Files
test2/source/gameengine
Mitchell Stokes 39bbf3854a BGE Animations: Reimplemented the continuous function of the action actuator.
* To do this, I've added Get/SetFrame() functions.
  * I've also cleaned up a little bit of the wrap around logic in BL_Action.cpp.
2011-06-01 07:42:40 +00:00
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2011-05-29 00:48:03 +00:00
2011-05-18 06:27:32 +00:00
2010-10-13 10:42:33 +00:00
2011-05-28 07:15:27 +00:00
2011-05-27 23:46:47 +00:00