Files
test2/source/blender/editors/interface/views/interface_view.cc
Julian Eisel 4a9e8087a7 UI: Highlight first view item on type to search & activate on enter
In particular, this makes the asset shelf popup search highlight the
first asset when changing the search filter using text input. Pressing
Enter will activate this asset then. The feature is implemented
generally for grid and tree views, but only the asset shelf implements
filtering so far. Plus, it requires the
`UI_BUT2_FORCE_SEMI_MODAL_ACTIVE` behavior on the filter text button,
otherwise it captures all input. Only the popup version of the asset
shelf uses this currently. Moving the mouse makes the highlight jump
back to the brush under the cursor again. This is how search menus
behave too.

Part of the brush assets project, see blender/blender!123853. It's made
so it's possible to quickly spawn the brush asset shelf popup, input
text to search a brush and press Enter to activate it. Based on user
feedback this is an important workflow to support well.

More info about the changes in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/123853
2024-07-01 20:36:51 +02:00

318 lines
8.7 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*
* Code to manage views as part of the regular screen hierarchy. E.g. managing ownership of views
* inside blocks (#uiBlock.views), looking up items in the region, passing WM notifiers to views,
* etc.
*
* Blocks and their contained views are reconstructed on every redraw. This file also contains
* functions related to this recreation of views inside blocks. For example to query state
* information before the view is done reconstructing (#AbstractView.is_reconstructed() returns
* false), it may be enough to query the previous version of the block/view/view-item. Since such
* queries rely on the details of the UI reconstruction process, they should remain internal to
* `interface/` code.
*/
#include <memory>
#include <type_traits>
#include <variant>
#include "DNA_screen_types.h"
#include "BKE_screen.hh"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "ED_screen.hh"
#include "interface_intern.hh"
#include "UI_interface.hh"
#include "UI_abstract_view.hh"
#include "UI_grid_view.hh"
#include "UI_tree_view.hh"
using namespace blender;
using namespace blender::ui;
/**
* Wrapper to store views in a #ListBase, addressable via an identifier.
*/
struct ViewLink : public Link {
std::string idname;
std::unique_ptr<AbstractView> view;
static void views_bounds_calc(const uiBlock &block);
};
template<class T>
static T *ui_block_add_view_impl(uiBlock &block,
StringRef idname,
std::unique_ptr<AbstractView> view)
{
ViewLink *view_link = MEM_new<ViewLink>(__func__);
BLI_addtail(&block.views, view_link);
view_link->view = std::move(view);
view_link->idname = idname;
return dynamic_cast<T *>(view_link->view.get());
}
AbstractGridView *UI_block_add_view(uiBlock &block,
StringRef idname,
std::unique_ptr<AbstractGridView> grid_view)
{
return ui_block_add_view_impl<AbstractGridView>(block, idname, std::move(grid_view));
}
AbstractTreeView *UI_block_add_view(uiBlock &block,
StringRef idname,
std::unique_ptr<AbstractTreeView> tree_view)
{
return ui_block_add_view_impl<AbstractTreeView>(block, idname, std::move(tree_view));
}
void ui_block_free_views(uiBlock *block)
{
LISTBASE_FOREACH_MUTABLE (ViewLink *, link, &block->views) {
MEM_delete(link);
}
}
void ViewLink::views_bounds_calc(const uiBlock &block)
{
Map<AbstractView *, rcti> views_bounds;
rcti minmax;
BLI_rcti_init_minmax(&minmax);
LISTBASE_FOREACH (ViewLink *, link, &block.views) {
views_bounds.add(link->view.get(), minmax);
}
LISTBASE_FOREACH (uiBut *, but, &block.buttons) {
if (but->type != UI_BTYPE_VIEW_ITEM) {
continue;
}
uiButViewItem *view_item_but = static_cast<uiButViewItem *>(but);
if (!view_item_but->view_item) {
continue;
}
/* Get the view from the button. */
AbstractViewItem &view_item = reinterpret_cast<AbstractViewItem &>(*view_item_but->view_item);
AbstractView &view = view_item.get_view();
rcti &bounds = views_bounds.lookup(&view);
rcti but_rcti{};
BLI_rcti_rctf_copy_round(&but_rcti, &view_item_but->rect);
BLI_rcti_do_minmax_rcti(&bounds, &but_rcti);
}
for (const auto item : views_bounds.items()) {
const rcti &bounds = item.value;
if (BLI_rcti_is_empty(&bounds)) {
continue;
}
AbstractView &view = *item.key;
view.bounds_ = bounds;
}
}
void ui_block_views_bounds_calc(const uiBlock *block)
{
ViewLink::views_bounds_calc(*block);
}
void ui_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
{
ARegion *region = listener_params->region;
LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
if (view_link->view->listen(*listener_params->notifier)) {
ED_region_tag_redraw(region);
}
}
}
void ui_block_views_draw_overlays(const ARegion *region, const uiBlock *block)
{
LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
view_link->view->draw_overlays(*region);
}
}
blender::ui::AbstractView *UI_region_view_find_at(const ARegion *region,
const int xy[2],
const int pad)
{
/* NOTE: Similar to #ui_but_find_mouse_over_ex(). */
if (!ui_region_contains_point_px(region, xy)) {
return nullptr;
}
LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
float mx = xy[0], my = xy[1];
ui_window_to_block_fl(region, block, &mx, &my);
LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
std::optional<rcti> bounds = view_link->view->get_bounds();
if (!bounds) {
continue;
}
rcti padded_bounds = *bounds;
if (pad) {
BLI_rcti_pad(&padded_bounds, pad, pad);
}
if (BLI_rcti_isect_pt(&padded_bounds, mx, my)) {
return view_link->view.get();
}
}
}
return nullptr;
}
ui::AbstractViewItem *UI_region_views_find_item_at(const ARegion &region, const int xy[2])
{
uiButViewItem *item_but = (uiButViewItem *)ui_view_item_find_mouse_over(&region, xy);
if (!item_but) {
return nullptr;
}
return item_but->view_item;
}
ui::AbstractViewItem *UI_region_views_find_active_item(const ARegion *region)
{
uiButViewItem *item_but = (uiButViewItem *)ui_view_item_find_active(region);
if (!item_but) {
return nullptr;
}
return item_but->view_item;
}
uiBut *UI_region_views_find_active_item_but(const ARegion *region)
{
return ui_view_item_find_active(region);
}
void UI_region_views_clear_search_highlight(const ARegion *region)
{
LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
view_link->view->clear_search_highlight();
}
}
}
namespace blender::ui {
std::unique_ptr<DropTargetInterface> region_views_find_drop_target_at(const ARegion *region,
const int xy[2])
{
if (ui::AbstractViewItem *item = UI_region_views_find_item_at(*region, xy)) {
if (std::unique_ptr<DropTargetInterface> target = item->create_item_drop_target()) {
return target;
}
}
/* Get style for some sensible padding around the view items. */
const uiStyle *style = UI_style_get_dpi();
if (AbstractView *view = UI_region_view_find_at(region, xy, style->buttonspacex)) {
if (std::unique_ptr<DropTargetInterface> target = view->create_drop_target()) {
return target;
}
}
return nullptr;
}
} // namespace blender::ui
static StringRef ui_block_view_find_idname(const uiBlock &block, const AbstractView &view)
{
/* First get the idname the of the view we're looking for. */
LISTBASE_FOREACH (ViewLink *, view_link, &block.views) {
if (view_link->view.get() == &view) {
return view_link->idname;
}
}
return {};
}
template<class T>
static T *ui_block_view_find_matching_in_old_block_impl(const uiBlock &new_block,
const T &new_view)
{
uiBlock *old_block = new_block.oldblock;
if (!old_block) {
return nullptr;
}
StringRef idname = ui_block_view_find_idname(new_block, new_view);
if (idname.is_empty()) {
return nullptr;
}
LISTBASE_FOREACH (ViewLink *, old_view_link, &old_block->views) {
if (old_view_link->idname == idname) {
return dynamic_cast<T *>(old_view_link->view.get());
}
}
return nullptr;
}
blender::ui::AbstractView *ui_block_view_find_matching_in_old_block(
const uiBlock &new_block, const blender::ui::AbstractView &new_view)
{
return ui_block_view_find_matching_in_old_block_impl(new_block, new_view);
}
uiButViewItem *ui_block_view_find_matching_view_item_but_in_old_block(
const uiBlock &new_block, const ui::AbstractViewItem &new_item)
{
uiBlock *old_block = new_block.oldblock;
if (!old_block) {
return nullptr;
}
const AbstractView *old_view = ui_block_view_find_matching_in_old_block_impl(
new_block, new_item.get_view());
if (!old_view) {
return nullptr;
}
LISTBASE_FOREACH (uiBut *, old_but, &old_block->buttons) {
if (old_but->type != UI_BTYPE_VIEW_ITEM) {
continue;
}
uiButViewItem *old_item_but = (uiButViewItem *)old_but;
if (!old_item_but->view_item) {
continue;
}
AbstractViewItem &old_item = *reinterpret_cast<AbstractViewItem *>(old_item_but->view_item);
/* Check if the item is from the expected view. */
if (&old_item.get_view() != old_view) {
continue;
}
if (UI_view_item_matches(new_item, old_item)) {
return old_item_but;
}
}
return nullptr;
}