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test2/source/blender/gpu/intern/gpu_select_private.hh

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C++

/* SPDX-FileCopyrightText: 2014 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Selection implementations.
*/
#pragma once
/* gpu_select_pick */
void gpu_select_pick_begin(GPUSelectBuffer *buffer, const rcti *input, eGPUSelectMode mode);
bool gpu_select_pick_load_id(uint id, bool end);
uint gpu_select_pick_end();
void gpu_select_pick_cache_begin();
void gpu_select_pick_cache_end();
/**
* \return true if drawing is not needed.
*/
bool gpu_select_pick_is_cached();
void gpu_select_pick_cache_load_id();
/* gpu_select_sample_query */
void gpu_select_query_begin(GPUSelectBuffer *buffer,
const rcti *input,
eGPUSelectMode mode,
int oldhits);
bool gpu_select_query_load_id(uint id);
uint gpu_select_query_end();
/* gpu_select_next */
void gpu_select_next_begin(GPUSelectBuffer *buffer, const rcti *input, eGPUSelectMode mode);
uint gpu_select_next_end();
/* Return a single offset since picking uses squared viewport. */
int gpu_select_next_get_pick_area_center();
eGPUSelectMode gpu_select_next_get_mode();
void gpu_select_next_set_result(GPUSelectResult *buffer, uint buffer_len);
#define SELECT_ID_NONE ((uint)0xffffffff)