Files
test2/source/blender/blenkernel/intern/mesh_merge_customdata.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

139 lines
4.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
#include "BLI_math_vector_types.hh"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_mapping.h"
#include "BLI_memarena.h"
#include "BLI_strict_flags.h"
using namespace blender;
enum {
CMP_CLOSE = 0,
CMP_EQUAL = 1,
CMP_APART = 2,
};
static int compare_v2_classify(const float uv_a[2], const float uv_b[2])
{
if (uv_a[0] == uv_b[0] && uv_a[1] == uv_b[1]) {
return CMP_EQUAL;
}
/* NOTE(@ideasman42): that the ULP value is the primary value used to compare relative
* values as the absolute value doesn't account for float precision at difference scales.
* - For subdivision-surface ULP of 3 is sufficient,
* although this value is extremely small.
* - For bevel the ULP of 12 is sufficient to merge UVs that appear to be connected
* with bevel on Suzanne beveled 15% with 6 segments.
*
* These values could be tweaked but should be kept on the small side to prevent
* unintentional joining of intentionally disconnected UVs.
*
* Before v2.91 the threshold was either (`1e-4` or `0.05 / image_size` for selection picking).
* So picking used a threshold of `1e-4` for a 500x500 image and `1e-5` for a 5000x5000 image.
* Given this value worked reasonably well for a long time, the absolute difference should
* never exceed `1e-4` (#STD_UV_CONNECT_LIMIT which is still used in a few areas). */
const float diff_abs = 1e-12f;
const int diff_ulp = 12;
if (compare_ff_relative(uv_a[0], uv_b[0], diff_abs, diff_ulp) &&
compare_ff_relative(uv_a[1], uv_b[1], diff_abs, diff_ulp))
{
return CMP_CLOSE;
}
return CMP_APART;
}
static void merge_uvs_for_vertex(const Span<int> loops_for_vert, Span<float2 *> mloopuv_layers)
{
if (loops_for_vert.size() <= 1) {
return;
}
/* Manipulate a copy of the loop indices, de-duplicating UVs per layer. */
Vector<int, 32> loops_merge;
loops_merge.reserve(loops_for_vert.size());
for (float2 *mloopuv : mloopuv_layers) {
BLI_assert(loops_merge.is_empty());
loops_merge.extend_unchecked(loops_for_vert);
while (loops_merge.size() > 1) {
uint i_last = uint(loops_merge.size()) - 1;
const float *uv_src = mloopuv[loops_merge[0]];
for (uint i = 1; i <= i_last;) {
float *uv_dst = mloopuv[loops_merge[i]];
switch (compare_v2_classify(uv_src, uv_dst)) {
case CMP_CLOSE: {
uv_dst[0] = uv_src[0];
uv_dst[1] = uv_src[1];
ATTR_FALLTHROUGH;
}
case CMP_EQUAL: {
loops_merge[i] = loops_merge[i_last--];
break;
}
case CMP_APART: {
/* Doesn't match, check the next UV. */
i++;
break;
}
default: {
BLI_assert_unreachable();
}
}
}
/* Finished de-duplicating with the first index, throw it away. */
loops_merge[0] = loops_merge[i_last];
loops_merge.resize(i_last);
}
loops_merge.clear();
}
}
void BKE_mesh_merge_customdata_for_apply_modifier(Mesh *me)
{
if (me->totloop == 0) {
return;
}
const int mloopuv_layers_num = CustomData_number_of_layers(&me->ldata, CD_PROP_FLOAT2);
if (mloopuv_layers_num == 0) {
return;
}
Array<int> vert_to_loop_offsets;
Array<int> vert_to_loop_indices;
const GroupedSpan<int> vert_to_loop = bke::mesh::build_vert_to_loop_map(
me->corner_verts(), me->totvert, vert_to_loop_offsets, vert_to_loop_indices);
Vector<float2 *> mloopuv_layers;
mloopuv_layers.reserve(mloopuv_layers_num);
for (int a = 0; a < mloopuv_layers_num; a++) {
float2 *mloopuv = static_cast<float2 *>(
CustomData_get_layer_n_for_write(&me->ldata, CD_PROP_FLOAT2, a, me->totloop));
mloopuv_layers.append_unchecked(mloopuv);
}
Span<float2 *> mloopuv_layers_as_span = mloopuv_layers.as_span();
threading::parallel_for(IndexRange(me->totvert), 1024, [&](IndexRange range) {
for (const int64_t v_index : range) {
merge_uvs_for_vertex(vert_to_loop[v_index], mloopuv_layers_as_span);
}
});
}