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test2/source/blender/bmesh/intern/bmesh_structure.c

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C

/*
* Low level routines for manipulating the BM structure.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Geoffrey Bantle.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "BKE_utildefines.h"
#include "bmesh.h"
#include "bmesh_private.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_ghash.h"
/**
* MISC utility functions.
*
*/
int bmesh_vert_in_edge(BMEdge *e, BMVert *v)
{
if(e->v1 == v || e->v2 == v) return 1;
return 0;
}
int bmesh_verts_in_edge(BMVert *v1, BMVert *v2, BMEdge *e)
{
if(e->v1 == v1 && e->v2 == v2) return 1;
else if(e->v1 == v2 && e->v2 == v1) return 1;
return 0;
}
BMVert *bmesh_edge_getothervert(BMEdge *e, BMVert *v){
if(e->v1 == v) return e->v2;
else if(e->v2 == v) return e->v1;
return NULL;
}
int bmesh_edge_swapverts(BMEdge *e, BMVert *orig, BMVert *newv)
{
if(e->v1 == orig){
e->v1 = newv;
e->dlink1.next = e->dlink1.prev = NULL;
return 1;
}
else if(e->v2 == orig){
e->v2 = newv;
e->dlink2.next = e->dlink2.prev = NULL;
return 1;
}
return 0;
}
/**
* BMESH CYCLES
* (this is somewhat outdate, though bits of its API are still used) - joeedh
*
* Cycles are circular doubly linked lists that form the basis of adjacency
* information in the BME modeller. Full adjacency relations can be derived
* from examining these cycles very quickly. Although each cycle is a double
* circular linked list, each one is considered to have a 'base' or 'head',
* and care must be taken by Euler code when modifying the contents of a cycle.
*
* The contents of this file are split into two parts. First there are the
* bmesh_cycle family of functions which are generic circular double linked list
* procedures. The second part contains higher level procedures for supporting
* modification of specific cycle types.
*
* The three cycles explicitly stored in the BM data structure are as follows:
*
* 1: The Disk Cycle - A circle of edges around a vertex
* Base: vertex->edge pointer.
*
* This cycle is the most complicated in terms of its structure. Each bmesh_Edge contains
* two bmesh_CycleNode structures to keep track of that edge's membership in the disk cycle
* of each of its vertices. However for any given vertex it may be the first in some edges
* in its disk cycle and the second for others. The bmesh_disk_XXX family of functions contain
* some nice utilities for navigating disk cycles in a way that hides this detail from the
* tool writer.
*
* Note that the disk cycle is completley independant from face data. One advantage of this
* is that wire edges are fully integrated into the topology database. Another is that the
* the disk cycle has no problems dealing with non-manifold conditions involving faces.
*
* Functions relating to this cycle:
*
* bmesh_disk_append_edge
* bmesh_disk_remove_edge
* bmesh_disk_nextedge
* bmesh_disk_getpointer
*
* 2: The Radial Cycle - A circle of face edges (bmesh_Loop) around an edge
* Base: edge->l->radial structure.
*
* The radial cycle is similar to the radial cycle in the radial edge data structure.*
* Unlike the radial edge however, the radial cycle does not require a large amount of memory
* to store non-manifold conditions since BM does not keep track of region/shell
* information.
*
* Functions relating to this cycle:
*
* bmesh_radial_append
* bmesh_radial_remove_loop
* bmesh_radial_nextloop
* bmesh_radial_find_face
*
*
* 3: The Loop Cycle - A circle of face edges around a polygon.
* Base: polygon->lbase.
*
* The loop cycle keeps track of a faces vertices and edges. It should be noted that the
* direction of a loop cycle is either CW or CCW depending on the face normal, and is
* not oriented to the faces editedges.
*
* Functions relating to this cycle:
*
* bmesh_cycle_XXX family of functions.
*
*
* Note that the order of elements in all cycles except the loop cycle is undefined. This
* leads to slightly increased seek time for deriving some adjacency relations, however the
* advantage is that no intrinsic properties of the data structures are dependant upon the
* cycle order and all non-manifold conditions are represented trivially.
*
*/
int bmesh_disk_append_edge(struct BMEdge *e, struct BMVert *v)
{
if (!v->e) {
Link *e1 = bm_get_edge_link(e, v);
v->e = e;
e1->next = e1->prev = (Link*)e;
} else {
Link *e1, *e2, *e3;
e1 = bm_get_edge_link(e, v);
e2 = bm_get_edge_link(v->e, v);
e3 = e2->prev ? bm_get_edge_link(e2->prev, v) : NULL;
e1->next = (Link*)v->e;
e1->prev = e2->prev;
e2->prev = (Link*)e;
if (e3)
e3->next = (Link*)e;
}
return 1;
}
void bmesh_disk_remove_edge(struct BMEdge *e, struct BMVert *v)
{
Link *e1, *e2;
e1 = bm_get_edge_link(e, v);
if (e1->prev) {
e2 = bm_get_edge_link(e1->prev, v);
e2->next = e1->next;
}
if (e1->next) {
e2 = bm_get_edge_link(e1->next, v);
e2->prev = e1->prev;
}
if (v->e == e)
v->e = (e != (BMEdge *)e1->next) ? (BMEdge *)e1->next : NULL;
e1->next = e1->prev = NULL;
}
struct BMEdge *bmesh_disk_nextedge(struct BMEdge *e, struct BMVert *v)
{
if (v == e->v1)
return e->dlink1.next;
if (v == e->v2)
return e->dlink2.next;
return NULL;
}
static BMEdge *bmesh_disk_prevedge(BMEdge *e, BMVert *v)
{
if (v == e->v1)
return e->dlink1.prev;
if (v == e->v2)
return e->dlink2.prev;
return NULL;
}
BMEdge *bmesh_disk_existedge(BMVert *v1, BMVert *v2)
{
BMEdge *curedge, *startedge;
if(v1->e) {
startedge = v1->e;
curedge = startedge;
do {
if (bmesh_verts_in_edge(v1,v2,curedge)) return curedge;
curedge = bmesh_disk_nextedge(curedge, v1);
} while (curedge != startedge);
}
return NULL;
}
int bmesh_disk_count(struct BMVert *v)
{
BMEdge *e = v->e;
int i=0;
if (!e)
return 0;
do {
if (!e)
return 0;
e = bmesh_disk_nextedge(e, v);
if (i >= (1<<20)) {
printf("bmesh error: infinite loop in disk cycle!\n");
return 0;
}
i += 1;
} while (e != v->e);
return i;
}
int bmesh_disk_validate(int len, BMEdge *e, BMVert *v)
{
BMEdge *e2;
if (!BM_Vert_In_Edge(e, v))
return 0;
if (bmesh_disk_count(v) != len || len == 0)
return 0;
e2 = e;
do {
if (len!=1 && bmesh_disk_prevedge(e2, v) == e2)
return 0;
e2 = bmesh_disk_nextedge(e2, v);
} while (e2 != e);
return 1;
}
/*
* BME DISK COUNT FACE VERT
*
* Counts the number of loop users
* for this vertex. Note that this is
* equivalent to counting the number of
* faces incident upon this vertex
*
*/
int bmesh_disk_count_facevert(BMVert *v)
{
BMEdge *curedge;
int count = 0;
/*is there an edge on this vert at all?*/
if(!v->e)
return count;
/*first, loop around edges*/
curedge = v->e;
do{
if(curedge->l) count += bmesh_radial_count_facevert(curedge->l, v);
curedge = bmesh_disk_nextedge(curedge, v);
}while(curedge != v->e);
return count;
}
struct BMEdge *bmesh_disk_find_first_faceedge(struct BMEdge *e, struct BMVert *v)
{
BMEdge *searchedge = NULL;
searchedge = e;
do{
if(searchedge->l && bmesh_radial_count_facevert(searchedge->l,v)) return searchedge;
searchedge = bmesh_disk_nextedge(searchedge,v);
}while(searchedge != e);
return NULL;
}
struct BMEdge *bmesh_disk_find_next_faceedge(struct BMEdge *e, struct BMVert *v)
{
BMEdge *searchedge = NULL;
searchedge = bmesh_disk_nextedge(e,v);
do{
if(searchedge->l && bmesh_radial_count_facevert(searchedge->l,v)) return searchedge;
searchedge = bmesh_disk_nextedge(searchedge,v);
}while(searchedge !=e);
return e;
}
/*****radial cycle functions, e.g. loops surrounding edges******/
int bmesh_radial_validate(int radlen, BMLoop *l)
{
BMLoop *l2 = l;
int i=0;
if (bmesh_radial_length(l) != radlen)
return 0;
do {
if (!l2) {
bmesh_error();
return 0;
}
if (l2->e != l->e)
return 0;
if (l2->v != l->e->v1 && l2->v != l->e->v2)
return 0;
if (i > 3000000) {
bmesh_error();
return 0;
}
i++;
l2 = l2->radial_next;
} while (l2 != l);
return 1;
}
/*
* BMESH RADIAL REMOVE LOOP
*
* Removes a loop from an radial cycle. If edge e is non-NULL
* it should contain the radial cycle, and it will also get
* updated (in the case that the edge's link into the radial
* cycle was the loop which is being removed from the cycle).
*/
void bmesh_radial_remove_loop(BMLoop *l, BMEdge *e)
{
/* if e is non-NULL, l must be in the radial cycle of e */
if (e && e != l->e) {
bmesh_error();
}
if (l->radial_next != l) {
if (e && l == e->l)
e->l = l->radial_next;
l->radial_next->radial_prev = l->radial_prev;
l->radial_prev->radial_next = l->radial_next;
} else {
if (e) {
if (l == e->l) {
e->l = NULL;
}
else {
bmesh_error();
}
}
}
/* l is no longer in a radial cycle; empty the links
to the cycle and the link back to an edge */
l->radial_next = l->radial_prev = NULL;
l->e = NULL;
}
/*
* BME RADIAL FIND FIRST FACE VERT
*
* Finds the first loop of v around radial
* cycle
*
*/
BMLoop *bmesh_radial_find_first_facevert(BMLoop *l, BMVert *v)
{
BMLoop *curloop;
curloop = l;
do{
if(curloop->v == v) return curloop;
curloop = bmesh_radial_nextloop(curloop);
}while(curloop != l);
return NULL;
}
BMLoop *bmesh_radial_find_next_facevert(BMLoop *l, BMVert *v)
{
BMLoop *curloop;
curloop = bmesh_radial_nextloop(l);
do{
if(curloop->v == v) return curloop;
curloop = bmesh_radial_nextloop(curloop);
}while(curloop !=l);
return l;
}
BMLoop *bmesh_radial_nextloop(BMLoop *l)
{
return l->radial_next;
}
int bmesh_radial_length(BMLoop *l)
{
BMLoop *l2 = l;
int i = 0;
if (!l)
return 0;
do {
if (!l2) {
/* radial cycle is broken (not a circulat loop) */
bmesh_error();
return 0;
}
i++;
l2 = l2->radial_next;
if (i >= 555555) {
bmesh_error();
return -1;
}
} while (l2 != l);
return i;
}
void bmesh_radial_append(BMEdge *e, BMLoop *l)
{
if(e->l == NULL) {
e->l = l;
l->radial_next = l->radial_prev = l;
} else {
l->radial_prev = e->l;
l->radial_next = e->l->radial_next;
e->l->radial_next->radial_prev = l;
e->l->radial_next = l;
e->l = l;
}
if (l->e && l->e != e) {
/* l is already in a radial cycle for a different edge */
bmesh_error();
}
l->e = e;
}
int bmesh_radial_find_face(BMEdge *e, BMFace *f)
{
BMLoop *curloop;
int i, len;
len = bmesh_radial_length(e->l);
for(i = 0, curloop = e->l; i < len; i++, curloop = curloop->radial_next) {
if(curloop->f == f)
return 1;
}
return 0;
}
/*
* BME RADIAL COUNT FACE VERT
*
* Returns the number of times a vertex appears
* in a radial cycle
*
*/
int bmesh_radial_count_facevert(BMLoop *l, BMVert *v)
{
BMLoop *curloop;
int count = 0;
curloop = l;
do{
if(curloop->v == v) count++;
curloop = bmesh_radial_nextloop(curloop);
}while(curloop != l);
return count;
}
/*****loop cycle functions, e.g. loops surrounding a face******/
int bmesh_loop_validate(BMFace *f)
{
int i;
int len = f->len;
BMLoop *curloop, *head;
head = bm_firstfaceloop(f);
if (head == NULL)
return 0;
/* Validate that the face loop cycle is the length specified by f->len */
for(i = 1, curloop = head->next; i < len; i++, curloop = curloop->next) {
if (curloop->f != f) return 0;
if (curloop == head) return 0;
}
if(curloop != head) return 0;
/* Validate the loop->prev links also form a cycle of length f->len */
for(i = 1, curloop = head->prev; i < len; i++, curloop = curloop->prev) {
if (curloop == head) return 0;
}
if(curloop != head) return 0;
return 1;
}
#if 0
void bmesh_cycle_append(void *h, void *nt)
{
BMNode *oldtail, *head, *newtail;
head = (BMNode*)h;
newtail = (BMNode*)nt;
if(head->next == NULL){
head->next = newtail;
head->prev = newtail;
newtail->next = head;
newtail->prev = head;
}
else{
oldtail = head->prev;
oldtail->next = newtail;
newtail->next = head;
newtail->prev = oldtail;
head->prev = newtail;
}
}
/**
* bmesh_cycle_length
*
* Count the nodes in a cycle.
*
* Returns -
* Integer
*/
int bmesh_cycle_length(BMEdge *e, BMVert *v)
{
BMEdge *next, *prev, *cur;
int len, vi = v == e->v1 ? 0 : 1;
/*should skip 2 forward if v is 1, happily reduces to
v*2*/
prev = *(&e->v1_prev + vi*2);
cur = e;
len = 1;
while (cur != prev) {
vi = cur->v1 == v ? 0 : 1;
len++;
cur = *(&cur->v1_next + vi*2);
}
return len;
}
/**
* bmesh_cycle_remove
*
* Removes a node from a cycle.
*
* Returns -
* 1 for success, 0 for failure.
*/
int bmesh_cycle_remove(void *h, void *remn)
{
int i, len;
BMNode *head, *remnode, *curnode;
head = (BMNode*)h;
remnode = (BMNode*)remn;
len = bmesh_cycle_length(h);
if(len == 1 && head == remnode){
head->next = NULL;
head->prev = NULL;
return 1;
}
else{
for(i=0, curnode = head; i < len; curnode = curnode->next){
if(curnode == remnode){
remnode->prev->next = remnode->next;
remnode->next->prev = remnode->prev;
/*zero out remnode pointers, important!*/
//remnode->next = NULL;
//remnode->prev = NULL;
return 1;
}
}
}
return 0;
}
/**
* bmesh_cycle_validate
*
* Validates a cycle. Takes as an argument the expected length of the cycle and
* a pointer to the cycle head or base.
*
*
* Returns -
* 1 for success, 0 for failure.
*/
int bmesh_cycle_validate(int len, void *h)
{
int i;
BMNode *curnode, *head;
head = (BMNode*)h;
/*forward validation*/
for(i = 0, curnode = head; i < len; i++, curnode = curnode->next);
if(curnode != head) return 0;
/*reverse validation*/
for(i = 0, curnode = head; i < len; i++, curnode = curnode->prev);
if(curnode != head) return 0;
return 1;
}
/*Begin Disk Cycle routines*/
/**
* bmesh_disk_nextedge
*
* Find the next edge in a disk cycle
*
* Returns -
* Pointer to the next edge in the disk cycle for the vertex v.
*/
BMEdge *bmesh_disk_nextedge(BMEdge *e, BMVert *v)
{
if(bmesh_vert_in_edge(e, v)){
if(e->v1 == v) return e->d1.next->data;
else if(e->v2 == v) return e->d2.next->data;
}
return NULL;
}
/**
* bmesh_disk_getpointer
*
* Given an edge and one of its vertices, find the apporpriate CycleNode
*
* Returns -
* Pointer to bmesh_CycleNode.
*/
BMNode *bmesh_disk_getpointer(BMEdge *e, BMVert *v){
/*returns pointer to the cycle node for the appropriate vertex in this disk*/
if(e->v1 == v) return &(e->d1);
else if (e->v2 == v) return &(e->d2);
return NULL;
}
/**
* bmesh_disk_append_edge
*
* Appends edge to the end of a vertex disk cycle.
*
* Returns -
* 1 for success, 0 for failure
*/
int bmesh_disk_append_edge(BMEdge *e, BMVert *v)
{
BMNode *base, *tail;
if(bmesh_vert_in_edge(e, v) == 0) return 0; /*check to make sure v is in e*/
/*check for loose vert first*/
if(v->e == NULL){
v->e = e;
base = tail = bmesh_disk_getpointer(e, v);
bmesh_cycle_append(base, tail); /*circular reference is ok!*/
return 1;
}
/*insert e at the end of disk cycle and make it the new v->e*/
base = bmesh_disk_getpointer(v->e, v);
tail = bmesh_disk_getpointer(e, v);
bmesh_cycle_append(base, tail);
return 1;
}
/**
* bmesh_disk_remove_edge
*
* Removes an edge from a disk cycle. If the edge to be removed is
* at the base of the cycle, the next edge becomes the new base.
*
*
* Returns -
* Nothing
*/
void bmesh_disk_remove_edge(BMEdge *e, BMVert *v)
{
BMNode *base, *remnode;
BMEdge *newbase;
int len;
base = bmesh_disk_getpointer(v->e, v);
remnode = bmesh_disk_getpointer(e, v);
/*first deal with v->e pointer...*/
len = bmesh_cycle_length(base);
if(len == 1) newbase = NULL;
else if(v->e == e) newbase = base->next-> data;
else newbase = v->e;
/*remove and rebase*/
bmesh_cycle_remove(base, remnode);
v->e = newbase;
}
/**
* bmesh_disk_next_edgeflag
*
* Searches the disk cycle of v, starting with e, for the
* next edge that has either eflag or tflag.
*
* bmesh_Edge pointer.
*/
BMEdge *bmesh_disk_next_edgeflag(BMEdge *e, BMVert *v, int eflag, int tflag)
{
BMNode *diskbase;
BMEdge *curedge;
int len, ok;
if(eflag && tflag) return NULL;
ok = bmesh_vert_in_edge(e,v);
if(ok){
diskbase = bmesh_disk_getpointer(e, v);
len = bmesh_cycle_length(diskbase);
curedge = bmesh_disk_nextedge(e,v);
while(curedge != e){
if(eflag){
if(curedge->head.eflag1 == eflag) return curedge;
}
curedge = bmesh_disk_nextedge(curedge, v);
}
}
return NULL;
}
/**
* bmesh_disk_count_edgeflag
*
* Counts number of edges in this verts disk cycle which have
* either eflag or tflag (but not both!)
*
* Returns -
* Integer.
*/
int bmesh_disk_count_edgeflag(BMVert *v, int eflag, int tflag)
{
BMNode *diskbase;
BMEdge *curedge;
int i, len=0, count=0;
if(v->e){
if(eflag && tflag) return 0; /*tflag and eflag are reserved for different functions!*/
diskbase = bmesh_disk_getpointer(v->e, v);
len = bmesh_cycle_length(diskbase);
for(i = 0, curedge=v->e; i<len; i++){
if(eflag){
if(curedge->head.eflag1 == eflag) count++;
}
curedge = bmesh_disk_nextedge(curedge, v);
}
}
return count;
}
int bmesh_disk_hasedge(BMVert *v, BMEdge *e)
{
BMNode *diskbase;
BMEdge *curedge;
int i, len=0;
if(v->e){
diskbase = bmesh_disk_getpointer(v->e,v);
len = bmesh_cycle_length(diskbase);
for(i = 0, curedge=v->e; i<len; i++){
if(curedge == e) return 1;
else curedge=bmesh_disk_nextedge(curedge, v);
}
}
return 0;
}
BMEdge *bmesh_disk_existedge(BMVert *v1, BMVert *v2){
BMNode *diskbase;
BMEdge *curedge;
int i, len=0;
if(v1->e){
diskbase = bmesh_disk_getpointer(v1->e,v1);
len = bmesh_cycle_length(diskbase);
for(i=0,curedge=v1->e;i<len;i++,curedge = bmesh_disk_nextedge(curedge,v1)){
if(bmesh_verts_in_edge(v1,v2,curedge)) return curedge;
}
}
return NULL;
}
/*end disk cycle routines*/
BMLoop *bmesh_radial_nextloop(BMLoop *l){
return l->radial_next;
}
void bmesh_radial_append(BMEdge *e, BMLoop *l)
{
if(e->l == NULL) e->l = l;
bmesh_cycle_append(&(e->l->radial), &(l->radial));
}
void bmesh_radial_remove_loop(BMLoop *l, BMEdge *e)
{
BMLoop *newbase;
int len;
/*deal with edge->l pointer*/
len = bmesh_cycle_length(&(e->l->radial));
if(len == 1) newbase = NULL;
else if(e->l == l) newbase = e->l->radial_next;
else newbase = e->l;
/*remove and rebase*/
bmesh_cycle_remove(&(e->l->radial), &(l->radial));
e->l = newbase;
}
int bmesh_radial_find_face(BMEdge *e,BMFace *f)
{
BMLoop *curloop;
int i, len;
len = bmesh_cycle_length(&(e->l->radial));
for(i = 0, curloop = e->l; i < len; i++, curloop = curloop->radial_next){
if(curloop->f == f) return 1;
}
return 0;
}
/*
* BME RADIAL COUNT FACE VERT
*
* Returns the number of times a vertex appears
* in a radial cycle
*
*/
int bmesh_radial_count_facevert(BMLoop *l, BMVert *v)
{
BMLoop *curloop;
int count = 0;
curloop = l;
do{
if(curloop->v == v) count++;
curloop = bmesh_radial_nextloop(curloop);
}while(curloop != l);
return count;
}
/*
* BME DISK COUNT FACE VERT
*
* Counts the number of loop users
* for this vertex. Note that this is
* equivalent to counting the number of
* faces incident upon this vertex
*
*/
int bmesh_disk_count_facevert(BMVert *v)
{
BMEdge *curedge;
int count = 0;
/*is there an edge on this vert at all?*/
if(!v->e)
return count;
/*first, loop around edges*/
curedge = v->e;
do{
if(curedge->l) count += bmesh_radial_count_facevert(curedge->l, v);
curedge = bmesh_disk_nextedge(curedge, v);
}while(curedge != v->e);
return count;
}
/*
* BME RADIAL FIND FIRST FACE VERT
*
* Finds the first loop of v around radial
* cycle
*
*/
BMLoop *bmesh_radial_find_first_facevert(BMLoop *l, BMVert *v)
{
BMLoop *curloop;
curloop = l;
do{
if(curloop->v == v) return curloop;
curloop = bmesh_radial_nextloop(curloop);
}while(curloop != l);
return NULL;
}
BMLoop *bmesh_radial_find_next_facevert(BMLoop *l, BMVert *v)
{
BMLoop *curloop;
curloop = bmesh_radial_nextloop(l);
do{
if(curloop->v == v) return curloop;
curloop = bmesh_radial_nextloop(curloop);
}while(curloop !=l);
return l;
}
/*
* BME FIND FIRST FACE EDGE
*
* Finds the first edge in a vertices
* Disk cycle that has one of this
* vert's loops attached
* to it.
*
*
*/
BMEdge *bmesh_disk_find_first_faceedge(BMEdge *e, BMVert *v)
{
BMEdge *searchedge = NULL;
searchedge = e;
do{
if(searchedge->l && bmesh_radial_count_facevert(searchedge->l,v)) return searchedge;
searchedge = bmesh_disk_nextedge(searchedge,v);
}while(searchedge != e);
return NULL;
}
BMEdge *bmesh_disk_find_next_faceedge(BMEdge *e, BMVert *v)
{
BMEdge *searchedge = NULL;
searchedge = bmesh_disk_nextedge(e,v);
do{
if(searchedge->l && bmesh_radial_count_facevert(searchedge->l,v)) return searchedge;
searchedge = bmesh_disk_nextedge(searchedge,v);
}while(searchedge !=e);
return e;
}
struct BMLoop *bmesh_loop_find_loop(struct BMFace *f, struct BMVert *v)
{
BMLoop *l;
int i, len;
len = bmesh_cycle_length(f->lbase);
for (i = 0, l=f->loopbase; i < len; i++, l= l->next) {
if (l->v == v) return l;
}
return NULL;
}
#endif