Files
test2/source/blender/gpu/GPU_capabilities.hh
Miguel Pozo 4c314f9a78 GPU: Add --gpu-compilation-subprocesses cmd setting
Allow overriding the `max_parallel_compilations` from the command
line.
Disable compilation subprocesses on RenderDoc sessions.

Pull Request: https://projects.blender.org/blender/blender/pulls/123995
2024-07-01 16:36:01 +02:00

71 lines
1.9 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* GPU Capabilities & workarounds
* This module expose the reported implementation limits & enabled
* workaround for drivers that needs specific code-paths.
*/
#pragma once
#include "BLI_sys_types.h"
int GPU_max_texture_size();
int GPU_max_texture_3d_size();
int GPU_max_texture_layers();
int GPU_max_textures();
int GPU_max_textures_vert();
int GPU_max_textures_geom();
int GPU_max_textures_frag();
int GPU_max_images();
int GPU_max_work_group_count(int index);
int GPU_max_work_group_size(int index);
int GPU_max_uniforms_vert();
int GPU_max_uniforms_frag();
int GPU_max_batch_indices();
int GPU_max_batch_vertices();
int GPU_max_vertex_attribs();
int GPU_max_varying_floats();
int GPU_max_shader_storage_buffer_bindings();
int GPU_max_compute_shader_storage_blocks();
int GPU_max_samplers();
size_t GPU_max_storage_buffer_size();
int GPU_extensions_len();
const char *GPU_extension_get(int i);
int GPU_texture_size_with_limit(int res);
bool GPU_use_parallel_compilation();
bool GPU_mip_render_workaround();
bool GPU_depth_blitting_workaround();
bool GPU_use_main_context_workaround();
bool GPU_use_hq_normals_workaround();
bool GPU_clear_viewport_workaround();
bool GPU_crappy_amd_driver();
bool GPU_geometry_shader_support();
bool GPU_shader_draw_parameters_support();
bool GPU_hdr_support();
bool GPU_texture_view_support();
bool GPU_stencil_export_support();
bool GPU_mem_stats_supported();
void GPU_mem_stats_get(int *totalmem, int *freemem);
/**
* Return support for the active context + window.
*/
bool GPU_stereo_quadbuffer_support();
int GPU_minimum_per_vertex_stride();
bool GPU_transform_feedback_support();
/** WARNING: Should only be called at startup from creator_args. Never call it at runtime. */
void GPU_compilation_subprocess_override_set(int count);