Files
test2/source/blender/render/RE_multires_bake.h
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

61 lines
1.4 KiB
C

/* SPDX-FileCopyrightText: 2010 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup render
*/
#pragma once
#include "DNA_listBase.h"
struct Image;
struct DerivedMesh;
struct MultiresBakeRender;
struct Scene;
#ifdef __cplusplus
extern "C" {
#endif
typedef struct MultiresBakeRender {
Scene *scene;
DerivedMesh *lores_dm, *hires_dm;
int bake_margin;
char bake_margin_type;
int lvl, tot_lvl;
short mode;
bool use_lores_mesh; /* Use low-resolution mesh when baking displacement maps */
/* material aligned image array (for per-face bake image) */
struct {
Image **array;
int len;
} ob_image;
int number_of_rays; /* Number of rays to be cast when doing AO baking */
float bias; /* Bias between object and start ray point when doing AO baking */
int tot_obj, tot_image;
ListBase image;
int baked_objects, baked_faces;
int raytrace_structure; /* Optimization structure to be used for AO baking */
int octree_resolution; /* Resolution of octree when using octree optimization structure */
int threads; /* Number of threads to be used for baking */
float user_scale; /* User scale used to scale displacement when baking derivative map. */
bool *stop;
bool *do_update;
float *progress;
} MultiresBakeRender;
void RE_multires_bake_images(struct MultiresBakeRender *bkr);
#ifdef __cplusplus
}
#endif