A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
306 lines
7.6 KiB
C
306 lines
7.6 KiB
C
/* SPDX-FileCopyrightText: 2018 Blender Foundation.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math_vector.h"
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#include "BLI_string_utils.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_gpencil_legacy_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_shader_fx_types.h"
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#include "BKE_gpencil_legacy.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_object.h"
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#include "BKE_screen.h"
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#include "BKE_shader_fx.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "FX_shader_types.h"
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#include "BLO_read_write.h"
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static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = {NULL};
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/* *************************************************** */
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/* Methods - Evaluation Loops, etc. */
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bool BKE_shaderfx_has_gpencil(const Object *ob)
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{
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const ShaderFxData *fx;
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for (fx = ob->shader_fx.first; fx; fx = fx->next) {
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
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if (fxi->type == eShaderFxType_GpencilType) {
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return true;
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}
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}
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return false;
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}
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void BKE_shaderfx_init(void)
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{
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/* Initialize shaders */
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shaderfx_type_init(shader_fx_types); /* FX_shader_util.c */
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}
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ShaderFxData *BKE_shaderfx_new(int type)
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{
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(type);
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ShaderFxData *fx = MEM_callocN(fxi->struct_size, fxi->struct_name);
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/* NOTE: this name must be made unique later. */
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STRNCPY_UTF8(fx->name, DATA_(fxi->name));
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fx->type = type;
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fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render;
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fx->flag = eShaderFxFlag_OverrideLibrary_Local;
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/* Expand only the parent panel by default. */
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fx->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
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if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) {
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fx->mode |= eShaderFxMode_Editmode;
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}
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if (fxi->initData) {
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fxi->initData(fx);
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}
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return fx;
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}
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static void shaderfx_free_data_id_us_cb(void *UNUSED(userData),
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Object *UNUSED(ob),
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ID **idpoin,
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int cb_flag)
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{
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ID *id = *idpoin;
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if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
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id_us_min(id);
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}
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}
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void BKE_shaderfx_free_ex(ShaderFxData *fx, const int flag)
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{
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
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if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
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if (fxi->foreachIDLink) {
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fxi->foreachIDLink(fx, NULL, shaderfx_free_data_id_us_cb, NULL);
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}
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}
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if (fxi->freeData) {
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fxi->freeData(fx);
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}
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if (fx->error) {
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MEM_freeN(fx->error);
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}
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MEM_freeN(fx);
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}
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void BKE_shaderfx_free(ShaderFxData *fx)
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{
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BKE_shaderfx_free_ex(fx, 0);
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}
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bool BKE_shaderfx_unique_name(ListBase *shaders, ShaderFxData *fx)
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{
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if (shaders && fx) {
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
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return BLI_uniquename(
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shaders, fx, DATA_(fxi->name), '.', offsetof(ShaderFxData, name), sizeof(fx->name));
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}
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return false;
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}
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bool BKE_shaderfx_depends_ontime(ShaderFxData *fx)
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{
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
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return fxi->dependsOnTime && fxi->dependsOnTime(fx);
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}
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const ShaderFxTypeInfo *BKE_shaderfx_get_info(ShaderFxType type)
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{
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/* type unsigned, no need to check < 0 */
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if (type < NUM_SHADER_FX_TYPES && type > 0 && shader_fx_types[type]->name[0] != '\0') {
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return shader_fx_types[type];
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}
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return NULL;
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}
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bool BKE_shaderfx_is_nonlocal_in_liboverride(const Object *ob, const ShaderFxData *shaderfx)
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{
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return (ID_IS_OVERRIDE_LIBRARY(ob) &&
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((shaderfx == NULL) || (shaderfx->flag & eShaderFxFlag_OverrideLibrary_Local) == 0));
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}
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void BKE_shaderfxType_panel_id(ShaderFxType type, char *r_idname)
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{
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(type);
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BLI_string_join(r_idname, BKE_ST_MAXNAME, SHADERFX_TYPE_PANEL_PREFIX, fxi->name);
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}
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void BKE_shaderfx_panel_expand(ShaderFxData *fx)
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{
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fx->ui_expand_flag |= UI_PANEL_DATA_EXPAND_ROOT;
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}
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void BKE_shaderfx_copydata_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst)
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{
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx_src->type);
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/* fx_dst may have already be fully initialized with some extra allocated data,
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* we need to free it now to avoid memleak. */
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if (fxi->freeData) {
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fxi->freeData(fx_dst);
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}
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const size_t data_size = sizeof(ShaderFxData);
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const char *fx_src_data = ((const char *)fx_src) + data_size;
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char *fx_dst_data = ((char *)fx_dst) + data_size;
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BLI_assert(data_size <= (size_t)fxi->struct_size);
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memcpy(fx_dst_data, fx_src_data, (size_t)fxi->struct_size - data_size);
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}
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static void shaderfx_copy_data_id_us_cb(void *UNUSED(userData),
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Object *UNUSED(ob),
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ID **idpoin,
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int cb_flag)
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{
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ID *id = *idpoin;
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if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
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id_us_plus(id);
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}
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}
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void BKE_shaderfx_copydata_ex(ShaderFxData *fx, ShaderFxData *target, const int flag)
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{
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
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target->mode = fx->mode;
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target->flag = fx->flag;
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target->ui_expand_flag = fx->ui_expand_flag;
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if (fxi->copyData) {
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fxi->copyData(fx, target);
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}
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if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
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if (fxi->foreachIDLink) {
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fxi->foreachIDLink(target, NULL, shaderfx_copy_data_id_us_cb, NULL);
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}
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}
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}
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void BKE_shaderfx_copydata(ShaderFxData *fx, ShaderFxData *target)
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{
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BKE_shaderfx_copydata_ex(fx, target, 0);
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}
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void BKE_shaderfx_copy(ListBase *dst, const ListBase *src)
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{
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ShaderFxData *fx;
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ShaderFxData *srcfx;
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BLI_listbase_clear(dst);
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BLI_duplicatelist(dst, src);
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for (srcfx = src->first, fx = dst->first; srcfx && fx; srcfx = srcfx->next, fx = fx->next) {
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BKE_shaderfx_copydata(srcfx, fx);
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}
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}
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ShaderFxData *BKE_shaderfx_findby_type(Object *ob, ShaderFxType type)
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{
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ShaderFxData *fx = ob->shader_fx.first;
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for (; fx; fx = fx->next) {
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if (fx->type == type) {
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break;
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}
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}
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return fx;
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}
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void BKE_shaderfx_foreach_ID_link(Object *ob, ShaderFxIDWalkFunc walk, void *userData)
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{
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ShaderFxData *fx = ob->shader_fx.first;
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for (; fx; fx = fx->next) {
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
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if (fxi->foreachIDLink) {
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fxi->foreachIDLink(fx, ob, walk, userData);
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}
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}
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}
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ShaderFxData *BKE_shaderfx_findby_name(Object *ob, const char *name)
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{
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return BLI_findstring(&(ob->shader_fx), name, offsetof(ShaderFxData, name));
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}
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void BKE_shaderfx_blend_write(BlendWriter *writer, ListBase *fxbase)
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{
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if (fxbase == NULL) {
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return;
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}
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LISTBASE_FOREACH (ShaderFxData *, fx, fxbase) {
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(fx->type);
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if (fxi == NULL) {
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return;
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}
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BLO_write_struct_by_name(writer, fxi->struct_name, fx);
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}
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}
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void BKE_shaderfx_blend_read_data(BlendDataReader *reader, ListBase *lb)
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{
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BLO_read_list(reader, lb);
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LISTBASE_FOREACH (ShaderFxData *, fx, lb) {
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fx->error = NULL;
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/* if shader disappear, or for upward compatibility */
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if (NULL == BKE_shaderfx_get_info(fx->type)) {
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fx->type = eShaderFxType_None;
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}
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}
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}
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void BKE_shaderfx_blend_read_lib(BlendLibReader *reader, Object *ob)
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{
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BKE_shaderfx_foreach_ID_link(ob, BKE_object_modifiers_lib_link_common, reader);
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/* If linking from a library, clear 'local' library override flag. */
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if (ID_IS_LINKED(ob)) {
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LISTBASE_FOREACH (ShaderFxData *, fx, &ob->shader_fx) {
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fx->flag &= ~eShaderFxFlag_OverrideLibrary_Local;
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}
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}
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}
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