GPU_DEPTH_NONE leads to issues with Intel GPU drivers on Windows where camera gizmos cannot be shifted. glGetQueryObjectuiv for GL_SAMPLES_PASSED seems to return zero in all cases. This might be due to undefined behavior of OpenGL when the depth test is disabled and rendering to a depth render target-only framebuffer. Using GPU_DEPTH_ALWAYS fixes the issue. Pull Request: https://projects.blender.org/blender/blender/pulls/136607