Files
test2/intern
Sergey Sharybin 45ce901079 Cycles: Remove redundant float4->float3 conversion
Not as if it gives noticeable changes render-time, but it's just weird to
convert float4 to float 3 to just access individual x/y/z components.

Plus some compilers might be more stupid than GCC and don't optimize this
out well.
2014-10-09 11:48:47 +02:00
..
2014-07-01 09:36:28 +10:00
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2014-07-20 00:38:52 +10:00
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2014-07-18 11:55:59 +10:00
2014-03-22 14:41:38 +02:00
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