over a button (or navigating to it with arrow keys).
|
|
*
|
|
* exported so menus can start with a highlighted button,
|
|
* even if the mouse isn't over it
|
|
*/
|
|
void ui_but_activate_over(bContext *C, ARegion *region, uiBut *but);
|
|
void ui_but_execute_begin(bContext *C, ARegion *region, uiBut *but, void **active_back);
|
|
void ui_but_execute_end(bContext *C, ARegion *region, uiBut *but, void *active_back);
|
|
void ui_but_active_free(const bContext *C, uiBut *but);
|
|
void ui_but_semi_modal_state_free(const bContext *C, uiBut *but);
|
|
/**
|
|
* In some cases we may want to update the view (#View2D) in-between layout definition and drawing.
|
|
* E.g. to make sure a button is visible while editing.
|
|
*/
|
|
void ui_but_update_view_for_active(const bContext *C, const uiBlock *block);
|
|
int ui_but_menu_direction(uiBut *but);
|
|
void ui_but_text_password_hide(char password_str[128], uiBut *but, bool restore);
|
|
/**
|
|
* Finds the pressed button in an aligned row (typically an expanded enum).
|
|
*
|
|
* \param direction: Use when there may be multiple buttons pressed.
|
|
*/
|
|
uiBut *ui_but_find_select_in_enum(uiBut *but, int direction);
|
|
bool ui_but_is_editing(const uiBut *but);
|
|
float ui_block_calc_pie_segment(uiBlock *block, const float event_xy[2]);
|
|
|
|
/* XXX, this code will shorten any allocated string to 'UI_MAX_NAME_STR'
|
|
* since this is really long its unlikely to be an issue,
|
|
* but this could be supported */
|
|
void ui_but_add_shortcut(uiBut *but, const char *shortcut_str, bool do_strip);
|
|
void ui_but_clipboard_free();
|
|
bool ui_but_rna_equals(const uiBut *a, const uiBut *b);
|
|
bool ui_but_rna_equals_ex(const uiBut *but,
|
|
const PointerRNA *ptr,
|
|
const PropertyRNA *prop,
|
|
int index);
|
|
uiBut *ui_but_find_old(uiBlock *block_old, const uiBut *but_new);
|
|
uiBut *ui_but_find_new(uiBlock *block_new, const uiBut *but_old);
|
|
|
|
#ifdef WITH_INPUT_IME
|
|
void ui_but_ime_reposition(uiBut *but, int x, int y, bool complete);
|
|
const wmIMEData *ui_but_ime_data_get(uiBut *but);
|
|
#endif
|
|
|
|
/* `interface_widgets.cc` */
|
|
|
|
/** Widget shader parameters, must match the shader layout. */
|
|
struct uiWidgetBaseParameters {
|
|
rctf recti, rect;
|
|
float radi, rad;
|
|
float facxi, facyi;
|
|
float round_corners[4];
|
|
float color_inner1[4], color_inner2[4];
|
|
float color_outline[4], color_emboss[4];
|
|
float color_tria[4];
|
|
float tria1_center[2], tria2_center[2];
|
|
float tria1_size, tria2_size;
|
|
float shade_dir;
|
|
/* We pack alpha check and discard factor in alpha_discard.
|
|
* If the value is negative then we do alpha check.
|
|
* The absolute value itself is the discard factor.
|
|
* Initialize value to 1.0f if you don't want discard. */
|
|
float alpha_discard;
|
|
float tria_type;
|
|
float _pad[3];
|
|
};
|
|
|
|
enum {
|
|
ROUNDBOX_TRIA_NONE = 0,
|
|
ROUNDBOX_TRIA_ARROWS,
|
|
ROUNDBOX_TRIA_SCROLL,
|
|
ROUNDBOX_TRIA_MENU,
|
|
ROUNDBOX_TRIA_CHECK,
|
|
ROUNDBOX_TRIA_HOLD_ACTION_ARROW,
|
|
ROUNDBOX_TRIA_DASH,
|
|
|
|
ROUNDBOX_TRIA_MAX, /* don't use */
|
|
};
|
|
|
|
blender::gpu::Batch *ui_batch_roundbox_widget_get();
|
|
blender::gpu::Batch *ui_batch_roundbox_shadow_get();
|
|
|
|
void ui_draw_menu_back(uiStyle *style, uiBlock *block, const rcti *rect);
|
|
void ui_draw_popover_back(ARegion *region, uiStyle *style, uiBlock *block, const rcti *rect);
|
|
void ui_draw_pie_center(uiBlock *block);
|
|
const uiWidgetColors *ui_tooltip_get_theme();
|
|
|
|
void ui_draw_widget_menu_back_color(const rcti *rect, bool use_shadow, const float color[4]);
|
|
void ui_draw_widget_menu_back(const rcti *rect, bool use_shadow);
|
|
void ui_draw_tooltip_background(const uiStyle *style, uiBlock *block, const rcti *rect);
|
|
|
|
/**
|
|
* Conversion from old to new buttons, so still messy.
|
|
*/
|
|
void ui_draw_but(const bContext *C, ARegion *region, uiStyle *style, uiBut *but, rcti *rect);
|
|
|
|
/**
|
|
* Info about what the separator character separates, used to decide between different drawing
|
|
* styles. E.g. we never want a shortcut string to be clipped, but other hint strings can be
|
|
* clipped.
|
|
*/
|
|
enum uiMenuItemSeparatorType {
|
|
UI_MENU_ITEM_SEPARATOR_NONE,
|
|
/** Separator is used to indicate shortcut string of this item. Shortcut string will not get
|
|
* clipped. */
|
|
UI_MENU_ITEM_SEPARATOR_SHORTCUT,
|
|
/** Separator is used to indicate some additional hint to display for this item. Hint string will
|
|
* get clipped before the normal text. */
|
|
UI_MENU_ITEM_SEPARATOR_HINT,
|
|
};
|
|
/**
|
|
* Helper call to draw a menu item without a button.
|
|
*
|
|
* \param back_rect: Used to draw/leave out the backdrop of the menu item. Useful when layering
|
|
* multiple items with different formatting like in search menus.
|
|
* \param but_flag: Button flags (#uiBut.flag) indicating the state of the item, typically
|
|
* #UI_HOVER, #UI_BUT_DISABLED, #UI_BUT_INACTIVE.
|
|
* \param separator_type: The kind of separator which controls if and how the string is clipped.
|
|
* \param r_xmax: The right hand position of the text, this takes into the icon, padding and text
|
|
* clipping when there is not enough room to display the full text.
|
|
*/
|
|
void ui_draw_menu_item(const uiFontStyle *fstyle,
|
|
rcti *rect,
|
|
rcti *back_rect,
|
|
float zoom,
|
|
bool use_unpadded,
|
|
const char *name,
|
|
int iconid,
|
|
int but_flag,
|
|
uiMenuItemSeparatorType separator_type,
|
|
int *r_xmax);
|
|
void ui_draw_preview_item(const uiFontStyle *fstyle,
|
|
rcti *rect,
|
|
float zoom,
|
|
const char *name,
|
|
int iconid,
|
|
int but_flag,
|
|
eFontStyle_Align text_align);
|
|
/**
|
|
* Version of #ui_draw_preview_item() that does not draw the menu background and item text based on
|
|
* state. It just draws the preview and text directly.
|
|
*
|
|
* \param draw_as_icon: Instead of stretching the preview/icon to the available width/height, draw
|
|
* it at the standard icon size. Mono-icons will draw with \a text_col or the
|
|
* corresponding theme override for this type of icon.
|
|
*/
|
|
void ui_draw_preview_item_stateless(const uiFontStyle *fstyle,
|
|
rcti *rect,
|
|
blender::StringRef name,
|
|
int iconid,
|
|
const uchar text_col[4],
|
|
eFontStyle_Align text_align,
|
|
const bool add_padding);
|
|
|
|
#define UI_TEXT_MARGIN_X 0.4f
|
|
#define UI_POPUP_MARGIN (UI_SCALE_FAC * 12)
|
|
/**
|
|
* Margin at top of screen for popups.
|
|
* Note this value must be sufficient to draw a popover arrow to avoid cropping it.
|
|
*/
|
|
#define UI_POPUP_MENU_TOP (int)(10 * UI_SCALE_FAC)
|
|
|
|
#define UI_PIXEL_AA_JITTER 8
|
|
extern const float ui_pixel_jitter[UI_PIXEL_AA_JITTER][2];
|
|
|
|
/* `interface_style.cc` */
|
|
|
|
/**
|
|
* Called on each startup.blend read,
|
|
* reading without #uiFont will create one.
|
|
*/
|
|
void uiStyleInit();
|
|
|
|
/* `interface_icons.cc` */
|
|
|
|
void ui_icon_ensure_deferred(const bContext *C, int icon_id, bool big);
|
|
/** Is \a icon_id a preview icon that is being loaded/rendered? */
|
|
bool ui_icon_is_preview_deferred_loading(int icon_id, bool big);
|
|
int ui_id_icon_get(const bContext *C, ID *id, bool big);
|
|
|
|
/* `interface_icons_event.cc` */
|
|
|
|
float ui_event_icon_offset(int icon_id);
|
|
|
|
void icon_draw_rect_input(
|
|
float x, float y, int w, int h, int icon_id, float aspect, float alpha, bool inverted);
|
|
|
|
/* `resources.cc` */
|
|
|
|
void ui_resources_init();
|
|
void ui_resources_free();
|
|
|
|
/* `interface_layout.cc` */
|
|
|
|
void ui_layout_add_but(uiLayout *layout, uiBut *but);
|
|
void ui_layout_remove_but(uiLayout *layout, const uiBut *but);
|
|
/**
|
|
* \return true if the button was successfully replaced.
|
|
*/
|
|
bool ui_layout_replace_but_ptr(uiLayout *layout, const void *old_but_ptr, uiBut *new_but);
|
|
/**
|
|
* \note May reallocate \a but, so the possibly new address is returned. May also override the
|
|
* #UI_BUT_DISABLED flag depending on if a search pointer-property pair was provided/found.
|
|
*/
|
|
uiBut *ui_but_add_search(uiBut *but,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
PointerRNA *searchptr,
|
|
PropertyRNA *searchprop,
|
|
bool results_are_suggestions);
|
|
/**
|
|
* Check all buttons defined in this layout,
|
|
* and set any button flagged as UI_BUT_LIST_ITEM as active/selected.
|
|
* Needed to handle correctly text colors of active (selected) list item.
|
|
*/
|
|
void ui_layout_list_set_labels_active(uiLayout *layout);
|
|
/* menu callback */
|
|
void ui_item_menutype_func(bContext *C, uiLayout *layout, void *arg_mt);
|
|
void ui_item_paneltype_func(bContext *C, uiLayout *layout, void *arg_pt);
|
|
|
|
/* `interface_button_group.cc` */
|
|
|
|
/**
|
|
* Every function that adds a set of buttons must create another group,
|
|
* then #ui_def_but adds buttons to the current group (the last).
|
|
*/
|
|
void ui_block_new_button_group(uiBlock *block, uiButtonGroupFlag flag);
|
|
void ui_button_group_add_but(uiBlock *block, uiBut *but);
|
|
void ui_button_group_replace_but_ptr(uiBlock *block, const uiBut *old_but_ptr, uiBut *new_but);
|
|
|
|
/* `interface_drag.cc` */
|
|
|
|
void ui_but_drag_free(uiBut *but);
|
|
bool ui_but_drag_is_draggable(const uiBut *but);
|
|
void ui_but_drag_start(bContext *C, uiBut *but);
|
|
|
|
/* `interface_align.cc` */
|
|
|
|
bool ui_but_can_align(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
int ui_but_align_opposite_to_area_align_get(const ARegion *region) ATTR_WARN_UNUSED_RESULT;
|
|
/**
|
|
* Compute the alignment of all 'align groups' of buttons in given block.
|
|
*
|
|
* This is using an order-independent algorithm,
|
|
* i.e. alignment of buttons should be OK regardless of order in which
|
|
* they are added to the block.
|
|
*/
|
|
void ui_block_align_calc(uiBlock *block, const ARegion *region);
|
|
|
|
/* `interface_anim.cc` */
|
|
|
|
void ui_but_anim_flag(uiBut *but, const AnimationEvalContext *anim_eval_context);
|
|
void ui_but_anim_copy_driver(bContext *C);
|
|
void ui_but_anim_paste_driver(bContext *C);
|
|
/**
|
|
* \a str can be NULL to only perform check if \a but has an expression at all.
|
|
* \return if button has an expression.
|
|
*/
|
|
bool ui_but_anim_expression_get(uiBut *but, char *str, size_t str_maxncpy);
|
|
bool ui_but_anim_expression_set(uiBut *but, const char *str);
|
|
/**
|
|
* Create new expression for button (i.e. a "scripted driver"), if it can be created.
|
|
*/
|
|
bool ui_but_anim_expression_create(uiBut *but, const char *str);
|
|
void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra);
|
|
|
|
void ui_but_anim_decorate_cb(bContext *C, void *arg_but, void *arg_dummy);
|
|
void ui_but_anim_decorate_update_from_flag(uiButDecorator *but);
|
|
|
|
/* `interface_query.cc` */
|
|
|
|
bool ui_but_is_editable(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_is_editable_as_text(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_is_toggle(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
/**
|
|
* Can we mouse over the button or is it hidden/disabled/layout.
|
|
* \note ctrl is kind of a hack currently,
|
|
* so that non-embossed ButType::Text button behaves as a label when ctrl is not pressed.
|
|
*/
|
|
bool ui_but_is_interactive_ex(const uiBut *but, const bool labeledit, const bool for_tooltip);
|
|
bool ui_but_is_interactive(const uiBut *but, bool labeledit) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_is_popover_once_compat(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_has_array_value(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
int ui_but_icon(const uiBut *but);
|
|
void ui_but_pie_dir(RadialDirection dir, float vec[2]);
|
|
|
|
bool ui_but_is_cursor_warp(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
bool ui_but_contains_pt(const uiBut *but, float mx, float my) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_contains_rect(const uiBut *but, const rctf *rect);
|
|
bool ui_but_contains_point_px_icon(const uiBut *but,
|
|
ARegion *region,
|
|
const wmEvent *event) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_but_contains_point_px(const uiBut *but, const ARegion *region, const int xy[2])
|
|
ATTR_NONNULL(1, 2, 3) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
uiBut *ui_list_find_mouse_over(const ARegion *region,
|
|
const wmEvent *event) ATTR_WARN_UNUSED_RESULT;
|
|
uiBut *ui_list_row_find_mouse_over(const ARegion *region, const int xy[2])
|
|
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
|
|
uiBut *ui_list_row_find_index(const ARegion *region,
|
|
int index,
|
|
uiBut *listbox) ATTR_WARN_UNUSED_RESULT;
|
|
uiBut *ui_view_item_find_mouse_over(const ARegion *region, const int xy[2]) ATTR_NONNULL(1, 2);
|
|
uiBut *ui_view_item_find_active(const ARegion *region);
|
|
uiBut *ui_view_item_find_search_highlight(const ARegion *region);
|
|
|
|
using uiButFindPollFn = bool (*)(const uiBut *but, const void *customdata);
|
|
/**
|
|
* x and y are only used in case event is NULL.
|
|
*/
|
|
uiBut *ui_but_find_mouse_over_ex(const ARegion *region,
|
|
const int xy[2],
|
|
bool labeledit,
|
|
bool for_tooltip,
|
|
const uiButFindPollFn find_poll,
|
|
const void *find_custom_data)
|
|
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
|
|
uiBut *ui_but_find_rect_over(const ARegion *region, const rcti *rect_px) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
uiBut *ui_list_find_mouse_over_ex(const ARegion *region, const int xy[2])
|
|
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
bool ui_but_contains_password(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
blender::StringRef ui_but_drawstr_without_sep_char(const uiBut *but) ATTR_NONNULL();
|
|
size_t ui_but_drawstr_len_without_sep_char(const uiBut *but);
|
|
size_t ui_but_tip_len_only_first_line(const uiBut *but);
|
|
|
|
uiBut *ui_but_prev(uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
uiBut *ui_but_next(uiBut *but) ATTR_WARN_UNUSED_RESULT;
|
|
uiBut *ui_but_first(uiBlock *block) ATTR_WARN_UNUSED_RESULT;
|
|
uiBut *ui_but_last(uiBlock *block) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
uiBut *ui_block_active_but_get(const uiBlock *block);
|
|
bool ui_block_is_menu(const uiBlock *block) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_block_is_popover(const uiBlock *block) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_block_is_pie_menu(const uiBlock *block) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_block_is_popup_any(const uiBlock *block) ATTR_WARN_UNUSED_RESULT;
|
|
|
|
uiBlock *ui_block_find_mouse_over_ex(const ARegion *region, const int xy[2], bool only_clip)
|
|
ATTR_NONNULL(1, 2);
|
|
uiBlock *ui_block_find_mouse_over(const ARegion *region, const wmEvent *event, bool only_clip);
|
|
|
|
uiBut *ui_region_find_first_but_test_flag(ARegion *region, int flag_include, int flag_exclude);
|
|
uiBut *ui_region_find_active_but(ARegion *region) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_region_contains_point_px(const ARegion *region, const int xy[2])
|
|
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
|
|
bool ui_region_contains_rect_px(const ARegion *region, const rcti *rect_px);
|
|
|
|
/**
|
|
* Check if the cursor is over any popups.
|
|
*/
|
|
ARegion *ui_screen_region_find_mouse_over_ex(bScreen *screen, const int xy[2]) ATTR_NONNULL(1, 2);
|
|
ARegion *ui_screen_region_find_mouse_over(bScreen *screen, const wmEvent *event);
|
|
|
|
/* `interface_context_menu.cc` */
|
|
|
|
bool ui_popup_context_menu_for_button(bContext *C, uiBut *but, const wmEvent *event);
|
|
/**
|
|
* menu to show when right clicking on the panel header
|
|
*/
|
|
void ui_popup_context_menu_for_panel(bContext *C, ARegion *region, Panel *panel);
|
|
|
|
/* `eyedroppers/interface_eyedropper.cc` */
|
|
|
|
wmKeyMap *eyedropper_modal_keymap(wmKeyConfig *keyconf);
|
|
wmKeyMap *eyedropper_colorband_modal_keymap(wmKeyConfig *keyconf);
|
|
|
|
/* `eyedroppers/eyedropper_color.cc` */
|
|
|
|
void UI_OT_eyedropper_color(wmOperatorType *ot);
|
|
|
|
/* `interface_eyedropper_colorband.cc` */
|
|
|
|
namespace blender::ui {
|
|
void UI_OT_eyedropper_colorramp(wmOperatorType *ot);
|
|
void UI_OT_eyedropper_colorramp_point(wmOperatorType *ot);
|
|
|
|
void UI_OT_eyedropper_bone(wmOperatorType *ot);
|
|
|
|
} // namespace blender::ui
|
|
|
|
/* `eyedroppers/eyedropper_datablock.cc` */
|
|
|
|
void UI_OT_eyedropper_id(wmOperatorType *ot);
|
|
|
|
/* `eyedroppers/eyedropper_depth.cc` */
|
|
|
|
void UI_OT_eyedropper_depth(wmOperatorType *ot);
|
|
|
|
/* `eyedroppers/eyedropper_driver.cc` */
|
|
|
|
void UI_OT_eyedropper_driver(wmOperatorType *ot);
|
|
|
|
/* `eyedroppers/eyedropper_grease_pencil_colorr.cc` */
|
|
|
|
void UI_OT_eyedropper_grease_pencil_color(wmOperatorType *ot);
|
|
|
|
/* `templates/interface_template_asset_shelf_popover.cc` */
|
|
std::optional<blender::StringRefNull> UI_asset_shelf_idname_from_button_context(const uiBut *but);
|
|
|
|
/**
|
|
* For use with #ui_rna_collection_search_update_fn.
|
|
*/
|
|
struct uiRNACollectionSearch {
|
|
PointerRNA target_ptr;
|
|
PropertyRNA *target_prop;
|
|
|
|
PointerRNA search_ptr;
|
|
PropertyRNA *search_prop;
|
|
|
|
uiBut *search_but;
|
|
/** Let `UI_butstore_*` API update search_but pointer above over redraws. */
|
|
uiButStore *butstore;
|
|
/** Block has to be stored for freeing but-store (#uiBut::block doesn't work with undo). */
|
|
uiBlock *butstore_block;
|
|
};
|
|
void ui_rna_collection_search_update_fn(
|
|
const bContext *C, void *arg, const char *str, uiSearchItems *items, bool is_first);
|
|
|
|
/* `interface_ops.cc` */
|
|
|
|
bool ui_jump_to_target_button_poll(bContext *C);
|
|
|
|
/* `interface_query.cc` */
|
|
|
|
void ui_interface_tag_script_reload_queries();
|
|
|
|
/* `views/interface_view.cc` */
|
|
|
|
void ui_block_free_views(uiBlock *block);
|
|
void ui_block_views_end(ARegion *region, const uiBlock *block);
|
|
void ui_block_view_persistent_state_restore(const ARegion ®ion,
|
|
const uiBlock &block,
|
|
blender::ui::AbstractView &view);
|
|
void ui_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params);
|
|
void ui_block_views_draw_overlays(const ARegion *region, const uiBlock *block);
|
|
blender::ui::AbstractView *ui_block_view_find_matching_in_old_block(
|
|
const uiBlock &new_block, const blender::ui::AbstractView &new_view);
|
|
|
|
uiButViewItem *ui_block_view_find_matching_view_item_but_in_old_block(
|
|
const uiBlock &new_block, const blender::ui::AbstractViewItem &new_item);
|
|
|
|
/* `views/abstract_view_item.cc` */
|
|
|
|
void ui_view_item_swap_button_pointers(blender::ui::AbstractViewItem &a,
|
|
blender::ui::AbstractViewItem &b);
|
|
|
|
/* `views/interface_templates.cc` */
|
|
|
|
uiListType *UI_UL_cache_file_layers();
|
|
|
|
ID *ui_template_id_liboverride_hierarchy_make(
|
|
bContext *C, Main *bmain, ID *owner_id, ID *id, const char **r_undo_push_label);
|
|
|
|
/**
|
|
* Functions in this namespace are only exposed for unit testing purposes, and
|
|
* should not be used outside of the files where they are defined.
|
|
*/
|
|
namespace blender::interface::internal {
|
|
|
|
/**
|
|
* Get the driver(s) of the given property.
|
|
*
|
|
* \note intended to be used in conjunction with `paste_property_drivers()` below.
|
|
*
|
|
* \param ptr: The RNA pointer of the property.
|
|
* \param prop: The property RNA of the property.
|
|
* \param get_all: Whether to get all drivers of an array property, or just the
|
|
* one specified by `index`. Ignored if the property is not an array property.
|
|
* \param index: Which element of an array property to get. Ignored if `get_all`
|
|
* is true or if the property is not an array properly.
|
|
* \param r_is_array_prop: Output parameter, that stores whether the passed
|
|
* property is an array property or not.
|
|
*
|
|
* \returns A vector of pointers to the drivers of the property. It will be
|
|
* zero-sized if no drivers were fetched (e.g. if the property had no drivers).
|
|
* Otherwise the vector will be the size of the underlying property (e.g. 4 for
|
|
* an array property with 4 elements, 1 for a non-array property). For array
|
|
* properties, elements without drivers will be null.
|
|
*/
|
|
blender::Vector<FCurve *> get_property_drivers(
|
|
PointerRNA *ptr, PropertyRNA *prop, bool get_all, int index, bool *r_is_array_prop);
|
|
|
|
/**
|
|
* Paste the drivers from `src_drivers` to the destination property.
|
|
*
|
|
* This function can be used for pasting drivers for all elements of an array
|
|
* property, just some elements of an array property, or a single driver for a
|
|
* non-array property.
|
|
*
|
|
* \note intended to be used in conjunction with `get_property_drivers()` above.
|
|
* The destination property should have the same type and (if an array property)
|
|
* length as the source property passed to `get_property_drivers()`.
|
|
*
|
|
* \param src_drivers: The span of drivers to paste. If `is_array_prop` is
|
|
* false, this must be a single element. If `is_array_prop` is true then this
|
|
* should have the same length as the destination array property. Nullptr
|
|
* elements are skipped when pasting.
|
|
* \param is_array_prop: Whether `src_drivers` are drivers for the elements
|
|
* of an array property.
|
|
* \param dst_ptr: The RNA pointer for the destination property.
|
|
* \param dist_prop: The destination property RNA.
|
|
*
|
|
* \returns The number of successfully pasted drivers.
|
|
*/
|
|
int paste_property_drivers(blender::Span<FCurve *> src_drivers,
|
|
bool is_array_prop,
|
|
PointerRNA *dst_ptr,
|
|
PropertyRNA *dst_prop);
|
|
|
|
} // namespace blender::interface::internal
|