A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
/* SPDX-FileCopyrightText: 2004 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUOffScreen;
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enum eDrawType;
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enum eImBufFlags;
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typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct View3DShading *shading_override,
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enum eDrawType drawtype,
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struct Object *camera,
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int width,
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int height,
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enum eImBufFlags flag,
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eV3DOffscreenDrawFlag draw_flags,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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extern SequencerDrawView sequencer_view3d_fn;
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#ifdef __cplusplus
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}
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#endif
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