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test2/source
Bastien Montagne 063267f459 Fix #132900: Blender error after editing and saving a brush asset.
The handling of library for IDs added to a PartiaWriteContext in 'make
local' mode (i.e. to make them local in the written blendfile) was
flacky, leading to invalid removal of the ID name from the library ID
namemap in G_MAIN.

Now simply esure there is a local copy of the library too when adding an
ID to the context, even if it will be made local there.
2025-01-17 15:22:54 +01:00
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