A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
/* SPDX-FileCopyrightText: 2018 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv.h"
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/* NOTE: Was initially used to get proper enumerator types, but this makes
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* it tricky to compile without OpenSubdiv. */
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/* #include "opensubdiv_converter_capi.h" */
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struct Mesh;
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struct OpenSubdiv_Converter;
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struct SubdivSettings;
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void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
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const struct SubdivSettings *settings,
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const struct Mesh *mesh);
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/* NOTE: Frees converter data, but not converter itself. This means, that if
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* converter was allocated on heap, it is up to the user to free that memory. */
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void BKE_subdiv_converter_free(struct OpenSubdiv_Converter *converter);
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/* ============================ INTERNAL HELPERS ============================ */
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/* TODO(sergey): Find a way to make it OpenSubdiv_VtxBoundaryInterpolation,
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* without breaking compilation without OpenSubdiv. */
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int BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(const SubdivSettings *settings);
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/* TODO(sergey): Find a way to make it OpenSubdiv_FVarLinearInterpolation,
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* without breaking compilation without OpenSubdiv. */
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int BKE_subdiv_converter_fvar_linear_from_settings(const SubdivSettings *settings);
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