Files
test2/source/blender/editors/space_node/node_ops.cc
Habib Gahbiche 9484770551 Compositor: Switch View: automatically update views when render views are enabled/disabled
Remove the button "Update Views" that requires the user to update visible views manually. This is now consistent with the automatic update of compositor tree, when views are added or deleted, see #120685.

The patch also addresses #109866 (not really a fix since behavior in that bug report is intentional).

Pull Request: https://projects.blender.org/blender/blender/pulls/122290
2024-05-30 13:18:10 +02:00

213 lines
8.1 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spnode
*/
#include "DNA_node_types.h"
#include "ED_node.hh" /* own include */
#include "ED_screen.hh"
#include "RNA_access.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "node_intern.hh" /* own include */
namespace blender::ed::space_node {
void node_operatortypes()
{
WM_operatortype_append(NODE_OT_select);
WM_operatortype_append(NODE_OT_select_all);
WM_operatortype_append(NODE_OT_select_linked_to);
WM_operatortype_append(NODE_OT_select_linked_from);
WM_operatortype_append(NODE_OT_select_box);
WM_operatortype_append(NODE_OT_select_circle);
WM_operatortype_append(NODE_OT_select_lasso);
WM_operatortype_append(NODE_OT_select_grouped);
WM_operatortype_append(NODE_OT_select_same_type_step);
WM_operatortype_append(NODE_OT_find_node);
WM_operatortype_append(NODE_OT_view_all);
WM_operatortype_append(NODE_OT_view_selected);
WM_operatortype_append(NODE_OT_mute_toggle);
WM_operatortype_append(NODE_OT_hide_toggle);
WM_operatortype_append(NODE_OT_preview_toggle);
WM_operatortype_append(NODE_OT_options_toggle);
WM_operatortype_append(NODE_OT_hide_socket_toggle);
WM_operatortype_append(NODE_OT_node_copy_color);
WM_operatortype_append(NODE_OT_deactivate_viewer);
WM_operatortype_append(NODE_OT_duplicate);
WM_operatortype_append(NODE_OT_delete);
WM_operatortype_append(NODE_OT_delete_reconnect);
WM_operatortype_append(NODE_OT_resize);
WM_operatortype_append(NODE_OT_link);
WM_operatortype_append(NODE_OT_link_make);
WM_operatortype_append(NODE_OT_links_cut);
WM_operatortype_append(NODE_OT_links_detach);
WM_operatortype_append(NODE_OT_links_mute);
WM_operatortype_append(NODE_OT_add_reroute);
WM_operatortype_append(NODE_OT_group_make);
WM_operatortype_append(NODE_OT_group_insert);
WM_operatortype_append(NODE_OT_group_ungroup);
WM_operatortype_append(NODE_OT_group_separate);
WM_operatortype_append(NODE_OT_group_edit);
WM_operatortype_append(NODE_OT_link_viewer);
WM_operatortype_append(NODE_OT_insert_offset);
WM_operatortype_append(NODE_OT_read_viewlayers);
WM_operatortype_append(NODE_OT_render_changed);
WM_operatortype_append(NODE_OT_backimage_move);
WM_operatortype_append(NODE_OT_backimage_zoom);
WM_operatortype_append(NODE_OT_backimage_fit);
WM_operatortype_append(NODE_OT_backimage_sample);
WM_operatortype_append(NODE_OT_add_group);
WM_operatortype_append(NODE_OT_add_group_asset);
WM_operatortype_append(NODE_OT_add_object);
WM_operatortype_append(NODE_OT_add_collection);
WM_operatortype_append(NODE_OT_add_file);
WM_operatortype_append(NODE_OT_add_mask);
WM_operatortype_append(NODE_OT_add_material);
WM_operatortype_append(NODE_OT_new_node_tree);
WM_operatortype_append(NODE_OT_output_file_add_socket);
WM_operatortype_append(NODE_OT_output_file_remove_active_socket);
WM_operatortype_append(NODE_OT_output_file_move_active_socket);
WM_operatortype_append(NODE_OT_parent_set);
WM_operatortype_append(NODE_OT_join);
WM_operatortype_append(NODE_OT_attach);
WM_operatortype_append(NODE_OT_detach);
WM_operatortype_append(NODE_OT_clipboard_copy);
WM_operatortype_append(NODE_OT_clipboard_paste);
WM_operatortype_append(NODE_OT_shader_script_update);
WM_operatortype_append(NODE_OT_viewer_border);
WM_operatortype_append(NODE_OT_clear_viewer_border);
WM_operatortype_append(NODE_OT_cryptomatte_layer_add);
WM_operatortype_append(NODE_OT_cryptomatte_layer_remove);
NODE_TYPES_BEGIN (ntype) {
if (ntype->register_operators) {
ntype->register_operators();
}
}
NODE_TYPES_END;
}
void node_keymap(wmKeyConfig *keyconf)
{
/* Entire Editor only ----------------- */
WM_keymap_ensure(keyconf, "Node Generic", SPACE_NODE, RGN_TYPE_WINDOW);
/* Main Region only ----------------- */
WM_keymap_ensure(keyconf, "Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
node_link_modal_keymap(keyconf);
}
} // namespace blender::ed::space_node
void ED_operatormacros_node()
{
wmOperatorType *ot;
wmOperatorTypeMacro *mot;
ot = WM_operatortype_append_macro("NODE_OT_select_link_viewer",
"Link Viewer",
"Select node and link it to a viewer node",
OPTYPE_UNDO);
mot = WM_operatortype_macro_define(ot, "NODE_OT_select");
RNA_boolean_set(mot->ptr, "extend", false);
RNA_boolean_set(mot->ptr, "socket_select", true);
RNA_boolean_set(mot->ptr, "clear_viewer", true);
WM_operatortype_macro_define(ot, "NODE_OT_link_viewer");
ot = WM_operatortype_append_macro("NODE_OT_translate_attach",
"Move and Attach",
"Move nodes and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
WM_operatortype_macro_define(ot, "NODE_OT_attach");
/* NODE_OT_translate_attach with remove_on_cancel set to true. */
ot = WM_operatortype_append_macro("NODE_OT_translate_attach_remove_on_cancel",
"Move and Attach",
"Move nodes and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(mot->ptr, "remove_on_cancel", true);
RNA_boolean_set(mot->ptr, "view2d_edge_pan", true);
WM_operatortype_macro_define(ot, "NODE_OT_attach");
/* NOTE: Currently not in a default keymap or menu due to messy keymaps
* and tricky invoke functionality.
* Kept around in case users want to make own shortcuts.
*/
ot = WM_operatortype_append_macro("NODE_OT_detach_translate_attach",
"Detach and Move",
"Detach nodes, move and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_detach");
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
WM_operatortype_macro_define(ot, "NODE_OT_attach");
ot = WM_operatortype_append_macro("NODE_OT_duplicate_move",
"Duplicate",
"Duplicate selected nodes and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
RNA_boolean_set(mot->ptr, "linked", false);
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
ot = WM_operatortype_append_macro(
"NODE_OT_duplicate_move_linked",
"Duplicate Linked",
"Duplicate selected nodes, but not their node trees, and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
RNA_boolean_set(mot->ptr, "linked", true);
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
/* modified operator call for duplicating with input links */
ot = WM_operatortype_append_macro("NODE_OT_duplicate_move_keep_inputs",
"Duplicate",
"Duplicate selected nodes keeping input links and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
RNA_boolean_set(mot->ptr, "keep_inputs", true);
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
ot = WM_operatortype_append_macro("NODE_OT_move_detach_links",
"Detach",
"Move a node to detach links",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_links_detach");
WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
ot = WM_operatortype_append_macro("NODE_OT_move_detach_links_release",
"Detach",
"Move a node to detach links",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_links_detach");
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
}