A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
99 lines
3.2 KiB
C
99 lines
3.2 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Brush;
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struct ColorBand;
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struct FreestyleLineStyle;
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struct ImagePool;
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struct LibraryForeachIDData;
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struct MTex;
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struct Main;
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struct ParticleSettings;
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struct PointDensity;
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struct Tex;
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struct TexMapping;
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struct TexResult;
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/** #ColorBand.data length. */
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#define MAXCOLORBAND 32
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/**
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* Utility for all IDs using those texture slots.
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*/
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void BKE_texture_mtex_foreach_id(struct LibraryForeachIDData *data, struct MTex *mtex);
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void BKE_texture_default(struct Tex *tex);
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struct Tex *BKE_texture_add(struct Main *bmain, const char *name);
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void BKE_texture_type_set(struct Tex *tex, int type);
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void BKE_texture_mtex_default(struct MTex *mtex);
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struct MTex *BKE_texture_mtex_add(void);
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/**
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* Slot -1 for first free ID.
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*/
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struct MTex *BKE_texture_mtex_add_id(struct ID *id, int slot);
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/* UNUSED */
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// void autotexname(struct Tex *tex);
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struct Tex *give_current_linestyle_texture(struct FreestyleLineStyle *linestyle);
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struct Tex *give_current_brush_texture(struct Brush *br);
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struct Tex *give_current_particle_texture(struct ParticleSettings *part);
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bool give_active_mtex(struct ID *id, struct MTex ***mtex_ar, short *act);
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void set_active_mtex(struct ID *id, short act);
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void set_current_brush_texture(struct Brush *br, struct Tex *tex);
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void set_current_linestyle_texture(struct FreestyleLineStyle *linestyle, struct Tex *tex);
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void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex);
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struct TexMapping *BKE_texture_mapping_add(int type);
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void BKE_texture_mapping_default(struct TexMapping *texmap, int type);
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void BKE_texture_mapping_init(struct TexMapping *texmap);
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struct ColorMapping *BKE_texture_colormapping_add(void);
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void BKE_texture_colormapping_default(struct ColorMapping *colormap);
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void BKE_texture_pointdensity_init_data(struct PointDensity *pd);
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void BKE_texture_pointdensity_free_data(struct PointDensity *pd);
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void BKE_texture_pointdensity_free(struct PointDensity *pd);
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struct PointDensity *BKE_texture_pointdensity_add(void);
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struct PointDensity *BKE_texture_pointdensity_copy(const struct PointDensity *pd, int flag);
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bool BKE_texture_dependsOnTime(const struct Tex *texture);
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/**
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* \returns true if this texture can use its #Texture.ima (even if its NULL).
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*/
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bool BKE_texture_is_image_user(const struct Tex *tex);
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void BKE_texture_get_value_ex(const struct Scene *scene,
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struct Tex *texture,
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const float *tex_co,
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struct TexResult *texres,
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struct ImagePool *pool,
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bool use_color_management);
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void BKE_texture_get_value(const struct Scene *scene,
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struct Tex *texture,
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const float *tex_co,
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struct TexResult *texres,
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bool use_color_management);
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/**
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* Make sure all images used by texture are loaded into pool.
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*/
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void BKE_texture_fetch_images_for_pool(struct Tex *texture, struct ImagePool *pool);
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#ifdef __cplusplus
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}
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#endif
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