A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
193 lines
7.1 KiB
C++
193 lines
7.1 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "multires_reshape.hh"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BLI_math_vector.h"
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#include "BKE_subdiv_foreach.hh"
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#include "BKE_subdiv_mesh.hh"
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struct MultiresReshapeAssignVertcosContext {
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const MultiresReshapeContext *reshape_context;
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const float (*vert_coords)[3];
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int num_vert_coords;
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};
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/**
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* Set single displacement grid value at a reshape level to a corresponding vertex coordinate.
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* This function will be called for every side of a boundary grid points for inner coordinates.
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*/
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static void multires_reshape_vertcos_foreach_single_vertex(
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const SubdivForeachContext *foreach_context,
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const GridCoord *grid_coord,
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const int subdiv_vertex_index)
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{
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MultiresReshapeAssignVertcosContext *reshape_vertcos_context =
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static_cast<MultiresReshapeAssignVertcosContext *>(foreach_context->user_data);
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const float *coordinate = reshape_vertcos_context->vert_coords[subdiv_vertex_index];
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ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(
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reshape_vertcos_context->reshape_context, grid_coord);
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BLI_assert(grid_element.displacement != nullptr);
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copy_v3_v3(grid_element.displacement, coordinate);
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}
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/* TODO(sergey): De-duplicate with similar function in multires_reshape_smooth.cc */
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static void multires_reshape_vertcos_foreach_vertex(const SubdivForeachContext *foreach_context,
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const PTexCoord *ptex_coord,
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const int subdiv_vertex_index)
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{
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const MultiresReshapeAssignVertcosContext *reshape_vertcos_context =
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static_cast<MultiresReshapeAssignVertcosContext *>(foreach_context->user_data);
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const MultiresReshapeContext *reshape_context = reshape_vertcos_context->reshape_context;
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const GridCoord grid_coord = multires_reshape_ptex_coord_to_grid(reshape_context, ptex_coord);
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const int face_index = multires_reshape_grid_to_face_index(reshape_context,
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grid_coord.grid_index);
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const int num_corners = reshape_context->base_polys[face_index].size();
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const int start_grid_index = reshape_context->face_start_grid_index[face_index];
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const int corner = grid_coord.grid_index - start_grid_index;
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if (grid_coord.u == 0.0f && grid_coord.v == 0.0f) {
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for (int current_corner = 0; current_corner < num_corners; ++current_corner) {
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GridCoord corner_grid_coord = grid_coord;
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corner_grid_coord.grid_index = start_grid_index + current_corner;
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multires_reshape_vertcos_foreach_single_vertex(
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foreach_context, &corner_grid_coord, subdiv_vertex_index);
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}
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return;
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}
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multires_reshape_vertcos_foreach_single_vertex(
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foreach_context, &grid_coord, subdiv_vertex_index);
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if (grid_coord.u == 0.0f) {
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GridCoord prev_grid_coord;
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prev_grid_coord.grid_index = start_grid_index + ((corner + num_corners - 1) % num_corners);
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prev_grid_coord.u = grid_coord.v;
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prev_grid_coord.v = 0.0f;
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multires_reshape_vertcos_foreach_single_vertex(
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foreach_context, &prev_grid_coord, subdiv_vertex_index);
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}
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if (grid_coord.v == 0.0f) {
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GridCoord next_grid_coord;
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next_grid_coord.grid_index = start_grid_index + ((corner + 1) % num_corners);
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next_grid_coord.u = 0.0f;
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next_grid_coord.v = grid_coord.u;
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multires_reshape_vertcos_foreach_single_vertex(
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foreach_context, &next_grid_coord, subdiv_vertex_index);
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}
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}
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/* SubdivForeachContext::topology_info() */
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static bool multires_reshape_vertcos_foreach_topology_info(
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const SubdivForeachContext *foreach_context,
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const int num_vertices,
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const int /*num_edges*/,
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const int /*num_loops*/,
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const int /*num_polygons*/,
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const int * /*subdiv_polygon_offset*/)
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{
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MultiresReshapeAssignVertcosContext *reshape_vertcos_context =
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static_cast<MultiresReshapeAssignVertcosContext *>(foreach_context->user_data);
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if (num_vertices != reshape_vertcos_context->num_vert_coords) {
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return false;
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}
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return true;
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}
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/* SubdivForeachContext::vertex_inner() */
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static void multires_reshape_vertcos_foreach_vertex_inner(
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const SubdivForeachContext *foreach_context,
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void * /*tls_v*/,
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const int ptex_face_index,
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const float ptex_face_u,
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const float ptex_face_v,
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const int /*coarse_face_index*/,
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const int /*coarse_face_corner*/,
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const int subdiv_vertex_index)
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{
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PTexCoord ptex_coord{};
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ptex_coord.ptex_face_index = ptex_face_index;
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ptex_coord.u = ptex_face_u;
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ptex_coord.v = ptex_face_v;
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multires_reshape_vertcos_foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
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}
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/* SubdivForeachContext::vertex_every_corner() */
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static void multires_reshape_vertcos_foreach_vertex_every_corner(
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const SubdivForeachContext *foreach_context,
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void * /*tls_v*/,
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const int ptex_face_index,
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const float ptex_face_u,
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const float ptex_face_v,
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const int /*coarse_vertex_index*/,
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const int /*coarse_face_index*/,
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const int /*coarse_face_corner*/,
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const int subdiv_vertex_index)
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{
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PTexCoord ptex_coord{};
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ptex_coord.ptex_face_index = ptex_face_index;
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ptex_coord.u = ptex_face_u;
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ptex_coord.v = ptex_face_v;
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multires_reshape_vertcos_foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
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}
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/* SubdivForeachContext::vertex_every_edge() */
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static void multires_reshape_vertcos_foreach_vertex_every_edge(
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const SubdivForeachContext *foreach_context,
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void * /*tls_v*/,
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const int ptex_face_index,
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const float ptex_face_u,
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const float ptex_face_v,
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const int /*coarse_edge_index*/,
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const int /*coarse_face_index*/,
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const int /*coarse_face_corner*/,
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const int subdiv_vertex_index)
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{
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PTexCoord ptex_coord{};
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ptex_coord.ptex_face_index = ptex_face_index;
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ptex_coord.u = ptex_face_u;
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ptex_coord.v = ptex_face_v;
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multires_reshape_vertcos_foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
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}
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bool multires_reshape_assign_final_coords_from_vertcos(
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const MultiresReshapeContext *reshape_context,
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const float (*vert_coords)[3],
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const int num_vert_coords)
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{
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MultiresReshapeAssignVertcosContext reshape_vertcos_context{};
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reshape_vertcos_context.reshape_context = reshape_context;
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reshape_vertcos_context.vert_coords = vert_coords;
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reshape_vertcos_context.num_vert_coords = num_vert_coords;
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SubdivForeachContext foreach_context{};
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foreach_context.topology_info = multires_reshape_vertcos_foreach_topology_info;
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foreach_context.vertex_inner = multires_reshape_vertcos_foreach_vertex_inner;
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foreach_context.vertex_every_edge = multires_reshape_vertcos_foreach_vertex_every_edge;
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foreach_context.vertex_every_corner = multires_reshape_vertcos_foreach_vertex_every_corner;
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foreach_context.user_data = &reshape_vertcos_context;
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SubdivToMeshSettings mesh_settings;
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mesh_settings.resolution = (1 << reshape_context->reshape.level) + 1;
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mesh_settings.use_optimal_display = false;
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return BKE_subdiv_foreach_subdiv_geometry(
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reshape_context->subdiv, &foreach_context, &mesh_settings, reshape_context->base_mesh);
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}
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