Files
test2/source/blender/blenlib/BLI_astar.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

155 lines
4.7 KiB
C

/* SPDX-FileCopyrightText: 2014 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
* \brief An implementation of the A* (AStar) algorithm to solve shortest path problem.
*/
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#ifdef __cplusplus
extern "C" {
#endif
/* -------------------------------------------------------------------- */
typedef struct BLI_AStarGNLink {
int nodes[2];
float cost;
void *custom_data;
} BLI_AStarGNLink;
typedef struct BLI_AStarGNode {
struct ListBase neighbor_links;
void *custom_data;
} BLI_AStarGNode;
typedef struct BLI_AStarSolution {
/* Final 'most useful' data. */
/** Number of steps (i.e. walked links) in path
* (nodes num, including start and end, is steps + 1). */
int steps;
/** Store the path, in reversed order (from destination to source node), as indices. */
int *prev_nodes;
/** Indices are nodes' ones, as prev_nodes, but they map to relevant link. */
BLI_AStarGNLink **prev_links;
void *custom_data;
/* Mostly runtime data. */
BLI_bitmap *done_nodes;
float *g_costs;
int *g_steps;
struct MemArena *mem; /* Memory arena. */
} BLI_AStarSolution;
typedef struct BLI_AStarGraph {
int node_num;
BLI_AStarGNode *nodes;
void *custom_data;
struct MemArena *mem; /* Memory arena. */
} BLI_AStarGraph;
/**
* Initialize a node in A* graph.
*
* \param custom_data: an opaque pointer attached to this link,
* available e.g. to cost callback function.
*/
void BLI_astar_node_init(BLI_AStarGraph *as_graph, int node_index, void *custom_data);
/**
* Add a link between two nodes of our A* graph.
*
* \param cost: The 'length' of the link
* (actual distance between two vertices or face centers e.g.).
* \param custom_data: An opaque pointer attached to this link,
* available e.g. to cost callback function.
*/
void BLI_astar_node_link_add(
BLI_AStarGraph *as_graph, int node1_index, int node2_index, float cost, void *custom_data);
/**
* \return The index of the other node of given link.
*/
int BLI_astar_node_link_other_node(BLI_AStarGNLink *lnk, int idx);
/**
* Initialize a solution data for given A* graph. Does not compute anything!
*
* \param custom_data: an opaque pointer attached to this link, available e.g
* . to cost callback function.
*
* \note BLI_AStarSolution stores nearly all data needed during solution compute.
*/
void BLI_astar_solution_init(BLI_AStarGraph *as_graph,
BLI_AStarSolution *as_solution,
void *custom_data);
/**
* Clear given solution's data, but does not release its memory.
* Avoids having to recreate/allocate a memory-arena in loops, e.g.
*
* \note This *has to be called* between each path solving.
*/
void BLI_astar_solution_clear(BLI_AStarSolution *as_solution);
/**
* Release the memory allocated for this solution.
*/
void BLI_astar_solution_free(BLI_AStarSolution *as_solution);
/**
* Callback computing the current cost (distance) to next node,
* and the estimated overall cost to destination node
* (A* expects this estimation to always be less or equal than actual shortest path
* from next node to destination one).
*
* \param link: the graph link between current node and next one.
* \param node_idx_curr: current node index.
* \param node_idx_next: next node index.
* \param node_idx_dst: destination node index.
*/
typedef float (*astar_f_cost)(BLI_AStarGraph *as_graph,
BLI_AStarSolution *as_solution,
BLI_AStarGNLink *link,
int node_idx_curr,
int node_idx_next,
int node_idx_dst);
/**
* Initialize an A* graph. Total number of nodes must be known.
*
* Nodes might be e.g. vertices, faces, ... etc.
*
* \param custom_data: an opaque pointer attached to this link,
* available e.g. to cost callback function.
*/
void BLI_astar_graph_init(BLI_AStarGraph *as_graph, int node_num, void *custom_data);
void BLI_astar_graph_free(BLI_AStarGraph *as_graph);
/**
* Solve a path in given graph, using given 'cost' callback function.
*
* \param max_steps: maximum number of nodes the found path may have.
* Useful in performance-critical usages.
* If no path is found within given steps, returns false too.
* \return true if a path was found, false otherwise.
*/
bool BLI_astar_graph_solve(BLI_AStarGraph *as_graph,
int node_index_src,
int node_index_dst,
astar_f_cost f_cost_cb,
BLI_AStarSolution *r_solution,
int max_steps);
#ifdef __cplusplus
}
#endif