Curves that are attached to a surface can now follow the surface when it is modified using shape keys or modifiers (but not when the original surface is deformed in edit or sculpt mode). The surface is allowed to be changed in any way that keeps uv maps intact. So deformation is allowed, but also some topology changes like subdivision. The following features are added: * A new `Deform Curves on Surface` node, which deforms curves with attachment information based on the surface object and uv map set in the properties panel. * A new `Add Rest Position` checkbox in the shape keys panel. When checked, a new `rest_position` vector attribute is added to the mesh before shape keys and modifiers are applied. This is necessary to support proper deformation of the curves, but can also be used for other purposes. * The `Add > Curve > Empty Hair` operator now sets up a simple geometry nodes setup that deforms the hair. It also makes sure that the rest position attribute is added to the surface. * A new `Object (Attach Curves to Surface)` operator in the `Set Parent To` (ctrl+P) menu, which attaches existing curves to the surface and sets the surface object as parent. Limitations: * Sculpting the procedurally deformed curves will be implemented separately. * The `Deform Curves on Surface` node is not generic and can only be used for one specific purpose currently. We plan to generalize this more in the future by adding support by exposing more inputs and/or by turning it into a node group. Differential Revision: https://developer.blender.org/D14864
760 lines
29 KiB
Python
760 lines
29 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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import nodeitems_utils
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from nodeitems_utils import (
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NodeCategory,
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NodeItem,
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NodeItemCustom,
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)
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# Subclasses for standard node types
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class SortedNodeCategory(NodeCategory):
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def __init__(self, identifier, name, description="", items=None):
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# for builtin nodes the convention is to sort by name
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if isinstance(items, list):
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items = sorted(items, key=lambda item: item.label.lower())
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super().__init__(identifier, name, description=description, items=items)
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class CompositorNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'CompositorNodeTree')
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class ShaderNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'ShaderNodeTree')
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class TextureNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'TextureNodeTree')
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class GeometryNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'GeometryNodeTree')
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# menu entry for node group tools
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def group_tools_draw(_self, layout, _context):
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layout.operator("node.group_make")
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layout.operator("node.group_ungroup")
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layout.separator()
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# maps node tree type to group node type
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node_tree_group_type = {
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'CompositorNodeTree': 'CompositorNodeGroup',
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'ShaderNodeTree': 'ShaderNodeGroup',
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'TextureNodeTree': 'TextureNodeGroup',
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'GeometryNodeTree': 'GeometryNodeGroup',
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}
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# Custom Menu for Geometry Node Curves.
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def curve_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeCurveLength")
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yield NodeItem("GeometryNodeCurveToMesh")
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yield NodeItem("GeometryNodeCurveToPoints")
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yield NodeItem("GeometryNodeDeformCurvesWithSurface")
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yield NodeItem("GeometryNodeFillCurve")
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yield NodeItem("GeometryNodeFilletCurve")
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yield NodeItem("GeometryNodeResampleCurve")
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yield NodeItem("GeometryNodeReverseCurve")
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yield NodeItem("GeometryNodeSampleCurve")
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yield NodeItem("GeometryNodeSubdivideCurve")
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yield NodeItem("GeometryNodeTrimCurve")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputCurveHandlePositions")
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yield NodeItem("GeometryNodeInputTangent")
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yield NodeItem("GeometryNodeInputCurveTilt")
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yield NodeItem("GeometryNodeCurveEndpointSelection")
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yield NodeItem("GeometryNodeCurveHandleTypeSelection")
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yield NodeItem("GeometryNodeInputSplineCyclic")
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yield NodeItem("GeometryNodeSplineLength")
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yield NodeItem("GeometryNodeSplineParameter")
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yield NodeItem("GeometryNodeInputSplineResolution")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetCurveRadius")
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yield NodeItem("GeometryNodeSetCurveTilt")
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yield NodeItem("GeometryNodeSetCurveHandlePositions")
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yield NodeItem("GeometryNodeCurveSetHandles")
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yield NodeItem("GeometryNodeSetSplineCyclic")
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yield NodeItem("GeometryNodeSetSplineResolution")
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yield NodeItem("GeometryNodeCurveSplineType")
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# Custom Menu for Geometry Node Mesh.
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def mesh_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeDualMesh")
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yield NodeItem("GeometryNodeExtrudeMesh")
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yield NodeItem("GeometryNodeFlipFaces")
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yield NodeItem("GeometryNodeMeshBoolean")
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yield NodeItem("GeometryNodeMeshToCurve")
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yield NodeItem("GeometryNodeMeshToPoints")
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yield NodeItem("GeometryNodeMeshToVolume")
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yield NodeItem("GeometryNodeSplitEdges")
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yield NodeItem("GeometryNodeSubdivideMesh")
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yield NodeItem("GeometryNodeSubdivisionSurface")
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yield NodeItem("GeometryNodeTriangulate")
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yield NodeItem("GeometryNodeScaleElements")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputMeshEdgeAngle")
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yield NodeItem("GeometryNodeInputMeshEdgeNeighbors")
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yield NodeItem("GeometryNodeInputMeshEdgeVertices")
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yield NodeItem("GeometryNodeInputMeshFaceArea")
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yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
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yield NodeItem("GeometryNodeInputMeshFaceIsPlanar")
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yield NodeItem("GeometryNodeInputMeshIsland")
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yield NodeItem("GeometryNodeInputShadeSmooth")
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yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetShadeSmooth")
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# Custom Menu for Geometry Nodes "Geometry" category.
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def geometry_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeBoundBox")
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yield NodeItem("GeometryNodeConvexHull")
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yield NodeItem("GeometryNodeDeleteGeometry")
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yield NodeItem("GeometryNodeDuplicateElements")
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yield NodeItem("GeometryNodeProximity")
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yield NodeItem("GeometryNodeGeometryToInstance")
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yield NodeItem("GeometryNodeJoinGeometry")
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yield NodeItem("GeometryNodeMergeByDistance")
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yield NodeItem("GeometryNodeRaycast")
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yield NodeItem("GeometryNodeSeparateComponents")
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yield NodeItem("GeometryNodeSeparateGeometry")
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yield NodeItem("GeometryNodeTransform")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetID")
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yield NodeItem("GeometryNodeSetPosition")
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# Custom Menu for UV Nodes.
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def uv_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeUVPackIslands")
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yield NodeItem("GeometryNodeUVUnwrap")
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# Custom Menu for Geometry Node Input Nodes.
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def geometry_input_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("FunctionNodeInputBool")
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yield NodeItem("GeometryNodeCollectionInfo")
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yield NodeItem("FunctionNodeInputColor")
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yield NodeItem("FunctionNodeInputInt")
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yield NodeItem("GeometryNodeIsViewport")
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yield NodeItem("GeometryNodeInputMaterial")
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yield NodeItem("GeometryNodeObjectInfo")
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yield NodeItem("FunctionNodeInputString")
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yield NodeItem("ShaderNodeValue")
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yield NodeItem("FunctionNodeInputVector")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputID")
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yield NodeItem("GeometryNodeInputIndex")
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yield NodeItem("GeometryNodeInputNamedAttribute")
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yield NodeItem("GeometryNodeInputNormal")
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yield NodeItem("GeometryNodeInputPosition")
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yield NodeItem("GeometryNodeInputRadius")
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yield NodeItem("GeometryNodeInputSceneTime")
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# Custom Menu for Geometry Node Instance Nodes.
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def geometry_instance_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeInstanceOnPoints")
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yield NodeItem("GeometryNodeInstancesToPoints")
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yield NodeItem("GeometryNodeRealizeInstances")
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yield NodeItem("GeometryNodeRotateInstances")
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yield NodeItem("GeometryNodeScaleInstances")
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yield NodeItem("GeometryNodeTranslateInstances")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputInstanceRotation")
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yield NodeItem("GeometryNodeInputInstanceScale")
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# Custom Menu for Material Nodes.
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def geometry_material_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeReplaceMaterial")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputMaterialIndex")
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yield NodeItem("GeometryNodeMaterialSelection")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetMaterial")
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yield NodeItem("GeometryNodeSetMaterialIndex")
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# Custom Menu for Geometry Node Points.
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def point_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeDistributePointsOnFaces")
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yield NodeItem("GeometryNodePoints")
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yield NodeItem("GeometryNodePointsToVertices")
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yield NodeItem("GeometryNodePointsToVolume")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetPointRadius")
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# Generic node group items generator for shader, compositor, geometry and texture node groups.
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def node_group_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItemCustom(draw=group_tools_draw)
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yield NodeItem("NodeGroupInput", poll=group_input_output_item_poll)
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yield NodeItem("NodeGroupOutput", poll=group_input_output_item_poll)
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ntree = space.edit_tree
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if not ntree:
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return
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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def contains_group(nodetree, group):
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if nodetree == group:
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return True
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else:
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for node in nodetree.nodes:
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if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
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if contains_group(node.node_tree, group):
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return True
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return False
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for group in context.blend_data.node_groups:
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if group.bl_idname != ntree.bl_idname:
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continue
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# filter out recursive groups
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if contains_group(group, ntree):
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continue
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# filter out hidden nodetrees
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if group.name.startswith('.'):
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continue
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yield NodeItem(node_tree_group_type[group.bl_idname],
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label=group.name,
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settings={"node_tree": "bpy.data.node_groups[%r]" % group.name})
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# only show input/output nodes inside node groups
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def group_input_output_item_poll(context):
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space = context.space_data
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if space.edit_tree in bpy.data.node_groups.values():
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return True
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return False
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# only show input/output nodes when editing line style node trees
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def line_style_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'LINESTYLE')
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# only show nodes working in world node trees
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def world_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'WORLD')
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# only show nodes working in object node trees
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def object_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'OBJECT')
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def cycles_shader_nodes_poll(context):
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return context.engine == 'CYCLES'
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def eevee_shader_nodes_poll(context):
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return context.engine == 'BLENDER_EEVEE'
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def eevee_cycles_shader_nodes_poll(context):
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return (cycles_shader_nodes_poll(context) or
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eevee_shader_nodes_poll(context))
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def object_cycles_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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cycles_shader_nodes_poll(context))
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def object_eevee_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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eevee_shader_nodes_poll(context))
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def object_eevee_cycles_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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eevee_cycles_shader_nodes_poll(context))
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# All standard node categories currently used in nodes.
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shader_node_categories = [
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# Shader Nodes (Cycles and Eevee)
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ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[
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NodeItem("ShaderNodeTexCoord"),
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NodeItem("ShaderNodeAttribute"),
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NodeItem("ShaderNodeLightPath"),
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NodeItem("ShaderNodeFresnel"),
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NodeItem("ShaderNodeLayerWeight"),
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NodeItem("ShaderNodeRGB"),
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NodeItem("ShaderNodeValue"),
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NodeItem("ShaderNodeTangent"),
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NodeItem("ShaderNodeNewGeometry"),
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NodeItem("ShaderNodeWireframe"),
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NodeItem("ShaderNodeBevel"),
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NodeItem("ShaderNodeAmbientOcclusion"),
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NodeItem("ShaderNodeObjectInfo"),
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NodeItem("ShaderNodeHairInfo"),
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NodeItem("ShaderNodePointInfo"),
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NodeItem("ShaderNodeVolumeInfo"),
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NodeItem("ShaderNodeParticleInfo"),
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NodeItem("ShaderNodeCameraData"),
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NodeItem("ShaderNodeUVMap"),
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NodeItem("ShaderNodeVertexColor"),
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NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
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]),
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ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
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NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeOutputAOV"),
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NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
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NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
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]),
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ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
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NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
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NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumePrincipled"),
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NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
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]),
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ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
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NodeItem("ShaderNodeTexImage"),
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NodeItem("ShaderNodeTexEnvironment"),
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NodeItem("ShaderNodeTexSky"),
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NodeItem("ShaderNodeTexNoise"),
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NodeItem("ShaderNodeTexWave"),
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NodeItem("ShaderNodeTexVoronoi"),
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NodeItem("ShaderNodeTexMusgrave"),
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NodeItem("ShaderNodeTexGradient"),
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NodeItem("ShaderNodeTexMagic"),
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NodeItem("ShaderNodeTexChecker"),
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NodeItem("ShaderNodeTexBrick"),
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NodeItem("ShaderNodeTexPointDensity"),
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NodeItem("ShaderNodeTexIES"),
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NodeItem("ShaderNodeTexWhiteNoise"),
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]),
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ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
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NodeItem("ShaderNodeMixRGB"),
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NodeItem("ShaderNodeRGBCurve"),
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NodeItem("ShaderNodeInvert"),
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NodeItem("ShaderNodeLightFalloff"),
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NodeItem("ShaderNodeHueSaturation"),
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NodeItem("ShaderNodeGamma"),
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NodeItem("ShaderNodeBrightContrast"),
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]),
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ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
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NodeItem("ShaderNodeMapping"),
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NodeItem("ShaderNodeBump"),
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NodeItem("ShaderNodeDisplacement"),
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NodeItem("ShaderNodeVectorDisplacement"),
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NodeItem("ShaderNodeNormalMap"),
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NodeItem("ShaderNodeNormal"),
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NodeItem("ShaderNodeVectorCurve"),
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NodeItem("ShaderNodeVectorRotate"),
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NodeItem("ShaderNodeVectorTransform"),
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]),
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ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeFloatCurve"),
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NodeItem("ShaderNodeClamp"),
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NodeItem("ShaderNodeMath"),
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NodeItem("ShaderNodeValToRGB"),
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NodeItem("ShaderNodeRGBToBW"),
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NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeVectorMath"),
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NodeItem("ShaderNodeSeparateColor"),
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NodeItem("ShaderNodeCombineColor"),
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NodeItem("ShaderNodeSeparateXYZ"),
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NodeItem("ShaderNodeCombineXYZ"),
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NodeItem("ShaderNodeWavelength"),
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NodeItem("ShaderNodeBlackbody"),
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]),
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ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[
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NodeItem("ShaderNodeScript"),
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]),
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ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
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ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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]),
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]
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compositor_node_categories = [
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# Compositor Nodes
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CompositorNodeCategory("CMP_INPUT", "Input", items=[
|
|
NodeItem("CompositorNodeRLayers"),
|
|
NodeItem("CompositorNodeImage"),
|
|
NodeItem("CompositorNodeMovieClip"),
|
|
NodeItem("CompositorNodeMask"),
|
|
NodeItem("CompositorNodeRGB"),
|
|
NodeItem("CompositorNodeValue"),
|
|
NodeItem("CompositorNodeTexture"),
|
|
NodeItem("CompositorNodeBokehImage"),
|
|
NodeItem("CompositorNodeTime"),
|
|
NodeItem("CompositorNodeSceneTime"),
|
|
NodeItem("CompositorNodeTrackPos"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
|
|
NodeItem("CompositorNodeComposite"),
|
|
NodeItem("CompositorNodeViewer"),
|
|
NodeItem("CompositorNodeSplitViewer"),
|
|
NodeItem("CompositorNodeOutputFile"),
|
|
NodeItem("CompositorNodeLevels"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[
|
|
NodeItem("CompositorNodeMixRGB"),
|
|
NodeItem("CompositorNodeAlphaOver"),
|
|
NodeItem("CompositorNodeInvert"),
|
|
NodeItem("CompositorNodeCurveRGB"),
|
|
NodeItem("CompositorNodeHueSat"),
|
|
NodeItem("CompositorNodeColorBalance"),
|
|
NodeItem("CompositorNodeHueCorrect"),
|
|
NodeItem("CompositorNodeBrightContrast"),
|
|
NodeItem("CompositorNodeGamma"),
|
|
NodeItem("CompositorNodeExposure"),
|
|
NodeItem("CompositorNodeColorCorrection"),
|
|
NodeItem("CompositorNodePosterize"),
|
|
NodeItem("CompositorNodeTonemap"),
|
|
NodeItem("CompositorNodeZcombine"),
|
|
]),
|
|
CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[
|
|
NodeItem("CompositorNodeMath"),
|
|
NodeItem("CompositorNodeValToRGB"),
|
|
NodeItem("CompositorNodeSetAlpha"),
|
|
NodeItem("CompositorNodePremulKey"),
|
|
NodeItem("CompositorNodeIDMask"),
|
|
NodeItem("CompositorNodeRGBToBW"),
|
|
NodeItem("CompositorNodeSeparateColor"),
|
|
NodeItem("CompositorNodeCombineColor"),
|
|
NodeItem("CompositorNodeSeparateXYZ"),
|
|
NodeItem("CompositorNodeCombineXYZ"),
|
|
NodeItem("CompositorNodeSwitchView"),
|
|
NodeItem("CompositorNodeConvertColorSpace"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
|
|
NodeItem("CompositorNodeBlur"),
|
|
NodeItem("CompositorNodeBilateralblur"),
|
|
NodeItem("CompositorNodeDilateErode"),
|
|
NodeItem("CompositorNodeDespeckle"),
|
|
NodeItem("CompositorNodeFilter"),
|
|
NodeItem("CompositorNodeBokehBlur"),
|
|
NodeItem("CompositorNodeVecBlur"),
|
|
NodeItem("CompositorNodeDefocus"),
|
|
NodeItem("CompositorNodeGlare"),
|
|
NodeItem("CompositorNodeInpaint"),
|
|
NodeItem("CompositorNodeDBlur"),
|
|
NodeItem("CompositorNodePixelate"),
|
|
NodeItem("CompositorNodeSunBeams"),
|
|
NodeItem("CompositorNodeDenoise"),
|
|
NodeItem("CompositorNodeAntiAliasing"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[
|
|
NodeItem("CompositorNodeNormal"),
|
|
NodeItem("CompositorNodeMapValue"),
|
|
NodeItem("CompositorNodeMapRange"),
|
|
NodeItem("CompositorNodeNormalize"),
|
|
NodeItem("CompositorNodeCurveVec"),
|
|
]),
|
|
CompositorNodeCategory("CMP_MATTE", "Matte", items=[
|
|
NodeItem("CompositorNodeKeying"),
|
|
NodeItem("CompositorNodeKeyingScreen"),
|
|
NodeItem("CompositorNodeChannelMatte"),
|
|
NodeItem("CompositorNodeColorSpill"),
|
|
NodeItem("CompositorNodeBoxMask"),
|
|
NodeItem("CompositorNodeEllipseMask"),
|
|
NodeItem("CompositorNodeLumaMatte"),
|
|
NodeItem("CompositorNodeDiffMatte"),
|
|
NodeItem("CompositorNodeDistanceMatte"),
|
|
NodeItem("CompositorNodeChromaMatte"),
|
|
NodeItem("CompositorNodeColorMatte"),
|
|
NodeItem("CompositorNodeDoubleEdgeMask"),
|
|
NodeItem("CompositorNodeCryptomatte"),
|
|
NodeItem("CompositorNodeCryptomatteV2"),
|
|
]),
|
|
CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
|
|
NodeItem("CompositorNodeScale"),
|
|
NodeItem("CompositorNodeLensdist"),
|
|
NodeItem("CompositorNodeMovieDistortion"),
|
|
NodeItem("CompositorNodeTranslate"),
|
|
NodeItem("CompositorNodeRotate"),
|
|
NodeItem("CompositorNodeFlip"),
|
|
NodeItem("CompositorNodeCrop"),
|
|
NodeItem("CompositorNodeDisplace"),
|
|
NodeItem("CompositorNodeMapUV"),
|
|
NodeItem("CompositorNodeTransform"),
|
|
NodeItem("CompositorNodeStabilize"),
|
|
NodeItem("CompositorNodePlaneTrackDeform"),
|
|
NodeItem("CompositorNodeCornerPin"),
|
|
]),
|
|
CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
|
|
CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
NodeItem("CompositorNodeSwitch"),
|
|
]),
|
|
]
|
|
|
|
texture_node_categories = [
|
|
# Texture Nodes
|
|
TextureNodeCategory("TEX_INPUT", "Input", items=[
|
|
NodeItem("TextureNodeCurveTime"),
|
|
NodeItem("TextureNodeCoordinates"),
|
|
NodeItem("TextureNodeTexture"),
|
|
NodeItem("TextureNodeImage"),
|
|
]),
|
|
TextureNodeCategory("TEX_OUTPUT", "Output", items=[
|
|
NodeItem("TextureNodeOutput"),
|
|
NodeItem("TextureNodeViewer"),
|
|
]),
|
|
TextureNodeCategory("TEX_OP_COLOR", "Color", items=[
|
|
NodeItem("TextureNodeMixRGB"),
|
|
NodeItem("TextureNodeCurveRGB"),
|
|
NodeItem("TextureNodeInvert"),
|
|
NodeItem("TextureNodeHueSaturation"),
|
|
NodeItem("TextureNodeCombineColor"),
|
|
NodeItem("TextureNodeSeparateColor"),
|
|
]),
|
|
TextureNodeCategory("TEX_PATTERN", "Pattern", items=[
|
|
NodeItem("TextureNodeChecker"),
|
|
NodeItem("TextureNodeBricks"),
|
|
]),
|
|
TextureNodeCategory("TEX_TEXTURE", "Textures", items=[
|
|
NodeItem("TextureNodeTexNoise"),
|
|
NodeItem("TextureNodeTexDistNoise"),
|
|
NodeItem("TextureNodeTexClouds"),
|
|
NodeItem("TextureNodeTexBlend"),
|
|
NodeItem("TextureNodeTexVoronoi"),
|
|
NodeItem("TextureNodeTexMagic"),
|
|
NodeItem("TextureNodeTexMarble"),
|
|
NodeItem("TextureNodeTexWood"),
|
|
NodeItem("TextureNodeTexMusgrave"),
|
|
NodeItem("TextureNodeTexStucci"),
|
|
]),
|
|
TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[
|
|
NodeItem("TextureNodeMath"),
|
|
NodeItem("TextureNodeValToRGB"),
|
|
NodeItem("TextureNodeRGBToBW"),
|
|
NodeItem("TextureNodeValToNor"),
|
|
NodeItem("TextureNodeDistance"),
|
|
]),
|
|
TextureNodeCategory("TEX_DISTORT", "Distort", items=[
|
|
NodeItem("TextureNodeScale"),
|
|
NodeItem("TextureNodeTranslate"),
|
|
NodeItem("TextureNodeRotate"),
|
|
NodeItem("TextureNodeAt"),
|
|
]),
|
|
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
|
|
TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
geometry_node_categories = [
|
|
# Geometry Nodes
|
|
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
|
|
NodeItem("GeometryNodeCaptureAttribute"),
|
|
NodeItem("GeometryNodeAttributeDomainSize"),
|
|
NodeItem("GeometryNodeAttributeStatistic"),
|
|
NodeItem("GeometryNodeAttributeTransfer"),
|
|
NodeItem("GeometryNodeRemoveAttribute"),
|
|
NodeItem("GeometryNodeStoreNamedAttribute"),
|
|
]),
|
|
GeometryNodeCategory("GEO_COLOR", "Color", items=[
|
|
NodeItem("ShaderNodeMixRGB"),
|
|
NodeItem("ShaderNodeRGBCurve"),
|
|
NodeItem("ShaderNodeValToRGB"),
|
|
NodeItem("FunctionNodeSeparateColor"),
|
|
NodeItem("FunctionNodeCombineColor"),
|
|
]),
|
|
GeometryNodeCategory("GEO_CURVE", "Curve", items=curve_node_items),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
|
|
NodeItem("GeometryNodeCurvePrimitiveLine"),
|
|
NodeItem("GeometryNodeCurvePrimitiveCircle"),
|
|
NodeItem("GeometryNodeCurveStar"),
|
|
NodeItem("GeometryNodeCurveSpiral"),
|
|
NodeItem("GeometryNodeCurveArc"),
|
|
NodeItem("GeometryNodeCurveQuadraticBezier"),
|
|
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
|
|
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=geometry_node_items),
|
|
GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items),
|
|
GeometryNodeCategory("GEO_INSTANCE", "Instances", items=geometry_instance_node_items),
|
|
GeometryNodeCategory("GEO_MATERIAL", "Material", items=geometry_material_node_items),
|
|
GeometryNodeCategory("GEO_MESH", "Mesh", items=mesh_node_items),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
|
|
NodeItem("GeometryNodeMeshCircle"),
|
|
NodeItem("GeometryNodeMeshCone"),
|
|
NodeItem("GeometryNodeMeshCube"),
|
|
NodeItem("GeometryNodeMeshCylinder"),
|
|
NodeItem("GeometryNodeMeshGrid"),
|
|
NodeItem("GeometryNodeMeshIcoSphere"),
|
|
NodeItem("GeometryNodeMeshLine"),
|
|
NodeItem("GeometryNodeMeshUVSphere"),
|
|
]),
|
|
GeometryNodeCategory("GEO_OUTPUT", "Output", items=[
|
|
NodeItem("GeometryNodeViewer"),
|
|
]),
|
|
GeometryNodeCategory("GEO_POINT", "Point", items=point_node_items),
|
|
GeometryNodeCategory("GEO_TEXT", "Text", items=[
|
|
NodeItem("FunctionNodeStringLength"),
|
|
NodeItem("FunctionNodeSliceString"),
|
|
NodeItem("FunctionNodeValueToString"),
|
|
NodeItem("GeometryNodeStringJoin"),
|
|
NodeItem("FunctionNodeInputSpecialCharacters"),
|
|
NodeItem("GeometryNodeStringToCurves"),
|
|
NodeItem("FunctionNodeReplaceString"),
|
|
]),
|
|
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
|
|
NodeItem("ShaderNodeTexBrick"),
|
|
NodeItem("ShaderNodeTexChecker"),
|
|
NodeItem("ShaderNodeTexGradient"),
|
|
NodeItem("ShaderNodeTexMagic"),
|
|
NodeItem("ShaderNodeTexMusgrave"),
|
|
NodeItem("ShaderNodeTexNoise"),
|
|
NodeItem("ShaderNodeTexVoronoi"),
|
|
NodeItem("ShaderNodeTexWave"),
|
|
NodeItem("ShaderNodeTexWhiteNoise"),
|
|
NodeItem("GeometryNodeImageTexture"),
|
|
]),
|
|
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
|
|
NodeItem("GeometryNodeAccumulateField"),
|
|
NodeItem("GeometryNodeFieldAtIndex"),
|
|
NodeItem("GeometryNodeFieldOnDomain"),
|
|
NodeItem("ShaderNodeMapRange"),
|
|
NodeItem("ShaderNodeFloatCurve"),
|
|
NodeItem("ShaderNodeClamp"),
|
|
NodeItem("ShaderNodeMath"),
|
|
NodeItem("FunctionNodeBooleanMath"),
|
|
NodeItem("FunctionNodeRotateEuler"),
|
|
NodeItem("FunctionNodeCompare"),
|
|
NodeItem("FunctionNodeFloatToInt"),
|
|
NodeItem("GeometryNodeSwitch"),
|
|
NodeItem("FunctionNodeRandomValue"),
|
|
NodeItem("FunctionNodeAlignEulerToVector"),
|
|
]),
|
|
GeometryNodeCategory("GEO_UV", "UV", items=uv_node_items),
|
|
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
|
|
NodeItem("ShaderNodeVectorCurve"),
|
|
NodeItem("ShaderNodeSeparateXYZ"),
|
|
NodeItem("ShaderNodeCombineXYZ"),
|
|
NodeItem("ShaderNodeVectorMath"),
|
|
NodeItem("ShaderNodeVectorRotate"),
|
|
]),
|
|
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
|
|
NodeItem("GeometryNodeVolumeCube"),
|
|
NodeItem("GeometryNodeVolumeToMesh"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
|
|
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
|
|
def register():
|
|
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
|
|
nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
|
|
nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
|
|
nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
|
|
|
|
|
|
def unregister():
|
|
nodeitems_utils.unregister_node_categories('SHADER')
|
|
nodeitems_utils.unregister_node_categories('COMPOSITING')
|
|
nodeitems_utils.unregister_node_categories('TEXTURE')
|
|
nodeitems_utils.unregister_node_categories('GEOMETRY')
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|