A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
168 lines
5.5 KiB
C++
168 lines
5.5 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <cmath>
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#include "BKE_subdiv_ccg.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_customdata.h"
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#include "BKE_mesh.hh"
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#include "BKE_subdiv.h"
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#include "MEM_guardedalloc.h"
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struct PolyCornerIndex {
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int poly_index;
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int corner;
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};
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struct GridPaintMaskData {
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// int grid_size;
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blender::OffsetIndices<int> polys;
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const GridPaintMask *grid_paint_mask;
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/* Indexed by ptex face index, contains polygon/corner which corresponds
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* to it.
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*
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* NOTE: For quad polygon this is an index of first corner only, since
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* there we only have one ptex.
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*/
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PolyCornerIndex *ptex_poly_corner;
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};
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static int mask_get_grid_and_coord(SubdivCCGMaskEvaluator *mask_evaluator,
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const int ptex_face_index,
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const float u,
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const float v,
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const GridPaintMask **r_mask_grid,
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float *grid_u,
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float *grid_v)
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{
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GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
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const PolyCornerIndex *poly_corner = &data->ptex_poly_corner[ptex_face_index];
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const blender::IndexRange poly = data->polys[poly_corner->poly_index];
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const int start_grid_index = poly.start() + poly_corner->corner;
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int corner = 0;
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if (poly.size() == 4) {
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float corner_u, corner_v;
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corner = BKE_subdiv_rotate_quad_to_corner(u, v, &corner_u, &corner_v);
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*r_mask_grid = &data->grid_paint_mask[start_grid_index + corner];
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BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
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}
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else {
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*r_mask_grid = &data->grid_paint_mask[start_grid_index];
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BKE_subdiv_ptex_face_uv_to_grid_uv(u, v, grid_u, grid_v);
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}
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return corner;
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}
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BLI_INLINE float read_mask_grid(const GridPaintMask *mask_grid,
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const float grid_u,
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const float grid_v)
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{
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if (mask_grid->data == nullptr) {
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return 0;
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}
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const int grid_size = BKE_subdiv_grid_size_from_level(mask_grid->level);
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const int x = roundf(grid_u * (grid_size - 1));
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const int y = roundf(grid_v * (grid_size - 1));
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return mask_grid->data[y * grid_size + x];
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}
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static float eval_mask(SubdivCCGMaskEvaluator *mask_evaluator,
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const int ptex_face_index,
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const float u,
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const float v)
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{
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const GridPaintMask *mask_grid;
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float grid_u, grid_v;
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mask_get_grid_and_coord(mask_evaluator, ptex_face_index, u, v, &mask_grid, &grid_u, &grid_v);
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return read_mask_grid(mask_grid, grid_u, grid_v);
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}
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static void free_mask_data(SubdivCCGMaskEvaluator *mask_evaluator)
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{
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GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
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MEM_freeN(data->ptex_poly_corner);
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MEM_freeN(data);
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}
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/* TODO(sergey): This seems to be generally used information, which almost
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* worth adding to a subdiv itself, with possible cache of the value.
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*/
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static int count_num_ptex_faces(const Mesh *mesh)
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{
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int num_ptex_faces = 0;
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const blender::OffsetIndices polys = mesh->polys();
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for (const int poly_index : polys.index_range()) {
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num_ptex_faces += (polys[poly_index].size() == 4) ? 1 : polys[poly_index].size();
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}
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return num_ptex_faces;
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}
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static void mask_data_init_mapping(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
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{
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GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
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const blender::OffsetIndices polys = mesh->polys();
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const int num_ptex_faces = count_num_ptex_faces(mesh);
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/* Allocate memory. */
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data->ptex_poly_corner = static_cast<PolyCornerIndex *>(
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MEM_malloc_arrayN(num_ptex_faces, sizeof(*data->ptex_poly_corner), __func__));
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/* Fill in offsets. */
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int ptex_face_index = 0;
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PolyCornerIndex *ptex_poly_corner = data->ptex_poly_corner;
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for (const int poly_index : polys.index_range()) {
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const blender::IndexRange poly = polys[poly_index];
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if (poly.size() == 4) {
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ptex_poly_corner[ptex_face_index].poly_index = poly_index;
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ptex_poly_corner[ptex_face_index].corner = 0;
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ptex_face_index++;
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}
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else {
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for (int corner = 0; corner < poly.size(); corner++) {
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ptex_poly_corner[ptex_face_index].poly_index = poly_index;
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ptex_poly_corner[ptex_face_index].corner = corner;
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ptex_face_index++;
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}
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}
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}
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}
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static void mask_init_data(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
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{
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GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
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data->polys = mesh->polys();
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data->grid_paint_mask = static_cast<const GridPaintMask *>(
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CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK));
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mask_data_init_mapping(mask_evaluator, mesh);
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}
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static void mask_init_functions(SubdivCCGMaskEvaluator *mask_evaluator)
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{
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mask_evaluator->eval_mask = eval_mask;
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mask_evaluator->free = free_mask_data;
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}
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bool BKE_subdiv_ccg_mask_init_from_paint(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
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{
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if (!CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK)) {
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return false;
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}
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/* Allocate all required memory. */
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mask_evaluator->user_data = MEM_new<GridPaintMaskData>("mask from grid data");
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mask_init_data(mask_evaluator, mesh);
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mask_init_functions(mask_evaluator);
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return true;
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}
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