Files
test2/source
Nicholas Bishop 0641f1723b Optimize index buffers for multires drawing in sculpt mode.
All multires grids have exactly the same ordering, so rather than
allocate a new index buffer for each PBVH node, just allocate one that
can be reused for every grid.

This requires more draw calls (one per grid rather than one per PBVH
node), but less graphics memory.
2012-03-09 09:30:03 +00:00
..
2012-03-08 04:12:11 +00:00
2012-03-09 00:41:09 +00:00
2011-05-09 08:15:38 +00:00
2012-03-09 00:41:09 +00:00